I agree with both points. First, we most definitely need more visibility around the cooldown period - it would help TREMENDOUSLY. And secondly, it would be amazing to at least have the symbol available during the first week of membership just to help with bureaucratic needs of some clans.
Fisha
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Jr The Black
said
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Maybe we should consider this as a actual feature?
I think it's a glitch from when they allowed people to immediately rejoin their clan. It's probably a bug so I wouldn't abuse it.
Certainly not abusing this, as if you are kicked from my clan you won't return most likely. But, I do hate that players are punished if they do not want to remain in my group. I wish that I could dismiss them without limiting them moving forward.
PantsuOnHead
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A white list doesn't solve the issues caused by this system.
Were did you come up with that conclusion?
SofaKing
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If your clan recruits 2 people every day of the week who are waiting cooldown, then you will find you start to have 12 guests in chat every day of each week thereafter, who are all only there to wait for the cooldown to end so they can finally join. This makes it near impossible to close clanchat to guests and jeopardizes the security of the clan, you never know which new guest is actually an alt account or the friend of someone who's banned from the clan, there is just too many new names to keep up with without a whitelist.
This is a significant problem that needs resolving, just like the other concerns.
2) To ensure there is at least one weeks delay on receiving Clan benefits when swapping Clans. eg Avatar buffs
Why is this even listed as a requirement of the system that we must suggest? This was never a problem with the old system. Players could always receive ava buffs as soon as they collected 300 orts in their new clan (a little over a day's effort). No one ever complained about it. No Mods ever thought it was a problem. It doesn't give any "unfair" advantage. Why is it suddenly something that needed to be fixed?
My suspicion: because it is an unforseen problem created by the new system that now has been inserted into the requirements.
This needs to be deleted from the requirements.
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2) To ensure there is at least one weeks delay on receiving Clan benefits when swapping Clans. eg Avatar buffs
Why is this even listed as a requirement of the system that we must suggest? This was never a problem with the old system. Players could always receive ava buffs as soon as they collected 300 orts in their new clan (a little over a day's effort). No one ever complained about it. No Mods ever thought it was a problem. It doesn't give any "unfair" advantage. Why is it suddenly something that needed to be fixed?
My suspicion: because it is an unforseen problem created by the new system that now has been inserted into the requirements.
This needs to be deleted from the requirements.
Hi
Red Sonja V
,
That list was provided by Mod Maz and Mod Moltare as a set of design requirements - I will ask them to comment in reply but they are locked in meetings for the rest of the afternoon so it will be tomorrow at the earliest.
if you want to ensure people have to wait to get benefits such as avatar buffs, introduce a system where clan benefits are based on clan fealty.
So at:
1 star you get 1% (2%) avatar boost
2 star you get 2% (4%)
3 star you get 3% (6%)
As long as when someone leaves a clan their fealty gets reset (as it does not atm) then if someone wants to get an avatar boost they will have to skill at the citadel until they gain fealty.
This would benefit clans as it would encourage people to use the citadel every week in order to keep fealty 3 and max avatar boost. I think it would also be fair for new people joining because once they have done their bit up the citadel they certainly deserve avatar boosts.
There are 10 types of people in this world. Those that understand binary and those that don't.
Hispid Gnome
said
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if you want to ensure people have to wait to get benefits such as avatar buffs, introduce a system where clan benefits are based on clan fealty...
This idea is terrific. Add losing fealty if someone doesn't visit citadel at all any given week (instead of keeping fealty as they do currently) and this concept has real possibilities.
Esploratore
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Hispid Gnome
said
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if you want to ensure people have to wait to get benefits such as avatar buffs, introduce a system where clan benefits are based on clan fealty...
This idea is terrific. Add losing fealty if someone doesn't visit citadel at all any given week (instead of keeping fealty as they do currently) and this concept has real possibilities.
I'd only be for this if they DIDN'T add that. They just made capping easier, now they're going to make it required to get buffs? Is there a specific reason I need 500k wood a week from my clan other than for avatar buffs when our citadel is completely upgraded and customized?
Esploratore
said
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Hispid Gnome
said
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if you want to ensure people have to wait to get benefits such as avatar buffs, introduce a system where clan benefits are based on clan fealty...
This idea is terrific. Add losing fealty if someone doesn't visit citadel at all any given week (instead of keeping fealty as they do currently) and this concept has real possibilities.
I feel like that's been brought up a few times in the past
It is odd though, I've had my noob account in the clan for a while but haven't capped in this clan ever, the last clan I capped for was probably 6 months ago. Brought it into citadel for the first time and had three fealty lol.
At the same time though, I feel that capping should be completely optional (and yeah I know it's not "technically" mandatory but a lot of people want that bonus xp). Every clan I've ever been in has had optional capping except for ranks who were required to cap weekly to make sure we met upkeep. It's worked for the most part, especially now that all citadel tiers require five people to cap to reach upkeep. If they made the avatar based on fealty it would ruin the whole point of that update.
My opinion is probably a bit biased though. I'm not a huge fan of citadels nor avatars. Yeah the bonus xp is nice and the citadel is cool, but it's a lot more hassle than it's worth to be honest. People who want the avatar warden rank for the bonus xp but don't get it usually cause a lot of tension in a clan.
I also feel that a lot of people try to get that extra 3% when it's not worth it at all. For instance, I was thieving in Prif with the ava when someone asked me where I was. I let them know where I was and they came to me and planted a divine box trap lol. When you're getting a 99, assuming you have constant 3% bonus, you save yourself about 400k xp. That's pretty laughable for most skills, although when you're going for a 120 that's days saved
Thylordship
said
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Esploratore
said
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Hispid Gnome
said
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if you want to ensure people have to wait to get benefits such as avatar buffs, introduce a system where clan benefits are based on clan fealty...
This idea is terrific. Add losing fealty if someone doesn't visit citadel at all any given week (instead of keeping fealty as they do currently) and this concept has real possibilities.
I'd only be for this if they DIDN'T add that. They just made capping easier, now they're going to make it required to get buffs? Is there a specific reason I need 500k wood a week from my clan other than for avatar buffs when our citadel is completely upgraded and customized?
One can cap for three weeks in succession, not visit the citadel again ever and continue to receive the same benefits as those who faithfully cap or gather enough resources for the bonus xp each and every week. And you don't see an issue with this.