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Penguin & Ghost Clues

Quick find code: 75-76-470-58336674

GhostPenguin
Nov Member 2017

GhostPenguin

Posts: 5,828 Rune Posts by user Forum Profile RuneMetrics Profile
Nice, thank you for your comments elipile!

Here is some more notes and data collected about various clue things from some adventures over the past few days, supported by some screenshots/links to Youtube videos.

Somewhere beyond detection/somewhere in Gielinor

The "Somewhere in Gielinor" and "beyond detection" hints appear to be the same, although ghost specifically activates beyond detection rather than the Gielinor counterpart. See the picture below with the ghost activating "beyond detection" in a Gielinor clue zone.



A few more beyond detection hints areas have been discovered. These are:

* NE of Castle Wars, right beside the small river leading into the minigame area



* East of Rantz cave on water

https://www.youtube.com/watch?v=Z8n7Lut0eK8


* A small patch or row northeast of Relleka snowy hunter area, possibly a single row. What's interesting here is that the "Between Fremenik and Barbarians" starts activating again just to the north of it.

https://www.youtube.com/watch?v =P 50TFeUqYsg

(The 'P' in code to the video in the link above appears as a smiley emoticon because of the equals sign before it. The proper code is the equals sign '=' after the 'v', then P50TFeUqYsg)

I'm wondering whether the clue ends there, because of the ocean water to the west, but then picks up again and extends perhaps over the northern Trollweiss Mountain range, so maybe there are 'two' separate "Between Fremenik and Barbarian" clues, if that makes sense. But I could be totally wrong. This one had me a bit puzzled

* NW of Barbarian Outpost on water



* West of Needle Skips house on water

https://www.youtube.com/watch?v=b75jsoE0qzg

1/5

14-Dec-2020 15:50:43 - Last edited on 14-Dec-2020 16:12:44 by GhostPenguin

GhostPenguin
Nov Member 2017

GhostPenguin

Posts: 5,828 Rune Posts by user Forum Profile RuneMetrics Profile
* Far west of Eagles Peak on water. Also, NW of Memorial to Guthix on water

https://www.youtube.com/watch?v=7ixGo_n9zx0
https://www.youtube.com/watch?v=sLynaD4SmX4

* Seemingly somewhere near the Piscatoris Fishing Colony, possibly to the east

https://www.youtube.com/watch?v=Cgl4jWlg-X8

* West of Relleka Snowy Hunter area on water

I mentioned this earlier in the thread and finally found my screenshot for it on my computer.



*NE Entrana

As I have mentioned earlier, the northeast area of Entrana activates a beyond detection clue. But here is a video that shows it in more detail

https://www.youtube.com/watch?v=BJsHc3CJiTA

* West of Taverley Dungeon entrance. The docks to the northwest were checked and they activate the WWM hint. Looking at the world map, I'd say this hint is likely connected to the beyond detection hint found on NE entrana



* The two most southern tiles slightly west of the Rock Face (where you open crystal triskellions) activate Gielinor clues - these are presumably part of the old bees and flax clue area and not the Gielinor rows just slightly to the north. I believe they would've been east Kandarin hints if that clue zone stretched further over

Borders

As mentioned above, for the southern titles slightly west of the rock face:

The clue border between somewhere in Gielinor (NW of Sinclair Mansion, SW of the Rock Face), inbetween the two water strands is:

13 degrees, 11 minutes north (somewhere in Gielinor -- this is likely part of the remnants of where the bees and flax clue originally was, and not the Gielinor clue rows just to the north). More precisely it activated at 13 degrees, 11 minutes north, 10 degrees, 33 minutes west and also 13 degrees, 11 minutes north. 10 degrees, 31 minutes east
13 degrees, 09 minutes north (somewhere in Gielinor). More precisely it activated at 13 degrees, 09 minutes north. 10 degrees, 33 minutes east

2/5

14-Dec-2020 15:52:41 - Last edited on 14-Dec-2020 15:54:41 by GhostPenguin

GhostPenguin
Nov Member 2017

GhostPenguin

Posts: 5,828 Rune Posts by user Forum Profile RuneMetrics Profile
--------

The most eastern tile point NE of the cave entrance to the Fremenik Slayer Dungeon activates "where Imperial Guard train". This matches up with the border leading down to the yard at Freda's house




The clue border between "between Fremenik and Barbarians" and "where Imperial Guard train" clue is:

11 degrees, 43 minutes east (between Fremenik and Barbarians)

11 degrees, 45 minutes east (where Imperial Guard train)

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The "where banana smugglers dwell" hint activates south of Rimmington on water, and beyond detection hints continue to activate for a few tiles north of that until near Port Sarim region is reached again. The video below shows it in more detail than the previous picture I posted

https://www.youtube.com/watch?v=i6lpvvhW744

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The divination colony area SW of Castle Wars continues to activate the "near a tainted swamp" clue.

West/east Clue border between around Feldip Hills, near Gu'Tanoth and 'near a tainted swamp':

03 degrees, 45 minutes west (around Feldip Hills)
03 degrees, 46 minutes west (tainted swamp)


North/south clue border between around Feldip Hills, near Gu'Tanoth and 'near a tainted swamp':

02 degrees, 46 minutes south (around Feldip Hills)
02 degrees, 48 minutes south (near a tainted swamp)

The tainted swamp clue activates at the western most point as well as the southern and northern most points the penguin can reach to.

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South/North border between "where eagles fly" and "where fishers colonise"

15 degrees, 11 minutes north (where eagles fly)
15 degrees, 13 minutes north (where fishers colonise)

West/east border between "where eagles fly" and "where fishers colonise"

06 degrees, 15 minutes west (where eagles fly)
06 degrees, 16 minutes west (where fishers colonise)

3/5

14-Dec-2020 15:53:54 - Last edited on 14-Dec-2020 15:55:06 by GhostPenguin

GhostPenguin
Nov Member 2017

GhostPenguin

Posts: 5,828 Rune Posts by user Forum Profile RuneMetrics Profile
The fishers colonise clue continues to activate on the southern-most point I was able to get it to, including on the docks south of Needle Skips house.

I followed a ghost that went onto north of Piscatoris Fishing Colony and it kept activating the fishers colonise clue reasonably far north, so was unable to determine an approx border before it teleported

https://www.youtube.com/watch?v=7PCuMVyrxEc

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Clue border between "town of druids" and "somewhere in Gielinor", just to the west of the entrance to Taverley Dungeon

13 degrees, 45 minutes east (town of druids)
13 degrees, 41 minutes east (somewhere in Gielinor)
13 degrees, 43 minutes east (somewhere in Gielinor)

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North/south clue border between "in the north of the Kharidian desert" and "around the Al Kharid region, north of Shantay Pass":

00 degrees, 46 minutes south (in the Al Kharid region, north of Shantay Pass)
00 degrees, 48 minutes south (in the north of the Kharidian desert)

--------

4/5

14-Dec-2020 15:56:41

GhostPenguin
Nov Member 2017

GhostPenguin

Posts: 5,828 Rune Posts by user Forum Profile RuneMetrics Profile
Also note a few other things:

* The Castle Wars lobby area and observation deck activates "south of Ardougne" hint.

* I've been trying to figure out an approximate border for the "between Fremenik and Barbarians" hint on water in the middle between east of Waterbirth Isle, west of Snowy Hunter Area and north of Relleka - it continues to activate the Fremenik clue on Waterbirth Island and also east of it.

But, it seems to stop somewhere inbetween Waterbirth Isle and the Snowy Hunter area. Furthermore I am unsure how far north the Fremenik clue goes to at the northern ridge of the Waterbirth Isle

* The "near some ogres in south Feldip Hills" hint seems to extend to at least the eastern ridge of the boat in eastern Oo'glog, but the ghost didn't go far enough east, so I don't know for sure approximately when the border stops

https://www.youtube.com/watch?v=RqnQmAVxr9A

* The area south of msp point on water activates a "deep in the jungle" clue

* I suspect the border between north kharidian desert and south kharidian desert is somewhere slightly to the north of the house south of sumona in pollvineach, maybe around 5 steps north or so

* The Keldagrim penguin activated a "where the dwarves dig deep" clue this week. Just thought I'd mention to confirm as I don't believe we've had a spawn there since the rework.

5/5

14-Dec-2020 15:59:23 - Last edited on 15-Dec-2020 16:51:08 by GhostPenguin

GhostPenguin
Nov Member 2017

GhostPenguin

Posts: 5,828 Rune Posts by user Forum Profile RuneMetrics Profile
Some more findings from today. The video below shows approximately how far east the eagles fly clue continues to activate east of the falconry, before a beyond detection is reached.

https://www.youtube.com/watch?v=3oUTElraHaw

Border between "in the west of the kingdom of Kandarin" and "north of Ardougne"

07 degrees, 13 minutes north (west kandarin)
07 degrees, 11 minutes north (north of ardougne)

----------

Border between "in the east of the kingdom of Kandarin" and "north of Ardougne"

07 degrees, 13 minutes north (east kandarin)
07 degrees, 11 minutes north (north of ardougne)

----------

Border between "in the west of the kingdom of Kandarin" and "in the east of the kingdom of Kandarin"

04 degrees, 43 48 minutes east (west kandarin) -- furtherest east I can find a spot for it to go
05 degrees, 01 minutes east (east kandarin) -- furtherest west I can find a spot for it to go

So the exact border must lie somewhere on the lake north of the fishing guild

----------

EDIT #1: I think I have found an approximate west/east border between the beyond detection clue west of Relleka snowy hunter area on water and Fremenik clue east/northeast-ish of waterbirth isle, somewhere in the middle of the ocean. Still needs some more probing, particularly towards the north

https://www.youtube.com/watch?v=Bv0K8a0Demc

EDIT #2: There is a spot slightly more east a penguin could go to for testing the west kandarin clue rather than the spot I was originally testing. West kandarin still activates at 04 degrees, 48 minutes east along the fenceline SW of fishing guild, so that narrows it down a little further

15-Dec-2020 12:38:06 - Last edited on 16-Dec-2020 20:55:12 by GhostPenguin

GhostPenguin
Nov Member 2017

GhostPenguin

Posts: 5,828 Rune Posts by user Forum Profile RuneMetrics Profile
A few more observations from over the past few days.

The peninsula SE of Sophanem/southwest-ish of the Camel warriors appears to continually activate the south kharidian desert clue after testing at various spots there.

-------

The lower end of the Trollweiss Mountain range appears to activate the usual Fremenik clue. The whole mountain still needs quite a bit of probing though.

-------

The area on the water southwest of Jiggig, reasonably far out (the ghost was out of sight and still receiving the clue), continues to activate the "around Feldip Hills, near Gu'Tanoth' clue.

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Three borders, namely "near a big tree surrounded by short people / where eagles fly", "north of Ardougne / near a big tree surrouded by short people" and "north of Ardougne / near some pointy-eared ones" all still match up with what elipile has on page two, so they seem unchanged.

-------

North/south border between "where eagles fly" and "near the pointy-eared ones"

07 degrees, 13 minutes north (where eagles fly)
07 degrees, 11 minutes north (near the pointy-eared ones)

These coords are the same as the notes elipile has on the 2nd page but I think the clue names will need to be swapped around (currently it is "where eagles fly / near some pointy eared ones -- 7'11''n / 7'13''n" ).

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The border between "in the north of the Kharidian desert" and "in the south of the Kharidian desert":

05 degrees, 28 minutes south (in the north of the Kharidian desert)
05 degrees, 30 minutes south (in the south of the Kharidian desert)

22-Dec-2020 06:15:49 - Last edited on 22-Dec-2020 06:55:23 by GhostPenguin

GhostPenguin
Nov Member 2017

GhostPenguin

Posts: 5,828 Rune Posts by user Forum Profile RuneMetrics Profile
A few more observations from today:

The ghost appeared at the North Sophanem spawn at reset. It activated a south kharidian desert clue west of its spawn point on the water and also just north of the bridge leading to Menaphos on the water. Here is a link to a seven min video of it:

https://www.youtube.com/watch?v=8j3sa3juciE

Some borders were tested around the area north of the Tree Gnome Stronghold, including inside the Stronghold itself. The tip nearing the water by the cobalt chinchompas, directly north of TGS, activates a Gielinor clue. A small bit northwest of the Stronghold (outside) activates the "where eagles fly"clue.



The tortoise pen inside the Stronghold itself activates the "near the Barbarian Outpost" clue. Note that this clue also activates slightly south of the tortoise pen for a few rows or so. No tile to the northwest (inside the Stronghold still) activates the eagles fly clue though.

Here are some clue borders:

North/south border between "near the Barbarian Outpost" and "near a big tree surrounded by short people":

11 degrees, 13 minutes north (near the Barbarian Outpost)
11 degrees, 11 minutes north (near a big tree surrounded by short people)

North/south border between "near the Barbarian Outpost" and "somewhere in Gielinor" (north of TGS):

12 degrees, 09 minutes north (near the Barbarian Outpost)
12 degrees, 11 minutes north (somewhere in Gielinor)

West/east border between "near the Barbarian Outpost" and "where eagles fly" (in the little bit of area just northeast of Kathy Corkat and her boat):

01 degrees, 50 minutes west (near the Barbarian Outpost)
01 degrees, 52 minutes west (where eagles fly)

North/south border between "where eagles fly" and "near a big tree surrounded by short people" (in the little bit of area just northeast of Kathy Corkat and her boat)

11 degrees, 13 minutes north (where eagles fly)
11 degrees, 11 minutes north (near a big tree surrounded by short people)

23-Dec-2020 07:46:01

GhostPenguin
Nov Member 2017

GhostPenguin

Posts: 5,828 Rune Posts by user Forum Profile RuneMetrics Profile
A few observations over the past two days, entirely on the ghost this time. This will cover beyond detection clues.

Southwest-ish of Waterbirth Isle on water

See video below.

https://www.youtube.com/watch?v=JQr4ecPSf1A

South of Hazelmere's island on water

Ran into two ghosts nearing this area, so made two recordings.

https://www.youtube.com/watch?v=pWwLF_woJOc
https://www.youtube.com/watch?v=s5HqbYa5ZG0

Northwest of Relleka Snowy Hunter area on water

This video clip shows it in a bit better detail than some of the others. I'm certain the east border must be between where that line is in the water, based on this video and another video. I'm fairly sure the south border is just about 2-3 steps NW of the northwestern most rocky ice cube south of me in the video.

I would suspect the beyond detection clue stretches west right over to the north of the waterbirth isle, but I am still in the process of trying to confirm that

https://www.youtube.com/watch?v=xk60S7-i5hk

It would be interesting to know if the Fremenik clue activates west of the northern ice area (the snowy white area NE of me in the video) on the water. Before the line starts in the water, that is

East of the Piscatoris Fishing Colony on water

The beyond detection clue starts at somewhere around a minute in, and beyond 1:15 is not really worth watching if you've watched a similar earlier video, but I included the full clip as it may help alongside the other one in determining an approximate border out at sea.

https://www.youtube.com/watch?v =P 1PgwBit6-8

(Change the smiley emoticon to a 'P' with an equals sign '=' before it)

Am unsure exactly where the border is for between "where fishers colonise" and "beyond detection", but the line just north of the falconry (picture below) would be my guess.

25-Dec-2020 12:19:20

GhostPenguin
Nov Member 2017

GhostPenguin

Posts: 5,828 Rune Posts by user Forum Profile RuneMetrics Profile
Some more findings from over the past week.

1) The "around the Ice Mountain region" hint activates two steps north of the Wilderness wall, at least on the west side of Black Knights Fortress. I didn't have time to check the east side of the fortress, but I assume it is the same scenario there.

North/south border between "around the Ice Mountain region" and "in the Wilderness":

11 degrees, 20 minutes north (around the Ice Mountain region)
11 degrees, 22 minutes north (in the Wilderness)

I checked the border for "west of Varrock" and "in the Wilderness" and it aligns with what wildy/north misthalin is too. I only tested with the penguin on the south side of the wall, not over it, but I can't imagine the Varrock hint would restart again above the wall. So it seems as though its just the Ice Mountain region hint that is sticking a teensy-bit further north.

North/south border between "in the Wilderness" and "west of Varrock":

11 degrees, 13 minutes north (in the Wilderness)
11 degrees, 11 minutes north (west of Varrock)

P.S. the tile in the small space north of Gob Village to the west, specifically 11 degrees, 22 minutes north. 15 degrees, 45 minutes east, activates the Wilderness clue.

2) The ghost may activate a beyond detection hint somewhere around Ice Path. I caught it roaming over Trollweiss as it was heading in that direction and rushed to the other side in the hope of seeing it, but alas, I did not. There was some time in between, so it could have headed in another direction.

https://www.youtube.com/watch?v=X7CvHIwc4Kc

Luckily, thanks to the help of a friend, I have discovered a slightly faster way to get to the cave entrance for the future which will hopefully bolster my chances of sighting it on the other side a little more.

3) The ghost activated beyond detection clue whilst south of Pirates Cove on water:

https://www.youtube.com/watch?v=-waIr2bilkE

1/2

02-Jan-2021 10:24:31

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