2nd Post - Debunking the reasons
1
is pretty ridiculous, if you allow me to use that word. The (very scarce, if not non existant) complaints I ever saw about having to wait one week to cap demanded no wait at all.
What this 7 day cooldown did was turning the one week wait period from 'real' to 'artificial'.
It's still there, the difference is that now, besides waiting one week to cap, you have to wait one week to join another clan. Good job there.
2
is the only reason which actually makes some sense and thus was
the main drive of this update
, whether you like to admit it or not.
3
is also silly, as I've never seen these complaints you mention either. Complaining about ''clan hoppers'' is putting the blame on the players who change clans, and completely ignoring the reasons behind that change.
As many leaders can agree, if your players don't stay in your clan, maybe something is wrong with the clan itself.
Maybe your recruitment was not honest and you created expectations you couldn't meet; maybe your clan is plagued by trolling; maybe the clan's environment doesn't promote loyalty, ETC.
And even if this was a valid issue, the solution was far from effective.
If I were to draw an analogy here, I'd say you're using a nuclear bomb to exterminate an ant.
If
3
was the primary concern, you would have limited the player itself, and not the clans. For example, you could have forbidden a player to change clans more than one time in a month.
That would have prevent clan hopping, and it would have allowed players to go from one clan into another without a delay.