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Yt-Haar
Nov Member 2023

Yt-Haar

Posts: 1,749 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Option B makes most sense but I don't like the idea of everyone having their own clan avatar. This means there will no longer be a "host avatar" on a world, so if players choose to use a familiar, they will no longer be able to obtain the 3% boost at all? If this is the case, I'm sure many would agree it would be a shame for players who prefer to use necessary familiars (i.e. granite lobsters, lava titans, nihils for combat, etc) to now loose out on buffs entirely?

Also I'm not keen on buffs being reduced, I think the minimum should be at least 5% (with 0 fealty and increase to 7-8% for those with maxed fealty)
Giving avatar access to everyone but effectively nerfing its XP and usability for most people just seems like a waste of time and more people will just not interact with the avatar entirely which defeats the purpose of this update


If the suggested rates are going to be implemented regardless, at least allow other clan members on the world to still be able to receive a global 3% boost
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19-Jan-2017 16:13:39 - Last edited on 19-Jan-2017 16:15:17 by Yt-Haar

Tigergal44

Tigergal44

Posts: 2,269 Mithril Posts by user Forum Profile RuneMetrics Profile
Having access to your own personal avatar (as pet) instead of collecting from the Citadel for the good of the Clan is another nail in community play and down this horrible slope of individualism that Runescape is rushing down. The whole avatar warden / Clan life is getting an avatar out for the benefit of your group and everyone being on the world / worlds the warden is on.

I like the idea of tying the xp bonus to fealty - you work for it you get rewarded. The option to tie xp bonus to the habitat tier (and this is coming from one with tier 7 Citadel) I am not in favor of - it will penalize small / new Clans who cannot achieve the higher tiers and who will therefore struggle to retain members.

As for using Avatar bonus (x2) to reward Clans that have come 1st or 2nd in previous Clan Cups #@##%$##@ !!!!!! Which categories? and why ? It was not a reward at the time and why would a retrospective reward be given . Not to mention the disadvantage this gives to all the other Clans. Again with the advantage to the large Clans ( not to mention the 1 000 & 1 issues we had with the Clan Cup results themselves). We were extremely proud of our Clan Cup results but no way can we compete with the 400-500 member Clans. And a pvp Clan will get xp bonus x2 so skill bonus for winning a few wars?

Honestly we have asked for so much for Clans. To me these changes are going to help kill Clan culture and kill all but a few big boy Clans

19-Jan-2017 18:24:29 - Last edited on 19-Jan-2017 18:36:44 by Tigergal44

Sicariu
Feb Member 2011

Sicariu

Posts: 9,648 Rune Posts by user Forum Profile RuneMetrics Profile
I just finished reading through Mod Moltare's thread, and it seems to leave out some important information about things that will change as a result of this update to our Avatars.

Does this mean Avatars will become cosmetic pets for the clan? It suggests that the XP buff will be active regardless of whether an Avatar is summoned or not. If so, then doesn't that devalue the purpose of having 3 Avatars with a fully upgraded habitat?

If we don't need the Avatars summoned, doesn't that make the update to our Noticeboards to show their locations, active buffs, and wardens holding them useless as well as the ability to recall them?

What about all of the other buffs that Avatars have, granted most of them are useless? I would prefer to see a rework of the buffs as a whole, or allow us to give Avatar permissions to ranks below Admin in addition to these changes to the scaling of the XP buff.

If the XP buff is always active, assuming maximum fealty, does that mean we have a full week of 5% increased XP for that entire week? That seems like a huge balancing issue in my opinion if the XP buff is always active without needing an Avatar summoned because we would never be without it, but I'm not running the numbers myself, so I could be wrong.

I'm very torn on what to think of these updates to how Avatars and the XP buff work, but I am glad to see Clan Updates getting some attention.

Though from the options listed, I would choose (b) The XP buff consists of 3%, plus an extra 2% if their fealty is at maximum (max 5%). This means players are rewarded for working for their clans just because it would be the most fair option for clans of all sizes. Factoring in the status of each clan's citadel would discourage players from joining small clans with citadels that are still in their building stages.
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19-Jan-2017 18:39:00

Alan
Nov Member 2007

Alan

Posts: 8,771 Rune Posts by user Forum Profile RuneMetrics Profile
Citadels are dead content. The xp/hr rates even when boosted w/ max fealty etc are horrendous compared to outside methods. Its horribly boring to cap and turns off most people from capping. My clans 130 people, i'm lucky to get 15 to visit a week, and then getting even upkeep is a struggle. The only way I can get people to cap is by bribing them with 6% avatar. And even then as people are more xp oriented they go towards capping on an alt as to not xp waste.

Option a ) 3% xp nerf need i say anymore?
Option b) 1-3% xp nerf, boring capping + horrible xp rates lead to no one wanting todo it and 3% overall boost
Option c) Large clan vs small clan fight. I've run a smaller clan for just shy of 9 years now. We don't have a recruitment thread and have a word of mouth community recruitment. This option will kill us. We have an extremely high retention rate of members and punishing smaller clans for non t7 citadel + forcing people to cap on a mian account over an alt due to fealty when its not worth it xp/efficiency wise for mains will kill avatars
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19-Jan-2017 20:03:26

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Tigergal44 said :
Having access to your own personal avatar (as pet) instead of collecting from the Citadel for the good of the Clan is another nail in community play and down this horrible slope of individualism that Runescape is rushing down. The whole avatar warden / Clan life is getting an avatar out for the benefit of your group and everyone being on the world / worlds the warden is on.

I like the idea of tying the xp bonus to fealty - you work for it you get rewarded. The option to tie xp bonus to the habitat tier (and this is coming from one with tier 7 Citadel) I am not in favor of - it will penalize small / new Clans who cannot achieve the higher tiers and who will therefore struggle to retain members.

As for using Avatar bonus (x2) to reward Clans that have come 1st or 2nd in previous Clan Cups #@##%$##@ !!!!!! Which categories? and why ? It was not a reward at the time and why would a retrospective reward be given . Not to mention the disadvantage this gives to all the other Clans. Again with the advantage to the large Clans ( not to mention the 1 000 & 1 issues we had with the Clan Cup results themselves). We were extremely proud of our Clan Cup results but no way can we compete with the 400-500 member Clans. And a pvp Clan will get xp bonus x2 so skill bonus for winning a few wars?

Honestly we have asked for so much for Clans. To me these changes are going to help kill Clan culture and kill all but a few big boy Clans


Where do people get this idea that big clans do well in the clan cups. Its generally smaller clans that win. Clan cups have nothing to do with the size of your clan its down to having the right people, right organisation, right attitude. Not that i agree with the reward however.

As for the avatar habitat i guess you have to find some use for upgrading it, do you have an alternative?
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20-Jan-2017 01:39:20 - Last edited on 20-Jan-2017 01:40:39 by Scret

Chococino
Aug Member 2013

Chococino

Posts: 356 Silver Posts by user Forum Profile RuneMetrics Profile
Maybe each habitat upgrade could add more buffs to avas?

Upgrade 1: skill bonus
Upgrade 2: skill plot bonus
Upgrade 3: heal over time

I'd be happy with something like that, even more happy if we could use more than one buff at a time :D

20-Jan-2017 07:16:46

Ledr Knuckls

Ledr Knuckls

Posts: 1,257 Mithril Posts by user Forum Profile RuneMetrics Profile
options (a) or (b) or (c) sound good to me but i think what we should have is a system like this

1: be able to transfer avatars from admin + rank to another admin + rank etc

2: the 3% and 6% should be upgraded to 7% and 14% or even 10% for skill and 20% for skill plot

3: make avatars as a pet override

4: the fealty cloak exp should be raised to atleast 20k to 40k xp
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20-Jan-2017 07:25:11 - Last edited on 20-Jan-2017 07:31:23 by Ledr Knuckls

Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
We are not planning to make a retrospective award for Clan Cups. The 2015 Clan cup had the avatar boost as a prize for winning teams and so we would like to include the flexibility to award such if we ran a Clan Cup again. The award is also for a set time and only so far for the 2015 cups. We are not awarding it retroactively. Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

20-Jan-2017 08:27:39

Calm Enigma

Calm Enigma

Forum Moderator Posts: 10,882 Opal Posts by user Forum Profile RuneMetrics Profile
I like option b in that it stops higher ranks in clans controlling the bonus xp and gives the same bonus xp potential to all clans regardless of their tier. However, I dislike the fact that it pushes people to slave away in the citadel for fealty to boost their bonus xp with.

Citadels should be just a cosmetic adornments for clans to show off how the members are contributing voluntarily. Trying to force people into content they don't want to do is one of the things that often happens in RS that I dislike, and the citadel is a big example of this. Hence, alongside the avatar rework I think there should be a capping rework.


Suggestion #1 for capping
Boosting xp rates is obviously one idea. However, since players tend to be hooked on endgame xp rates, making the citadel competitive is unrealistic without making it op and making things unfair for those who are not in clans. So while boosting xp a little could help, it should not be the sole option behind capping.

A very nice update would be the ability to use orts to partially cap. I assume most people know that you get the required level for fealty long before capping. It takes 500 'collections' at the summoning *plot to get fealty for the week. If up to 500 orts per week could be contributed at a rate of 1 ort per collection, this would allow players to reach their fealty and help their clan citadel out just by doing normal activities on the surface world.

Reaching fealty this way would allow them to get the avatar buff bonus (via option b) without being forced into citadel work. If players want to reach their cap after fealty they have to work at the plots to finish off the remainder, but there is no material pressure to do so.

* Contributions from orts would obviously go to the summoning plot and get redistributed from there.
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20-Jan-2017 08:32:13

Calm Enigma

Calm Enigma

Forum Moderator Posts: 10,882 Opal Posts by user Forum Profile RuneMetrics Profile
Suggestion #2 Clan Cup boost
First, I've seen a lot of people complain about this as they seem to believe it's a permanent boost. It's worth reminding people that it's temporary. Probably also worth mentioning that it was not offered for the player-run Cup to quell any suspicions there...

Second, compared to the amount of time and effort most winning clans put into the Cup, the rewards on offer are so so. The best rewards are those that affect the clan as a whole as opposed to just individual members (e.g. Concept art) and the temporary avatar boost is a good addition to those clan-wide rewards. It also helps the community competition reach out to an ever more solo playerbase by offering a reward that also appeal to solo players.

The one issue I have with the reward is that it gets multiplied by the amount of Cups won. So if you win 3 sections of the Cup, it appears you get 3 months of the avatar boost. It is a powerful reward and this can potentially make it too op - especially as the combat section of the Cup has several sub-Cups that are not as strongly contested and can lead to clans racking up Cup wins relatively easily compared to other sections.

There could be several solutions to this:

1 - Be more strict in removing Cups that do not meet a required amount of competitors, while also weeding out fake sign-ups and removing them.

2 - Scale the amount of a reward given for a Cup with the amount of competitors. E.g. 1 week bonus for 0-8 competitors, 2 week bonus for 10-16 compeototors, 1 month for 16+ competitors

3 - Set a cap on total reward from the Cup as a whole. E.g. A clan can't get more than 2 months of avatar bonus, regardless of how many Cups it wins


So in essence, the avatar bonus reward should not be removed but how it gets awarded should be changed. Planning and being fully transparent about reward mechanics at the announcement of each Cup would also be very useful to allay concerns and help advertisement.
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C.E.

Clam Enigma's evil twin | Council of the RS
W
arring League

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Wicked
Fury
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20-Jan-2017 08:32:34 - Last edited on 20-Jan-2017 08:57:28 by Calm Enigma

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