This is our current plan but there is a selection of options towards the end of the post namely:
a) The XP buff is 3%. This means, essentially, keeping the same buff most of you already have (unless you're currently a warden) but simplifying the delivery.
b) The XP buff consists of 3%, plus an extra 2% if their fealty is at maximum (max 5%). This means players are rewarded for working for their clans.
c) The XP buff consists of 1% per tier of the clan's habitat, plus an extra 2% if their fealty is at maximum (max 5%). This means players are rewarded for working for their clans, and that players are incentivised to build their citadel up.
Mod MattHe |
Former Community Manager, now in Events & occasional Lore Monkey
19-Jan-2017 10:27:40