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List of Minigame Improvements

Quick find code: 74-75-859-66062962

Falathorm

Falathorm

Posts: 190 Iron Posts by user Forum Profile RuneMetrics Profile
Support,

Thaler and the spotlight system need to be reworked to actually captivate enough players to want to go and play the mini-games.

It's unfortunate returning to the game after some time only to discover that most (if not all) of the mini-games are entirely abandoned.

I would love to see some mini-games surge in popularity again.
I have more opinions than a centipede has socks.

25-Sep-2018 20:26:18

Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Support,

Thaler and the spotlight system need to be reworked to actually captivate enough players to want to go and play the mini-games.

It's unfortunate returning to the game after some time only to discover that most (if not all) of the mini-games are entirely abandoned.

I would love to see some mini-games surge in popularity again.


Add best per hour prismatic bonus XP, most millions in GP gains per hour, and best BXP per hour for what is on spotlight, otherwise waste of time trying to attract players to them.
Hi.

30-Sep-2018 02:38:54

yggdrsil
Jan Member 2011

yggdrsil

Posts: 372 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Support,

Thaler and the spotlight system need to be reworked to actually captivate enough players to want to go and play the mini-games.

It's unfortunate returning to the game after some time only to discover that most (if not all) of the mini-games are entirely abandoned.

I would love to see some mini-games surge in popularity again.


Add best per hour prismatic bonus XP, most millions in GP gains per hour, and best BXP per hour for what is on spotlight, otherwise waste of time trying to attract players to them.
scaling xp rates, consumables (th and sof gave a good amount that have not been brought back like magic vials or easier way of getting fading memories) that can affect all tiers of game play and increasing max xp cap higher(or maker 200m prestige a thing like 60k kc is for slayer monsters) makes more sense

06-Oct-2018 21:46:31 - Last edited on 06-Oct-2018 21:49:10 by yggdrsil

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
I've probably stated this before, but one of the quickest ways to make some of the minigames relevant again is to up the XP.

Stealing Creation
Trouble Brewing
Ranging Guild stuff
Warrior Guild stuff

Stealing Creation is 2-3 games per hour (we'll say 2.5). If you got 20 points per game, and got the tools, you'd be looking at 61,125 Bonus XP/hr. How many skills go that SLOW?

Trouble Brewing would need a significant multiplier to be made viable and encourage players to make the rum.

The Guild Stuff just needs a boost. No questions asked.

17-Oct-2018 05:07:51

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I've probably stated this before, but one of the quickest ways to make some of the minigames relevant again is to up the XP.

Stealing Creation
Trouble Brewing
Ranging Guild stuff
Warrior Guild stuff

Stealing Creation is 2-3 games per hour (we'll say 2.5). If you got 20 points per game, and got the tools, you'd be looking at 61,125 Bonus XP/hr. How many skills go that SLOW?

Trouble Brewing would need a significant multiplier to be made viable and encourage players to make the rum.

The Guild Stuff just needs a boost. No questions asked.


Those xp rewards need to scale with your level in the first place. If an activity grants xp it is most likely stuck to some level (SC 50, TB 40-esque, Tears of guthix 1-30 (or 50 with the ornate bowl - which is only available at a point at which you're way past 50 for most skills),...) - of course they're greatly outperformed by some skilling location intended for 90+. That will only be getting worse when more skills are extended to 120 (or think more ahead in the future - potentially even higher)

The scaling should be preferably more than linear, as this would be a guarantee the activity would still be getting more and more uninteresting at higher levels (unless their base would be high enough - penguin points scale with your level, but they still wouldn't be too impactful at high levels, unless you've done back to the freezer). Stuff like sinkholes or guthixian caches are so good, as they have a proper scaling mechanic.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

17-Oct-2018 06:13:08

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