I would support handing out overrides additionally as the armour itself also could be displayed in the skill hall of a POH
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Got some bigger idea again today - this time for All Fired Up:
- Change it to the fourth once monthly D&D (Players can play it as much as they want (also for unlocking higher rewards), but they'll get additional experience only once monthly)
- Burning logs in a beacon will award 125 % of the experience you would get for normally burning them. This bonus is increased to 140 % after completing the hard varrock tasks and 160 % after completing the elite ones.
- The log storage boxes are no longer bound to the elite varrock tasks, but are unlocked after completing the All Fired Up quest and fulfilling the keeper requirement (when applicable) instead. It is entirely useless as an elite reward as you would be practically done with the game at that point.
- The firemaking outfit should get some slight improvements:
*Upgrade it to a full 5-piece-set awarding 1 % experience per piece, with a 1 % set bonus. The three new pieces are awarded by completing the quest, 4 and 8 beacons at once respectively. Maybe use the chance and improve the visuals of the flame gloves.
*Allow lost items to be reclaimed with Diango.
*Allow the experience reward to be shared with the Sentinel sets, as they have an automatically log burning effect stacking with the Adze.
- The inferno adze is now awarded with completing 12 beacons at once and can be added to the tool belt with all 14 done, replacing the tinderbox.
I think it should be lowered slightly as it is too weak as a tool at its current level requirement.
*Adding the adze to your tool belt will allow it to use the strength of higher leveled hatchets.
*Allow the log burning effect to be toggled on a per-log basis on both the adze and the tool belt. This setting can also be accessed and should be respected by the sentinel outfits as well.
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18-Sep-2017 09:49:33
- Last edited on
18-Sep-2017 10:38:20
by
Rikornak
- Having n beacons lit at time will unlock a n*1500 experience reward - totalling in 157500 additional firemaking experience once monthly (twice with a d&d token). I think it could be decent, but not too powerful reward in conjunction to the buffed reward for burning logs in a beacon.
Notes:
- All rewards are unlocked when you fulfill the n beacon requirement, not the point you'll actually want to claim them. The one time rewards are still given out by King Roald for the first time, as are the monthly experience then.
- The elite varrock task is changed to require a tool belted inferno adze.
- When players have already unlocked the adze, they can automatically add it to the tool belt.
- When players have the flame gloves unlocked, they can automatically claim all other items (except for the adze) at diango.
- When players have the ring of fire unlocked, they can automatically claim the quest reward and the new 4 beacon reward
- When players have just completed the quest, they can reclaim the reward with diango.
- If it isn't currently possible litting a beacon should be able to award skilling shards and pets. Strange rocks already are awarded.
- Accadia logs are currently glitched and burn out after a few seconds. They should be buffed to a value around 16 minutes (between maple and yew). Elder logs should burn around 20 minutes (I have no information about those, but I guess they can be burned).
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18-Sep-2017 10:06:04
- Last edited on
18-Sep-2017 10:30:39
by
Rikornak
Whew, that's a lot.
I'm not sure if the experience rewards need buffing as they're already pretty generous. But hey, if you say so. The log storage boxes could probably be moved to being rewards for the hard diary, I think; remember that All Fired Up is a very high-level minigame, which is probably what explains the boxes' being an elite reward.
One thing I oppose is the expansion of the firemaking outfit, though. Currently, the ring and gloves (what do you mean by 'improve the visuals', by the way? They look great
) already give 5% together; adding more pieces to have a full set makes little sense. It would only force people to carry around more items, and makes combination with the First Age outfit for bone cremation or Shades of Mort'ton more difficult. Additionally, the firemaker's outfit from post-The Firemaker's Curse already exists to more or less complete the set.
Good idea to make the log-burning effect on the adze selective; the same could be done to the Imcando pickaxe as well (although Mod John A was against this idea, so probably not, then). Given its many functionalities, I doubt it'd be a good idea to add it to the tool belt as that might present technical difficulties. And I'm not just saying that because I'm against the tool belt's existence.
Bizarre Boron Fusswell, scryer extraordinaire.
OSRS: POH ideas
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RS3 minigames
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Perhaps you're half right; perhaps we can't win. But we can fight.
I wouldn't really call it high leveled as you can start the minigame with a firemaking level as low as 43 (with the first actual reward at 62), but it certainly extends to high levels at a later point - and this actually is good: Extending features the higher levelled you become. In order to not devalue the task list I think the mentioned experience buff is quite a fitting replacement.
As per experience buff you currently get around 40k experience in a full run. I would say with preparations you need around half an hour to do it, probably more if you're not experienced in that. That are experience rates comparable to burning oak logs without any source of bonus experience, and easily surpassed by willow (which already can be burned at level 30) and higher logs. Or if players also want to earn woodcutting experience at the same time curly roots also grant that experience multiple times easily. This is why I think litting the beacon should be rewarded more by using higher levelled logs - and introducing this once monthly bonus. I still do not think it would be efficient compared to simply burning the logs without the monthly bonus, but it would be a step to get the players to an activity needing more effort than just claiming logs from the bank and go to the next bonfire or brazier.
Bringing the set up to modern standards (with more pieces and a 6 % reward) would allow to use more beacon milestones as reward, further giving players incentives to fulfill them more occassionally (practically every 2 beacons a player unlocks). Improving the visuals would actually just be making a new texture (and maybe a new and more detailed model) for them - they'll look somewhat stale in comparison to modern items.
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20-Sep-2017 09:12:59
- Last edited on
20-Sep-2017 09:23:13
by
Rikornak
The same thing with the adze, it just isn't really able to keep up with the modern game (albeit it shined in menaphos for cutting the accadia trees - but this is a grand exception). Part of the tool belt and scaling with higher tools (crystal for now and up to aetherium (t90) in the future) would ensure granting it the place it deserves.
Combining sets are such a thing. I think cremation is a perfect reason why those two sets should share effects with each other (as the sentinel outfits should include the firemaking bonus as well as it has a log burning effect while being mainly a woodcutting outfit). I still am all for adding a grand master skill suit including all skilling set effects, but this isn't part of this now.
As for the adze - what kind of problems could you imagine having it in the tool belt except for burning certain logs you wouldn't want to burn? It hasn't got a charge system like the imcando pickaxe.
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20-Sep-2017 09:14:47
- Last edited on
20-Sep-2017 09:28:08
by
Rikornak
Ah yes, that experience is rather poor. In that case, good idea. A monthly bonus should be great and makes thematic sense too.
I don't see how expanding the set brings it 'to modern standards', other than that other experience-boosting outfits all have four or five pieces each. But that isn't necessarily ipso facto good, is it? As for myself, I'd much rather carry only two items than four or five, when the bonus is the same.
Toolbelting the adze sounds difficult because it has different statistics as a pickaxe and as a hatchet. On a related note, it should be made augmentable.
Bizarre Boron Fusswell, scryer extraordinaire.
OSRS: POH ideas
&
RS3 minigames
&
achievement ideas
!
Perhaps you're half right; perhaps we can't win. But we can fight.
I think skilling sets could be just be a bit more comparable with one another and in order to get a few more milestone rewards into an activity that somewhat is intended to grow with your character (players would even benefit slightly by this - by the time they'll unlock the ring they've got 3 pieces with 3 % more experience instead of 2, and by the time they'll get the gloves they have the full set at 6 % experience instead of 5). More pieces also could open up more options (like a head addon, maybe as a reward for 11 or 13 beacons?), but if you don't like that part it doesn't need to part of the whole thing of course. I just think it is good discussing this out.
As for the adze - I am entirely sure that nobody that fulfills the requirement to obtain the adze would ever use it for mining. Sure at the time that thing was released there was nothing better than a runite pickaxe (and surely was a bank safer at that time), but since then two better ones have been released and runite pickaxes aren't even hard to pick up by low levelled f2p ironmen - not to speak of non-ironmen members that fulfill the adze's requirements and could easily purchase a dragon one and upgrade it to crystal in prif (and will possibly even have done it at that point). Maybe the best option would be just unlocking the auto burn logs functionality in the tool belt (animation would be that of the hatchet when normally chopping and the adze when burning), while the actual tools determine your gathering speed.
Improvements:
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21-Sep-2017 08:09:14
- Last edited on
21-Sep-2017 09:04:08
by
Rikornak