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List of Minigame Improvements

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Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
As for augmentation - I would agree in terms of consistency, but it has the same issue in here again: It is (even as a hatchet) way too weak for its requirements. I think the only "fix" for that would be increasing the adze baseline power to crystal while chopping - the same thing with the imcando pickaxe and mining.

They also would need to go with higher tiered hatchets and pickaxes in the future as well (so this is why I think they both could both shine as functionality unlocks for the tool belt (also ones players really have to work for)) instead of being actual items - but the imcando pickaxe additionally has a charge system so this would be out of question for now. But the existence of tools up to tier 90 will kill them off for good, when no measurements are taken (either tier buff or tool belt - or both)
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

21-Sep-2017 08:10:25 - Last edited on 21-Sep-2017 08:31:12 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Some small suggestions for the Phoenix Lair D&D:

- Speed up fletching the ribbons by 1-2 ticks as the process is awfully slow
- Allow players to skip the cutscenes for spawning and rebirthing the phoenix, they're really not that interesting players have to watch them every single time
- Remove the confirmation to leave the final cave when the quills have been claimed (and the escape option to avoid losing the chance on your eggling)
- Introduce a tracker for completions and use it for a quick chat option as well as a threshold mechanic regarding the phoenix pets with a threshold passed after 15 completions each. The first pet is ensured to be awarded after 100 completions and the second one after 200. Change the 'Arise from Ashes' MQC achievement to require talking with the phoenix about her brother and increase the RuneScore awarded to 25.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

29-Sep-2017 07:12:03 - Last edited on 29-Sep-2017 07:41:57 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
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Nicely done. Support.

Thank you!

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Add protean packs to stealing creation reward shop.

Sounds OP but whatever, it makes sense thematically, thanks.

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Some small suggestions for the Phoenix Lair D&D:

- Speed up fletching the ribbons by 1-2 ticks as the process is awfully slow
- Allow players to skip the cutscenes for spawning and rebirthing the phoenix, they're really not that interesting players have to watch them every single time
- Remove the confirmation to leave the final cave when the quills have been claimed (and the escape option to avoid losing the chance on your eggling)
- Introduce a tracker for completions and use it for a quick chat option as well as a threshold mechanic regarding the phoenix pets with a threshold passed after 15 completions each. The first pet is ensured to be awarded after 100 completions and the second one after 200. Change the 'Arise from Ashes' MQC achievement to require talking with the phoenix about her brother and increase the RuneScore awarded to 25.

I'm not sure the threshold should be that soon, 15 is rather few attempts given the rarity of the pet. That is, rather uncommon but not that rare. I'm personally more inclined to suggest 50 as a threshold, if any at all. What sayest thou?
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

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30-Sep-2017 08:37:46

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I could live with it, but I would compare it with the Har-Aken pet: It has a base drop chance of 1:200 with a threshold of 40 (most other boss pets are scaled up from that)-> directly applying it to the phoenices with a base chance of 1:100 would lead to a threshold of 20, but as you have only 1 attempt per day (2 if you've got d&d tokens available), it should be increased further slightly (maybe not 15, but 17 or 18).

If you could try as often as you like I do not even think a threshold would be needed at all (1:100 doesn't sound too bad on a first glance), but with the system as is it should be there to help extremely unlucky players (which still would need to do it for 200 days in the worst case then). Threshold systems actually just are for dealing with uncanny amounts of bad luck.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

30-Sep-2017 09:46:29 - Last edited on 30-Sep-2017 10:04:12 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Maybe a thought for the combat items of fist of guthix:

- Remove the currently existing degradation mechanic entirely, all combat items will be freely tradeable
- Optional: Introduce a Stone of power fragment used to empower any FoG robes for 10 hours of combat. Empowered robes are for members only, boosted to tiers 55, 65 and 75 respectively and revert back to the regular variant as soon as it runs out of charges. The fragment should cost 150 tokens (the former cost of recharging battle robe tops) and could either be tradeable or untradeable (I'd suggest tradeable for money making)

As of my thoughts: I think the current degradation mechanic is totally asinine, as it manages to degrade fairly interesting niche tier items outright to junk (with the exception of battle robes for f2p only) - and this is why I do not think it actually gets players to replay FoG, if it was to be shifted to higher tiers it could actually encourage to obtain the robes either for use or (in conjunction with the tier booster) for money making.

If you want thoughts on set bonuses I would suggest:

- Druidic robes: I wouldn't change it as it is fairly unique, maybe the chance could use a boost
- Combat robes: 5 % chance to fully refund the costs (instead of just catalyst runes) of any combat spell
- Battle robes will increase the hit chance of any curse spell and gain a 20 (50 with SoL/D) % chance to fully refund the costs of any combat spell
- All effects are stronger while all three items of a distinct set are empowered

The shields will require some additional work to be viable - maybe some kind of passive effect (e.g. why not a damage reflect for the spike shields and a revenge-like one for the berserkers, in addition to a strength bonus) - that could even make room for dragon variants, but I guess low and mid levelled shields aren't really needed right now

Otherwise soul runecrafting gloves could be introduced as well, but somewhat altered due to the special mechanic of that altar
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

08-Oct-2017 18:29:59 - Last edited on 08-Oct-2017 19:15:16 by Rikornak

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