Forums

Probation/Cooldown Suggestions

Quick find code: 86-87-433-65562986

Daf
Sep Member 2017

Daf

Posts: 7,076 Rune Posts by user Forum Profile RuneMetrics Profile
MsGenesis said :
If you could merge the two systems together that would be great,

Say if someone is wanting to join the clan but has just left a clan they would be on probation for the [X] amount of days they have left, after those days they would be allowed to cap.

It would also be neat if they got a rank for this or a little icon next to their name so you can tell they are still on their probation instead of having to go into the clan settings to check.

Thanks :)


I would support this being done, it to would make recruiting easier for my own RS3 clan. We've had to temp rank some people in the past in our osrs branch so recruiters knew that the person was joining but on probation
LODJ RS3 Division
LODJ OSRS Division

14-May-2015 19:56:03

duf
Feb Member 2012

duf

Posts: 472 Silver Posts by user Forum Profile RuneMetrics Profile
I feel like a hybrid of the old system and the new system would work well. Why not just make it so when you leave a clan, there is a flat one week cooldown until you can cap again in ANY clan, and remove the delay in joining another clan altogether. If somebody wants to leave a clan, there is usually a good reason, and there shouldn't be a delay between them leaving and joining a new clan they want to join.

Players should not be punished by being unable to join a new clan because their old clan was not meeting their expectations. Remove the clan joining timer and implement a one week delay in citadel capping that starts as soon as one leaves a clan.

01-Jun-2015 17:50:19

Bresmine
Oct Member 2023

Bresmine

Posts: 4,609 Adamant Posts by user Forum Profile RuneMetrics Profile
duf said :
I feel like a hybrid of the old system and the new system would work well. Why not just make it so when you leave a clan, there is a flat one week cooldown until you can cap again in ANY clan, and remove the delay in joining another clan altogether. If somebody wants to leave a clan, there is usually a good reason, and there shouldn't be a delay between them leaving and joining a new clan they want to join.

Players should not be punished by being unable to join a new clan because their old clan was not meeting their expectations. Remove the clan joining timer and implement a one week delay in citadel capping that starts as soon as one leaves a clan.


As previously stated, this will not work as it completely undermines the purpose of the change in the probation system.

The cooldown period should not be thought of a punishment. It is not a punishment. It is simply a cooldown. In fact, joining a clan and not being able to participate seems like more of a punishment then simply waiting a week in between clans IMO.
BRESMINE
| Perpetual Noob | XP Extraordinaire | Leader of
The Halls of Light

01-Jun-2015 17:54:22

Anno

Anno

Posts: 1,190 Mithril Posts by user Forum Profile RuneMetrics Profile
Allow players to go 'on loan' to other clans, this would prevent pre-clan cup hopping, it would also allow players to try out a clan well before joining.

Time to buy myself a nice warring team ;)
Glory lies beyond the horizon. Challenge it because it is unreachable.
-- #WBFC#LIME#RIFT#CPK --

02-Jun-2015 18:10:59

Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
Anno said :
Allow players to go 'on loan' to other clans, this would prevent pre-clan cup hopping, it would also allow players to try out a clan well before joining.

Time to buy myself a nice warring team ;)


No. A loaning option is exactly the kind og behaviour we do not want in the Clan Cup. We want to discourage Clans from bulking their numbers up during the Clan Cup and there several notable examples where half the team fielded had joined in the previous week or two weeks before their match.

Mod MattHe
Community Manager
| Account Help | Payment Support | Technical Help | Follow me on Twitter |
Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

03-Jun-2015 08:36:19

Ceecs
Mar Member 2010

Ceecs

Posts: 16,166 Opal Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
Anno said :
Allow players to go 'on loan' to other clans, this would prevent pre-clan cup hopping, it would also allow players to try out a clan well before joining.

Time to buy myself a nice warring team ;)


No. A loaning option is exactly the kind og behaviour we do not want in the Clan Cup. We want to discourage Clans from bulking their numbers up during the Clan Cup and there several notable examples where half the team fielded had joined in the previous week or two weeks before their match.



Can the clan combat cup also be done with less people now as for even my clan it was hard to bring the required amount of people. Since we only took part for fun.

Then maybe less clans need extra people who want to take part
Ceecs - leader of Ceecs Clan
Rank in Star Find, Harmed Ore, Beach FC | Ex-Rank in Fast SC

Ceecs Clan: DUTCH ONLY RS3 clan & Winner of the Iron Skilled Cup 2015!

03-Jun-2015 11:09:29 - Last edited on 03-Jun-2015 11:09:53 by Ceecs

PantsuOnHead
Oct Member 2012

PantsuOnHead

Posts: 858 Gold Posts by user Forum Profile RuneMetrics Profile
Fixed Citadel Build/Cap reset - change the citadel build reset so that it is at the same time and day for everyone.

No support. Our clan is very reliant on the build tick being on the day and time it is, I have worked this into my schedule on the long term and this would create nothing but problems for our clan.

What would be great, however, is if I could sticky my clan's build tick to a certain day/ time. Every Sunday at 19:00 game time. Not, "oh someone didn't join for five minutes after build tick, it's every Sunday at 19:05 now."

Remove 7 day Cooldown, add 1 Clan per month limit

This would be a worse version of the current system.

"Is it true RuneScript has no double/float?"

This, along with finding out that up until two weeks ago you didn't even have increment/ decrement operators makes me wonder why you would even bother to continue supporting RuneScript?

I'm honestly curious why you don't just phase it out and start using a fleshed out, stable programming language for the purpose of content creation from this point on, while letting the engine continue to support legacy scripts. Surely you'd be able to create better, more stable content that way.

I can only imagine how hacky some of the older scripts are. I'd love for an opportunity to have a look at some of your code...

Until you realize they have invited all the bots they have been using and have traded with most of your Clan and half of you are banned as Gold Farmers...

That's not scary to think about at all. Trade with the wrong person? You're just as guilty, criminal! That doesn't make any sense.
Clan Owner of Redditors

04-Jun-2015 05:03:58 - Last edited on 04-Jun-2015 05:04:30 by PantsuOnHead

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Remove 7 day Cooldown, add 1 Clan per month limit

This would be a worse version of the current system.

---------------------------------------------------

This would actually be the best solution if it wasnt for the fact that it would still allow people to join on clan cup weeks
`*•.¸(*•.¸(`*•.¸+¸.•*´)¸.•*)¸.•*´
+«´¨`•°
SKILL SCHOOL
•´¨`»+
. .•*(¸.•*´(¸.•*´+`*•.¸)`*•.¸)*•.

17-Jun-2015 17:19:19

NWO Sharum
Aug Member 2007

NWO Sharum

Posts: 7,481 Rune Posts by user Forum Profile RuneMetrics Profile
There were 3 core reasons for the change that we felt had to be addressed/changed.

Original message details are unavailable.
1)
The delay on new Clan Members being able to function as a full member of the Clan ie Citadel skilling.

Bad justification. I don't think I've ever seen anyone complain about this. And even if this was a relevant problem, the solution would certainly not be changing the whole system.

Original message details are unavailable.
2)
The ability of individuals to leave one Clan and take part in activities, including the Clan Cup, as a member of another Clan straight away. There was a significant issue with this during the Clan Cup and led to disqualifications.

Decent justification. But couldn't there be ways around it? And if there were disqualifications, wasn't the problem already properly noticeable and reportable? Ultimately, was it worth it to change the entire system over Clan Cup?


Original message details are unavailable.
3)
That "Clan Hoppers" caused significant concern to a number of Clans and were something we wanted to address.

Bad justification. Again, you're killing an ant with a freaking nuclear bomb. Irrational response to a small issue. If ''Clan Hoppers'' were really a concern, you'd limit how many times person A could switch clans, not for how many days person A would have to wait to join a clan at all.




I know I'm late to the party but I must leave my opinion here. It's pretty clear that the only concern which guided this update was the Clan Cup. Clans were left in a dark place over some event who happens once a year. Resources were dedicated to unneeded changes we weren't consulted on, rather than much needed and requested changes. That's kind of sad.
Looking for a clan? Join NWO ! 120+

28-Jun-2015 19:23:04

Quick find code: 86-87-433-65562986 Back to Top