To me, it sounds like the players are just being as we already know most are - Just focusing on exp and nothing else. To account for this, Jagex is making changes to suit those players in an attempt to revitalize clans.
So, what's the point of it all? Why should clans be a key part of the exp game? If you feel forced to join a clan just to get that 2% exp boost (or 5% with capping) or however it ends up being decided, and not to actually be "Part of the clan", why even have clans in the first place? Might as well just go back to friend's chats only and pming your friends.
This is already how it is for a lot of high exp players anyway. Just joining clans because they'll have an ava out majority of the time and ignoring clan chat otherwise. That's not what clans are about.
If we (the avatar wardens) could, for example, call the avatar from anywhere in the game as a regular pet rather than having to hop worlds twice and run away from what we're doing to go to citadel to summon a new one, that accomplishes the same goal for giving everyone an exp boost and keeps the 6% boost in place for skilling together. This could only be possible if you've visited the citadel that week already as well for example, so it's not completely "free". Also letting us carry the avatar into places even if we don't get the buff from it - such as the runecrafting guild for vis wax, or pyramid plunder/runespan would be a nice QoL.
This isn't a great solution in my eyes, but I'd prefer it a lot more than just basically getting rid of the avatar altogether. Again, clan focus shouldn't be on giving easier exp - we have way more than enough of that in the game already. It should be on making it feel more like a clan/family.
27-Jan-2017 19:09:10
- Last edited on
27-Jan-2017 19:11:34
by
Pyrone