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Ledr Knuckls

Ledr Knuckls

Posts: 1,257 Mithril Posts by user Forum Profile RuneMetrics Profile
Hey, speaking of avatars and buffs, the two main buffs skill and skill plot is not working inside the citadel. i tested both out and still getting the same exp as not summoned out. and yes i am buffed for the week before you even ask if i am lol

but i will try taking avatar outside of citadel and testing it out on skillling and see if i get the exp there.



scratch everything i just said, for some reason when i fed 300 orts to avatar to renew the buff for the week, it didnt go through eventhough i had the circle around me but it was skill buff circle, so now i lost 600 orts for the week instead of 300, lol


so ya, make sure you all get avatar buffs properly
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26-Jan-2017 18:32:11 - Last edited on 26-Jan-2017 18:47:17 by Ledr Knuckls

Tigergal44

Tigergal44

Posts: 2,269 Mithril Posts by user Forum Profile RuneMetrics Profile
It has been stated that Jagex have stats to back up that Clans are not banding together, doing events together with the Avatars. So I thought I would explain exactly how we use our hard working Avatars.

1. Citadel - Smithing plot for low level or ironmen players. A warden will have an Avatar collect charcoal / ore while they collect the other - allowing a player who needs smithing to concentrate solely on smithing. Not unknown to have 2 or 3 avatars out at once all supporting the smithing workers.

2. There is an avatar out on the homeworld 95% of the time. We may not be all at the same activity but we are bumping into each other, working in small groups of 3-5 and generally interacting. Having the avatar out on a world gives a focus to the homeworld and facilitates the social interaction in game. Your stats will not recognize this use.

3. Avatars are taken to other worlds to support groups that cannot have the avatar with them - for example dungeoneering groups. It is still a Clan activity - it still is using the avatar in a clan way - but doubt it will show up on your stats.

4. The pvm uses like healing were used for that glorious time when Avatar buffs were double ( a few years ago now) but stopped as soon as that period was over - basically familiars are far more powerful for healing and death is avoid more successfully with rings and signs.

5. To benefit from the 'new' avatars jagex are suggesting that players must work in the Citadel. This definitely goes against the culture in my Clan. The heaviest Avatar users would be those who do not enter the Citadel except to collect the Avatar. But they contribute to the Clan in so many other ways - holding the Avatars (not always a pleasant task), giving advice, teaching pvm, helping with quests, explaining the most efficient skill / killing methods, being the social backbone of the clan. This new way will either disadvantage some of the most dedicated and valuable clanmates .

26-Jan-2017 21:05:00 - Last edited on 26-Jan-2017 21:15:19 by Tigergal44

Tigergal44

Tigergal44

Posts: 2,269 Mithril Posts by user Forum Profile RuneMetrics Profile
5. (continued). Are these valuable players going to be forced to work in the Citadel to receive an xp buff? We do not need them to work in the Citadel, their contributions outside Citadel are more valuable and worth every xp benefit the Clan can give them. The Citadel is a small part of the Clan - it is not the Clan

6. It has been suggested that the Avatars are out to advertise the Clan. I am not big on Clan advertising (even banning vex planting) but certainly have never looked at an Avatar & thought - which Clan does that belong to.

7. The number of familiars and pets available now - what would make avatars so special that they would be the choice to have out?

To me the whole plan dismantles communal play, helping others and Clan interaction. It will go ahead, we will survive, but like afk play, eoc fighting & talking, complicated chat - another little part of us will die.

26-Jan-2017 21:05:13 - Last edited on 26-Jan-2017 21:13:39 by Tigergal44

Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
Mod Moltare and I have sat down today and have some thoughts and answers to some of the feedback from this thread and others.

6% Experience Buff

One of the most common pieces of feedback is the request that the Avatar provide a 6% instead of a 5% experience buff. We are aware that almost all those requests were made by players who currently serve as Avatar Wardens and therefore benefit from the current 6% maximum. The suggested changes would result in a lot more players gaining the maximum benefit and therefore it is unlikely we will be able to move beyond the 5%. We will continue to discuss it with the Balancing team, but it is not a battle we are likely to win.

We are currently favouring option B in line with the strong preference shown by the community but are minded to award a base 2% + 1% per rank of fealty as was suggested by a number of players who provided feedback. This would allow for ease of communication, simple understanding in game and still maintain the 5% cap we are likely to face.

Community aspects of the Avatar

We are aware that the suggested changes do remove the "reason to cluster" that some clans really like. Sadly it is not the case that this is a common experience - from what we see of player behaviours most players, outside of Avatar Wardens, do not take advantage of these effects and therefore clustering is not a key consideration for any changes to the Avatar.

These changes do not lessen your Clan's capability to organise events - while they will not provide a direct benefit from the Avatar, events are still valid as social and community based occasions for your friends and clan mates.

Loss of other "characterful" buffs

The Clan Avatar as it stands is not a pleasant piece of code to work with - it communicates across multiple modules, has a very complicated interface for the benefits provided and is a major constraint on potential future development for Clans. This change is designed with simplification of the existing systems in mind, improving both the player interaction and the code base itself, allowing for improvement again when we have opportunity.

Unfortunately this does mean we need to look at the existing buffs, the benefits they provide, the use they are seeing and the complication of transferring them across to the new Avatar system. The current proposal would mean we would need to lose some of the niche and low impact features to allow us to provide the core benefits to many more Clan players. We will be looking at where we can re-add the more "characterful" buffs in the future.

Citadels

We are intending to review further the current benefits clannies get from the Citadel - we are not in a position to consider a complete rework, as that is a massive piece of development, but we are aware that some players feel the rewards are slight compared to the time involved. This will be a separate project to the Clan Avatar changes though.

Clan Cup Winners

Just to reiterate, this is a temporary time locked buff that was provided for results from a previous Jagex run Clan Cup in 2015. We are not looking to make it permanent, add it to clans that won other cups or are even planning to give it as a reward currently. It is however an existing part of the code base that we need to maintain and therefore was considered in the design proposal.

The Avatar Plot

The tier 1 version of the Avatar plot would be required to provide all Clan Avatar features, This proposal would mean that tiers 2 and 3 of the Avatar Plot would be a cosmetic addition to the Citadel - perhaps ironically it is already listed as a cosmetic upgrade in the build interface :)

Avatar Warden Title

Some Clans use the title Avatar Warden as a reward within their clan systems and structures. The title will remain as a Cosmetic title, but will not carry the current feature set it did.

Adding New rewards

Several players made suggestions of lots of new rewards they would like to see added for Orts to be spent on. This is beyond the scope of this project - specifically the aim of this review is making a series of small changes to the Avatar with an objective of improving player interaction with and the code base for the Clan Avatar. We do not have the development or QA resource for expanding the project beyond that scope, especially when looking at Clan or Citadel based rewards that would require significant testing.
Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

27-Jan-2017 15:00:15

Kera
Aug Member 2010

Kera

Posts: 11,100 Opal Posts by user Forum Profile RuneMetrics Profile
So what exactly are the benefits of the reworking the avatar at all ? Other than you have to be in a clan to get the benefit, it seems to me that it has become nothing more than yet another xp tool.

All the hard work put in to get the max tier avatar habitat, the reward of the warden title , benefits to having a home world, and in team working are all lost. Maybe its just easier to scrap the avatar all together, and just make everything get 5% more xp than it does. No more difficult coding there.

Forgive me for my rant, but the whole idea just seems to squash the entire clan ethic. I've just read the post " Where are we heading", seems to me you can cross off the citadel clan from that list
Kera:
Proud leader of Shattered Moon

27-Jan-2017 15:13:33

Subzero

Subzero

Posts: 23,266 Opal Posts by user Forum Profile RuneMetrics Profile
Not impressed at all really MattHe, sorry.


I understand that this isn't just on you, and want to acknowledge again that I appreciate you putting in the work you do for Clans, and the time/effort the development team have put towards the rework.

But, the reply you've written to us doesn't solve any of the valid concerns raised, and ultimately is just a compilation of statements you guys have already made.


I see your "answers" as damage control - not answers; they are an attempt justify what is ultimately a nail in the coffin to the diversity and communal aspects of the Clan Avatars.



My current/new position, Summarised:


1) - Personally I don't care about whether the XP buff is 3%, 5%, or 6%, I'm fine with it how it currently is. Doesn't bother me whatsoever as it's semantics.


2) - No one cares about your data about clans - you can't justify everything with hard numbers. Further, your data is biased in your favour. You guys designed the Avatar poorly in the first place, so it's your fault the communal aspect isn't used as much as it should be. Some clans do use the Avatars communally, your role as community leaders is to make more clans use the Avatar community -- not fewer (like you are currently going to do.) Your stance is self-defeating.


3) - Avatars were special because Clans are unique diverse, and each Clan would be able to customise their Avatars to meet their unique, diverse needs. Instead of celebrating and improving this, you guys seem to be keen on destroying it. Congratulations on making the Avatar just another XP 'grinding' tool in the game.


4) - Making the Avatar Habitat Cosmetic is laughable. In Moltare's feedback thread he claimed there was "no incentive" to improve Avatar Habitat and wanted to improve that. His idea of an improvement is to make it a cosmetic-only upgrade? Laughably disappointing.



TL;DR - I'm highly disappointed in the Clan team. Sorry.
Subzero

Incursione 2100+/130+ Clan, Avatar access for all.

27-Jan-2017 15:44:59 - Last edited on 27-Jan-2017 15:52:19 by Subzero

CuddleBucket

CuddleBucket

Posts: 17,474 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
We are currently favouring option B in line with the strong preference shown by the community but are minded to award a base 2% + 1% per rank of fealty as was suggested by a number of players who provided feedback. This would allow for ease of communication, simple understanding in game and still maintain the 5% cap we are likely to face.
This is a step backwards AGAIN, & I ask you to reconsider this.

I would ask that you don't divert further from the current system by reducing the base buff for all clan members.

I feel that's a horrible step & don't understand why it would be on the table.

My preference of the 3 options is clearly 3% base & 1% per fealty.

I would MUCH MUCH MUCH prefer a 3% base, then an extra 2% at fealty3, than your proposal.

That is because you are reducing the starting benefit that clans can currently offer members, & the intermediate levels of fealty will be little or briefly used.
Most will be fealty0 or fealty3 for the majority of the time.

The reason we suggested 1% per fealty was so that we could reach the 6% that we can currently achieve now, not so you could use that to reduce our base.

I ask you to reconsider this.
YOU WIN OR YOU LEARN

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27-Jan-2017 18:00:52

Pyrone
Aug Member 2008

Pyrone

Posts: 719 Steel Posts by user Forum Profile RuneMetrics Profile
To me, it sounds like the players are just being as we already know most are - Just focusing on exp and nothing else. To account for this, Jagex is making changes to suit those players in an attempt to revitalize clans.

So, what's the point of it all? Why should clans be a key part of the exp game? If you feel forced to join a clan just to get that 2% exp boost (or 5% with capping) or however it ends up being decided, and not to actually be "Part of the clan", why even have clans in the first place? Might as well just go back to friend's chats only and pming your friends.

This is already how it is for a lot of high exp players anyway. Just joining clans because they'll have an ava out majority of the time and ignoring clan chat otherwise. That's not what clans are about.

If we (the avatar wardens) could, for example, call the avatar from anywhere in the game as a regular pet rather than having to hop worlds twice and run away from what we're doing to go to citadel to summon a new one, that accomplishes the same goal for giving everyone an exp boost and keeps the 6% boost in place for skilling together. This could only be possible if you've visited the citadel that week already as well for example, so it's not completely "free". Also letting us carry the avatar into places even if we don't get the buff from it - such as the runecrafting guild for vis wax, or pyramid plunder/runespan would be a nice QoL.

This isn't a great solution in my eyes, but I'd prefer it a lot more than just basically getting rid of the avatar altogether. Again, clan focus shouldn't be on giving easier exp - we have way more than enough of that in the game already. It should be on making it feel more like a clan/family.

27-Jan-2017 19:09:10 - Last edited on 27-Jan-2017 19:11:34 by Pyrone

Kibbles RNC

Kibbles RNC

Posts: 130 Iron Posts by user Forum Profile RuneMetrics Profile
Okay, so we're just giving XP to clans for absolutely no reason other than because of a former not-so-perfect update that attempted to use that XP boost to incentivize clans to skill together. And rather than make an actual step forward, and revise the XP boost in a way that at least encourages some clan activity - we're just going to "inconvenience" people by "forcing" them to step in their Citadels.

Are we out of our bloody minds?

Going to call this now like I did y'all's April 2011 update - but you're not thinking this fully through. You know this change completely removes the purpose of the XP to begin with. There is absolutely no reason to reward clans with a 5% boost in this manner. This does not incentivize the community in any way, shape, or form.

And while this may not be a large update, it's just changing the overall tone of clans - that they're nothing more than Citadels and XP.

I've ran my clan for nearly 11 years now. You have other veteran clan leaders on here saying that this is not right. What do we stand to gain here other than proclaiming the truth? We're telling you to take this XP away or just leave as is. We're willingly telling you - we do not deserve this XP in this fashion. Do not reward people for something they don't earn - it ruins the game in the process.

Please reconsider.

P.S. The comestic joke is poor taste - my clan worked toward the goal with the intended benefit in mind and to be able to enjoy a benefit that we worked hard to get. With this update, that effort is effectively meaningless. My time and my clan's time is valuable - and it shouldn't be given a half-ass explanation as to why it was effectively wasted. If you're going to make these updates and want us to support them, I suggest you consider our POV.
Kibbles RNC
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28-Jan-2017 04:30:14 - Last edited on 28-Jan-2017 04:36:56 by Kibbles RNC

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
I fully support all the feedback apart from minor issues, as in its a massive step in the right direction but not perfect and i have seen some ironing out issues which can be tweaked and looked at later but i much much much prefer this and most of the changes are things ive petitioned for for a very long time. Having looked at the feedback i see its only a minor group of people who concerned and i have seen many more supporters of the changes as a whole. I will forward some of my issues later on, they wont be major.

To summarise one piece of criticism about the changes, theres absolutely no reason why people are solely dependant on the avatar as a means for community get together, theres nothing stopping people from doing the same, the only thing the avatar did was give groups more xp and if more xp is your motivation to get people together then its a contradiction of peoples "bringing a community together" argument.

---You can still group skill without an avatar---
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28-Jan-2017 06:47:42 - Last edited on 28-Jan-2017 06:50:27 by Scret

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