Yusou Bhoroi
said
:
Sometimes it will require you to remove
all
overrides, when you attempt to join via Acantha, or Vief (it's not clear what triggers this).
I've had some queer GOP bugs (including being able to solo it, hehe) but never this. Usually just having a free main hand and head (including disabled overrides) is sufficient.
- Include more modern tertiary materials (demon claws, nihil stuffs, phoenix quills,...) in the box of summoning ingredients and only hand out materials relevant to one's level. It should be less about value, but more about stuff a player actually might want to use instead of just selling it.
- Hand out smaller junks of summoning experience for each shard collected with a chance on the skilling pet, shard and golden rocks.
- Chance to include some lost MTX item: Add the fang of mohegan as a reward. Allow it to be recharged by playing more familiarisation.
- A bit TOO familiar: Allow players to guaranteed assume the form of a familiar they hadn't had yet if they own the full Shaman's Outfit. As soon as the achievement is completed it will return to full random.
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
For Barb Assault it would be nice if they added more skill options to gain bonus xp in. Improved xp rates for agility, the afkability of mining in Prif, and bonfires has really made it not worth bothering with for a lot of people.
Also I think the xp from stealing creation needs to be boosted to be more in line with todays xp rates since it's not worth bothering with at current rates
Pallene
said
:
I support all the changes you've recommended.
Jagex please implement them!
Cheers!
Vexcel
said
:
For Barb Assault it would be nice if they added more skill options to gain bonus xp in. Improved xp rates for agility, the afkability of mining in Prif, and bonfires has really made it not worth bothering with for a lot of people.
Also I think the xp from stealing creation needs to be boosted to be more in line with todays xp rates since it's not worth bothering with at current rates
Got SC, but thanks.
I think BA is still very popular for the bonus XP; in fact a bit too popular, as some people will just skip the first few waves and wave 10, which can be annoying if you're trying to find a team.
You
should
be able to use it to make any bar which requires 2 types of ore (other than Elder Rune), without having to use the secondary ore (whether that be coal, or something else, like Lumnite, for Rune).
Is it not working correctly? o:
08-Jan-2019 23:16:02
- Last edited on
08-Jan-2019 23:16:21
by
Yusou Bhoroi
Yusou Bhoroi
said
:
You
should
be able to use it to make any bar which requires 2 types of ore (other than Elder Rune), without having to use the secondary ore (whether that be coal, or something else, like Lumnite, for Rune).
Is it not working correctly? o:
I think it works for just coal and luminite now (in which case the 60 Smithing requirement is ridiculous and should be removed, if it hasn't). Could be extended to drakolith and maybe even phasmatite, I should think. At the cost of speed, perhaps.
Bizarre Boron Fusswell, scryer extraordinaire.
OSRS: POH ideas
&
RS3 minigames
&
achievement ideas
!
Perhaps you're half right; perhaps we can't win. But we can fight.
Got the updated shooting star suggestion for here as well:
- Since the d&d tracker tells the exact timer when a star crashes telescopes should do this as well. Mahogany telescopes should tell the exact location as a bonus.
- Re-add a scaling level adequate xp bonus for mining the star, roughly equal to what could be achieved with the highest levelled ore available. Mining requirements for higher layers aren't needed, just scale the xp awarded.
- Mining a shooting star while being capped with stardusts automatically gives the dust to a random player currently mining the star not at the cap. This will allow players to go on mining while not ending up 'stealing' potential progress of players that came at a later point.
- Add igneous geodes (with a proc chance to metamorphic) to the loot table and have the rewards for turning in stardust scale with your total level, improving quantity and quality of loot - take roughly the dwarven instinct aura tiers for that. Allow stone spirits to be rarely improved by one tier above what would be obtained normally. The runes fit thematically and should just rise in quantity.
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
Lord Drakan
said
:
Yusou Bhoroi
said
:
You
should
be able to use it to make any bar which requires 2 types of ore (other than Elder Rune), without having to use the secondary ore (whether that be coal, or something else, like Lumnite, for Rune).
Is it not working correctly? o:
I think it works for just coal and luminite now (in which case the 60 Smithing requirement is ridiculous and should be removed, if it hasn't). Could be extended to drakolith and maybe even phasmatite, I should think. At the cost of speed, perhaps.
It's basically that - 60 smithing requirement left as is and just luminite added as a secondary. I would suggest move it to below the artisan workshop (which should be used a lot on w70 then - another problem just is it is basically in the middle of nowhere, which doesn't help for such a niche activity), reduce the smithing requirement to 30, reduce every other requirement to 5 (since those activites only award token xp anyway), open it up to free players - it would be decent enough that way.
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
10-Jan-2019 18:16:00
- Last edited on
10-Jan-2019 18:17:16
by
Rikornak