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Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
Yep, we are waiting on that Engine change. And yes it does have to be done before we release. :) Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

26-May-2017 14:38:16

Macka
Oct Member 2010

Macka

Posts: 4,318 Adamant Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
Yep, we are waiting on that Engine change. And yes it does have to be done before we release. :)


Aww I thought it was new news you posted. I got all giddy too *pouts*
My physique is a product of my mindset

Macka#7877
-
Taiwanese Aussie Physique Bodybuilder

27-May-2017 04:20:05

Mr Eoki

Mr Eoki

Posts: 1,767 Mithril Posts by user Forum Profile RuneMetrics Profile
Ignore List said :
Mr Eoki said :
Tok3d said :
Mr Eoki said :
If T1 citadel avatar has the same bonus as T7 citadel avatar, won't this break clans into smaller clans? It takes longer to cap in T7 citadel than in T1 citadel, or am I wrong?


A T1 habitat is missing 2 other capping avatars.

But if everyone has it's own avatar, then it won't matter right?


As it currently stands a tier 1 citadels avatar and a tier 7 citadels avatars give the same bonuses the two main differences being that of cosmetic (the pool) and the addition avatars (the other two).

With the proposed changing the xp buff the avatars give would become a passive boost, so you do not need an avatar to be behind you.
In addition to get the maximum xp buff you would need to maintain your clan fealty, meaning those who want the full buff now need to start capping.


The avatar itself will become a pet like the shadow drake which you can have follow you around and (someone correct me if i'm wrong) the avatar will override summoning familiars also.

If I'm not mistaken, maintaining your clan fealty rank takes less time for a T1 Clan?
~
Mr Eoki
Belgian Player
Impossibru

27-May-2017 09:19:02

Hyles
Feb Member 2023

Hyles

Posts: 6,699 Rune Posts by user Forum Profile RuneMetrics Profile
Mr Eoki said :

If I'm not mistaken, maintaining your clan fealty rank takes less time for a T1 Clan?


Correct, because resource cap is 1000, versus 2700 for a T7 citadel. So it would be much easier to maintain fealty if you belonged to a clan with a T1 citadel than a clan with a T7.
~Hyles~

"The man who acquires the ability to take full possession of his own mind
may take possession of anything else to which he is justly entitled."
~Andrew Carnegie

27-May-2017 21:44:08

Ceecs
Mar Member 2010

Ceecs

Posts: 16,166 Opal Posts by user Forum Profile RuneMetrics Profile
Hyles said :
Mr Eoki said :

If I'm not mistaken, maintaining your clan fealty rank takes less time for a T1 Clan?


Correct, because resource cap is 1000, versus 2700 for a T7 citadel. So it would be much easier to maintain fealty if you belonged to a clan with a T1 citadel than a clan with a T7.


No the time is the same. The higher ur tier of citadel the more resources/tick u get. Making capping w/o booster takes about an hour and half.
Ceecs - leader of Ceecs Clan
Rank in Star Find, Harmed Ore, Beach FC | Ex-Rank in Fast SC

Ceecs Clan: DUTCH ONLY RS3 clan & Winner of the Iron Skilled Cup 2015!

28-May-2017 08:07:14

Mr Eoki

Mr Eoki

Posts: 1,767 Mithril Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
c) The XP buff consists of 1% per tier of the clan's habitat, plus an extra 2% if their fealty is at maximum (max 5%). This means players are rewarded for working for their clans, and that players are incentivised to build their citadel up.

I like this the most, otherwise it's useless to build up your Citadel.

Tier 1-3 : 3% Exp buff
Tier 4-6 : 4% Exp buff
Tier 7 : 5% Exp buff

It gives clans a reason to upgrade their Citadel, just like they had to to get 3 Avatars instead of 1.
~
Mr Eoki
Belgian Player
Impossibru

30-May-2017 18:17:31 - Last edited on 30-May-2017 23:02:33 by Mr Eoki

Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
Hoppuetwo said :
Do we have a chosen date this will take place on? I would love to warn my clan before it happens.


No - this is currently waiting on a piece of engine code. Once that is done it will move to testing and, if successful, release.
Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

04-Jun-2017 16:22:35

Lumine

Lumine

Posts: 15,239 Opal Posts by user Forum Profile RuneMetrics Profile
Lumine said :
I just want to be sure that a clan that has three different avatars currently will still have three different avatars afterward. We love our three avatars. They all have names. We don't want two of them to be obliterated just cos it's possible to have many copies of one avatar.


After reading this thread all the way through, it doesn't look as if this *is* going to be the case. That's not what I call a good tradeoff, not at all. :( The updates these changes allow down the line will need to be spectacularly desirable and useful if they're to make up for the demise of two of our beloved avatars. :'(
Lumine
Patrona Emerita
of the
Caped Carousers
quest cape clan
93-94-178-66118830

06-Jun-2017 16:25:31

Iron Faery
Jul Member 2007

Iron Faery

Posts: 2,474 Mithril Posts by user Forum Profile RuneMetrics Profile
Even with 6% bonus to admin and no mandatory capping at my clan we don't have always avatar out. Most of us PvM and there are other activities that doesn't allow it.

Yes, I wish it was less complicated to have it out

The other thing that disturbed us was need to make people admins for avatar (:

10-Jul-2017 13:24:41 - Last edited on 10-Jul-2017 13:30:57 by Iron Faery

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