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List of Minigame Improvements

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Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I've read bit through your points once more and I'd like to give feedback for penguins / guthix caches based on this entry:

Original message details are unavailable.
Guthixian Caches:
- Decrease xp reward to be on par with e.g. penguins



My biggest issue on this is the big mistake (not on that time, but on a modern perspective) that had been done with penguin points that makes it look shabby in comparision with treasure hunter or modern ingame activities: linear scaling - It makes the activity less impressive with every level progressed (the only thing being worse in here would be a constant value), so it should be at least on a 'n log n' scale (maybe even n^2). The current linear scale may have worked at that time it had been released, but it really isn't good nowadays (and thats not just due to MTX, every modern D&D also does it - and this is the reason why they're attractive to players on every level - and not forgetting better regular skilling methods as well). Also a further reason would be futureproofing content for times more skills are extended to 120 (or maybe on one day even further)

I do agree the xp on caches could be cut slightly (but keep the scaling factor), but penguins are a bad place to start with. Summarized I would like to suggest adding an improved scaling for penguins (Maybe a formula to start with would be 20*level*log(level)). Of course something like this also should be done with every other minigame/d&d that still uses linear scaling
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

18-Nov-2016 07:51:59 - Last edited on 18-Nov-2016 08:20:04 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
The scaling is probably fine, I know little about that, but the actual amounts of xp are rather egregious. At my level, getting a high score on three, maybe four, caches is already enough to level, and that shouldn't really be possible in the 80s.

It still isn't as bad as dungeoneering daily challenges though, haha. I now get ~100k xp per challenge, whereas I get ~20k xp per dungeon usually and both take some twenty minutes. :p
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

19-Nov-2016 07:19:23

Jamandy52
Dec Member 2008

Jamandy52

Posts: 17,179 Opal Posts by user Forum Profile RuneMetrics Profile
I am only commenting about minigames I have actually enjoyed or played enough to have an idea of how it works. [quote id=373-374-787-65630475-2-335850646] [b]The Great Orb Project:[/b] [gold]- Make the essence rewarded from each altar stackable, but unusable again outside the minigame (e.g. it disappears on exit) - Add runecrafting bonus xp to the reward shop, or award a small amount for each altar won - Award some ethereal outfit fragments after each game if one has level 70 rc - Add hiscores (e.g. total altars captured or orbs deposited) - Redesignate a world to be TGoP-themed[/gold] - Allow your own orbs to pass through your own barriers; they should block only the opponents' - Add elemental and catalytic talismans as rewards - Give minor bonuses to (master) rc robes in TGOP - Add a locate runesphere option to talisman staves [i][/quote] I completely support all of these ideas and suggestions, except the hiscores. I guess I don't understand if you mean out side of the game hiscores for players or if you mean an ingame noticeboard style, or both? 23 200ms. Founder of Jamandy52 skilling clan. Favorite skill: Construction. Love skilling. Love minigames.
Working on 200m Divination atm. PM for effigies assists, and for tips when skilling. World 70.

21-Nov-2016 09:45:47

Jamandy52
Dec Member 2008

Jamandy52

Posts: 17,179 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Pest Control:
- Increase health on portals
- Raise minimal damage required for rewards

- Give the void mace some bonus, since it cannot cast Claws of Guthix anymore
- Add hiscores (e.g. total pest damage dealt)

Fishing Trawler:
- Allow more than one game to be played at a time on a world
- Decrease the maximum amount of people able to go on board, as the activity bar kicks people out at current (near) maximum capacity because there is nothing to do
- Increase fishing xp reward

- Replace ropes with stackable 'net ropes' or something, only usable in the minigame
- Add shark outfits from Treasure Hunter as a permanent, rare reward
- Add aquarium-related items as rewards, including golden turtle, tiger shark and ray eggs, and prawn ball loot - chances increased by Ardougne cloak


OMG YES! FULL SUPPORT [I didnt read the other suggestestions at the bottom pf page 23 yet.]
23 200ms. Founder of Jamandy52 skilling clan. Favorite skill: Construction. Love skilling. Love minigames.
Working on 200m Divination atm. PM for effigies assists, and for tips when skilling. World 70.

21-Nov-2016 09:47:27

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
[quote id=373-374-787-65630475-253-339843013]I am only commenting about minigames I have actually enjoyed or played enough to have an idea of how it works. [quote id=373-374-787-65630475-2-335850646] [b]The Great Orb Project:[/b] [gold]- Make the essence rewarded from each altar stackable, but unusable again outside the minigame (e.g. it disappears on exit) - Add runecrafting bonus xp to the reward shop, or award a small amount for each altar won - Award some ethereal outfit fragments after each game if one has level 70 rc - Add hiscores (e.g. total altars captured or orbs deposited) - Redesignate a world to be TGoP-themed[/gold] - Allow your own orbs to pass through your own barriers; they should block only the opponents' - Add elemental and catalytic talismans as rewards - Give minor bonuses to (master) rc robes in TGOP - Add a locate runesphere option to talisman staves [i][/quote] I completely support all of these ideas and suggestions, except the hiscores. I guess I don't understand if you mean out side of the game hiscores for players or if you mean an ingame noticeboard style, or both?[/quote] Aye, out-of-game hiscores like e.g. Barbarian Assault has. Should add some incentive to play for at least some people, I think. I, for one, like occasionally taking a peak at some of my ratings, at least, haha. It is of course a side thing, though. Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

23-Nov-2016 07:41:05

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I guess I've got a few improvements for the spotlight system in general:

- When an event (be it be a real ingame one or just a TH promotion like this weekend) wants to lay focus on a minigame they should spotlight it in addition to the regular rotation. Same thing with the twice annually minigame weekend: It should spotlight all minigames at the same time
- Also they should put deathmatch into the spotlight rotation
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

08-Jan-2017 06:01:29 - Last edited on 08-Jan-2017 06:01:42 by Rikornak

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