My feelings here are mixed.
On one hand, 50% should
never
have been the fastest way to grind drops. The entire point of high enrage is to increase the reward yield for players who are skilled enough to complete higher difficulties. That's only fair; the more skill you have and the more risk you're willing to take, the better you should rewarded. That's not elitism, that's just basic common sense; otherwise, what's the point?
On the other hand, getting rid of bad luck mitigation was probably the single worst way they could have gone about this. By all means, nerf it on lower difficulties; there's only so high they can make the drop rates for higher enrages without flooding the economy and maybe the base drop rate was too high so something had to give. But totally getting rid of it is a
massive
overcorrection. There has to be a happy medium somewhere.
22-Sep-2022 02:51:24
- Last edited on
22-Sep-2022 02:54:03
by
Vengeance of