Whilst the video was not conclusive enough to say for certain what the border is exactly, the north/south border between "where the Fremenik 'heim' and seek" and "near a town of werewolves" (towards the north of the Slayer Tower) appears to be:
14 degrees, 15 minutes north (where the Fremenik 'heim' and seek)
14 degrees, 13 minutes north (likely where the Fremenik 'heim' and seek)
14 degrees, 11 minutes north (???, but likely to be the werewolves hint I'd imagine)
14 degrees, 09 minutes north (near a town of werewolves)
This find would seem to suggest the town of werewolves hint would activate in the small patch of land to the east of the border guard in the southwest entrance to Daemonheim. However no Wildy rock can reach there now (or Daemonheim for that matter either, of course).
I wonder - did anyone test that particular area before it was closed off to Wildy penguins? Presumably, if the hint borders in that area has been left untouched, it would've surely activated bloodsuckers rule back in the day. I looked back through some old clue maps, but all of them seemed to suggest the 'heim' and seek hint covered that area, as the maps suggested the border was set just slightly north of the Slayer Tower.
If it used to activate the somewhere in Runescape clue there, or the 'heim' and seek hint after that was introduced into the game, that would suggest the border in that area was adjusted at some point.
This finding also now puts my earlier notion that the Peninsula resource dungeon isle could be covered entirely in a beyond detection zone into shaky ground.
Hopefully in the future, I (or someone) will be able to get a ghost up in the same latitude but much further east to see if the town of werewolves northern border is a perfect rectangle shape or if there will be some inconsistency.
3/3
17-Jun-2021 09:58:06
- Last edited on
17-Jun-2021 10:40:39
by
GhostPenguin