While I agree with much of the sentiment in your posts, there were 2 misconceptions that I felt it might help to clear up:
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I Overall RS3 should reduce the overall number of redundant worlds - saving cost.
Big Chinchompa is okay, but can be modified with other aspects to make it less grinding and more fun socially. It can be feel repetitive. I like that they pool players from all worlds to this event, but at the same time it often ends too soon because of this. They should probably also spread this to a few more worlds equally.
1) They've stated on a couple of occasions, that they wouldn't save
any
money by reducing the number of Worlds. Several Worlds run on a single server, and they can't cut down on locations, without alienating whole regions of the playerbase.
A lot of activities (Minigames included) can be very lag-sensitive, and it impacts upon the gameplay, if more than 100 people are on a World (I don't mean doing the activity, just on the same W), especially in P2P, where they are even laggier.
Shard servers are
not
the solution, as they do not allow people to choose a World with low ping/the lowest average ping (or the fairest ping, when factoring in things like some players having old hardware), and are also likely to be done in a way that partitions badly, thus not reducing lag very effectively.
2) Big Chin already splits people into different groups, which have separate scoring, to determine when it finishes.
Unless there is a huge number doing it (about 500+, though it's difficult to tell the precise number), then all the groups will be playing in the same shard, and in the same cave, but people in different groups will not be able to see eachother (the game does not render players who are in a different game, even if they are right next to you); if anyone drops an object, it will appear for all groups, though.
05-Nov-2018 12:18:17
- Last edited on
05-Nov-2018 12:23:39
by
Yusou Bhoroi