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List of Minigame Improvements

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KO2

KO2

Posts: 52 Iron Posts by user Forum Profile RuneMetrics Profile
Frankly speaking, I think Jagex should merge OSRS to RS3 but with major changes such as: reverting back to the old combat system in the wildy, removing the OP weapons in RS3 from the wildy (keep it simple) and scale back the system in PVM, reduce the amount of MTX and easyscape XP (e.g. warbands) down a bit, adopt and enforce the voting system in OSRS for new content and changes, have the player poll vote for what content to merge and keep between the two, allow players to have both visual interfaces of OSRS or RS3 graphics.

The weapons in RS3 are too strong for PVP combat when they are clearly designed only for PVM. They should rescale that to align more with OSRS. That is why the wild and minigames are dead in RS3, players die so quickly with the confusing combat system that does not scale well. You can get two hit within seconds with the new weapons/bar. Mastering combinations is also too complicated for the casual player. They can keep EOC for PVM bossing, but should scale it down a notch with respect to damage and monsters.

The MTX component, not against it but Jagex should reduce the amount of xp and frequency just a bit.

Minigames, as stated before has to be re-evaluated. Rework some, and kill off others that are clearly not popular.

I think there were many decisions made in RS3 that are unpopular which will evidently show with the player decline. Clearly, and I don't think anyone can deny - the wildy was a major social part of the game. They need to reinstate it properly with the old combat system. The formula for OSRS works. Keep the EOC for PVM bossing and scale it properly with the old combat system. Reward EOC combat with just a 'slight' damage advantage to keep it relevant.

This would minimize redundancy in development effort from different teams thereby more content for everyone, and reduce complexity with their code base and content management for the future. OSRS is similar to RS3 in many ways, why diverge. Keep the good in both as one.

04-Nov-2018 23:38:34

Bubbadoo

Bubbadoo

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
I am in 100% support for updating the Minigames. Quite a few just need some TLC and some effort to bring focus into them. It makes me sad to see how dead some of them can be, because some are kinda fun. I think minigames are a good addition to Runescape since sometimes you just want to take a break from constant skilling, bossing, or what have you and just play a few fun rounds.

The AFKing brought in with Minigame Spotlight really sucks, makes me sad that people so obsessed with their thaler gainz have to drain the fun out of anything and just spoil the heart and soul of what the Spotlight is even there for.
I once got told off for trying to play the Heist minigame while it was being Spotlighted, because to these people that just sit around and do literally nothing for 10 minutes feel that you are supposed to do that because maximizing how much thaler they get is more important to them then just.. actually playing the games.. it's sad.


Anyways, I also wanted to bring up something I felt should be done with Vinesweeper.

It would be nice if when flagging seeds if it didn't wipe away so many numbers. I love Minesweeper but I don't really like having a huge chunk of work wiped away due to flagging one or having to do a mad dash of flagging 4-6 seeds before the farmers rush in to clear them all, or just try to remember where the other seeds were after all the numbers are gone.
I am not.. quite sure how to make it so you get that while also not taking up too much space to reset it.

Maybe making it so they are more separate plots a player can work on? That way they can work as much as they want in a certain big square, balance risk and reward with fending off rabbits getting harder and harder with more space taken up with potential seeds before talking to a farmer.

05-Nov-2018 08:30:55

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Yeah, Vinesweeper is a bit weird. I love Minesweeper too but presumably Jagex didn't want to just copy-paste that so they added a twist. I guess the limit of ten flags is there to ensure you don't uncover too many numbers simultaneously and have everything eaten by wabbits but then that spoils the fun a bit too.

And yeah, it's disgusting that these afk'ers are so dominating and inconsiderate. Which is why
i) the spotlight needs a rework to award thaler for participation and not duration
ii) all group activities have to punish afk'ers
iii) arguably afk'ing in group activities should result in being (temporarily) banned from that activity.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

05-Nov-2018 10:37:09

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
While I agree with much of the sentiment in your posts, there were 2 misconceptions that I felt it might help to clear up:

Original message details are unavailable.
I Overall RS3 should reduce the overall number of redundant worlds - saving cost.

Big Chinchompa is okay, but can be modified with other aspects to make it less grinding and more fun socially. It can be feel repetitive. I like that they pool players from all worlds to this event, but at the same time it often ends too soon because of this. They should probably also spread this to a few more worlds equally.


1) They've stated on a couple of occasions, that they wouldn't save any money by reducing the number of Worlds. Several Worlds run on a single server, and they can't cut down on locations, without alienating whole regions of the playerbase.

A lot of activities (Minigames included) can be very lag-sensitive, and it impacts upon the gameplay, if more than 100 people are on a World (I don't mean doing the activity, just on the same W), especially in P2P, where they are even laggier.

Shard servers are not the solution, as they do not allow people to choose a World with low ping/the lowest average ping (or the fairest ping, when factoring in things like some players having old hardware), and are also likely to be done in a way that partitions badly, thus not reducing lag very effectively.


2) Big Chin already splits people into different groups, which have separate scoring, to determine when it finishes.

Unless there is a huge number doing it (about 500+, though it's difficult to tell the precise number), then all the groups will be playing in the same shard, and in the same cave, but people in different groups will not be able to see eachother (the game does not render players who are in a different game, even if they are right next to you); if anyone drops an object, it will appear for all groups, though.

05-Nov-2018 12:18:17 - Last edited on 05-Nov-2018 12:23:39 by Yusou Bhoroi

KO2

KO2

Posts: 52 Iron Posts by user Forum Profile RuneMetrics Profile
Thank you for that explanation Yusou Bhoroi, I did not know that. I came back to the game a few months ago after many years.

However, there aren't really many players in these worlds to begin with, unless several tens of worlds are bunched in one server. Some activities have fewer than 3 people most of the time, why would they not render more players to that shard.

If there is one CDN server hosting that many worlds, the number of worlds should not matter. That CDN will cater to that region, so unless the worlds represent localized servers it should not make a difference.

05-Nov-2018 12:48:46

Rickdaily12
Sep Member 2023

Rickdaily12

Posts: 101 Iron Posts by user Forum Profile RuneMetrics Profile
A higher priority fix to Conquest needs to be about listening to the community. Since EoC, this game suffered a massive number of bugs and changes.

The camera went from being completely adjustable and cooperative to rigid, restrictive and in some cases completely uncooperative. Sometimes the game begins and you cannot even click units because the game glitches out. And of course, bugs with the rallies are still a problem in the competitive community (E.G the Chastise bug) The community howled about this for years and to my knowledge there still hasn't been much in the way of fixes yet.

100000% support the Spectator inclusion. That's something the players always wanted but they never seemed to find their way into at least making it optional.

I personally would also love the inclusion of an AI, similar to what we all do when playing TVSB. I don't care if a computer controls Pest units, Void Knight units, or both, so long as we could play anything with a scaling difficulty. I could never play this game without people in my orbit comparing it to Chess. Why not include something like an AI so that we could do exactly that?

And, of course, the AI suggestion isn't just limited to Conquest either. Any and all minigames requiring a small number of opponents in a Strategy based minigame could absolutely include this and completely should.

08-Nov-2018 14:56:18

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
A higher priority fix to Conquest needs to be about listening to the community. Since EoC, this game suffered a massive number of bugs and changes.

The camera went from being completely adjustable and cooperative to rigid, restrictive and in some cases completely uncooperative. Sometimes the game begins and you cannot even click units because the game glitches out. And of course, bugs with the rallies are still a problem in the competitive community (E.G the Chastise bug) The community howled about this for years and to my knowledge there still hasn't been much in the way of fixes yet.

100000% support the Spectator inclusion. That's something the players always wanted but they never seemed to find their way into at least making it optional.

I personally would also love the inclusion of an AI, similar to what we all do when playing TVSB. I don't care if a computer controls Pest units, Void Knight units, or both, so long as we could play anything with a scaling difficulty. I could never play this game without people in my orbit comparing it to Chess. Why not include something like an AI so that we could do exactly that?

And, of course, the AI suggestion isn't just limited to Conquest either. Any and all minigames requiring a small number of opponents in a Strategy based minigame could absolutely include this and completely should.

Yeah, agreed, and thanks. :)

Jagex don't seem to be very big on fixing game-breaking bugs. Look at Stealing Creation and Mobilising Armies... And Rat Pits before removal; EoC literally broke it completely. And then there's stuff like Dungeoneering and Troll Invasion (EoC broke level scaling so those are faaaar too easy) and the infamous pigswill bug (took a few years to fix).
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

08-Nov-2018 18:45:33

Bubbadoo

Bubbadoo

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Yeah, Vinesweeper is a bit weird. I love And yeah, it's disgusting that these afk'ers are so dominating and inconsiderate. Which is why
i) the spotlight needs a rework to award thaler for participation and not duration
ii) all group activities have to punish afk'ers
iii) arguably afk'ing in group activities should result in being (temporarily) banned from that activity.


I agree there needs to be a major fix to the spotlight.
Though a full on temp ban for afk is a little bit excessive, since sometimes shit happens and you gotta leave the computer. That could happen in a round on the minigames. Though, maybe a temp ban if it is a constant afk in a row of games instead of one game might be good.

14-Nov-2018 06:35:43

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Assuming ofc he wants to continue the thread.

I mean I'm not gonna ask for it to be locked or anything, but Jagex really need to do something... :/ When I first posted it, some of the FoG suggestions were immediately implemented but the most important ones were missed. :( The new glove rewards are very nice and all, but the mage robes are still underwhelming and the Hunted isn't weakened sufficiently, for instance.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

14-Nov-2018 18:46:04

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