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WOW!?!?!?!? elitist update

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Vengeance of
Mar Member 2018

Vengeance of

Posts: 2,372 Mithril Posts by user Forum Profile RuneMetrics Profile
My feelings here are mixed.

On one hand, 50% should never have been the fastest way to grind drops. The entire point of high enrage is to increase the reward yield for players who are skilled enough to complete higher difficulties. That's only fair; the more skill you have and the more risk you're willing to take, the better you should rewarded. That's not elitism, that's just basic common sense; otherwise, what's the point?

On the other hand, getting rid of bad luck mitigation was probably the single worst way they could have gone about this. By all means, nerf it on lower difficulties; there's only so high they can make the drop rates for higher enrages without flooding the economy and maybe the base drop rate was too high so something had to give. But totally getting rid of it is a massive overcorrection. There has to be a happy medium somewhere.

22-Sep-2022 02:51:24 - Last edited on 22-Sep-2022 02:54:03 by Vengeance of

Robbycool
May Member 2020

Robbycool

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The problem with this thought process lies here. Are the drops too common? Each bow peice has stayed at max cash or above. The drops are not too common to begin with , so what are they really “fixing” . bump

22-Sep-2022 05:26:34

Robbycool
May Member 2020

Robbycool

Posts: 281 Silver Posts by user Forum Profile RuneMetrics Profile
It’s just to grief lower skill players and giving elitists and streamers whatever they ask for. In Fact this update exacerbated the problems with items above max cash being manipulated by merchers. And jag team , who says they are trying to fix these problems. Are actually the ones causing the problems themselves. And then saying they are postponing the updates to fix them. bump

22-Sep-2022 05:30:10

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
My feelings here are mixed.

On one hand, 50% should never have been the fastest way to grind drops. The entire point of high enrage is to increase the reward yield for players who are skilled enough to complete higher difficulties. That's only fair; the more skill you have and the more risk you're willing to take, the better you should rewarded. That's not elitism, that's just basic common sense; otherwise, what's the point?

On the other hand, getting rid of bad luck mitigation was probably the single worst way they could have gone about this. By all means, nerf it on lower difficulties; there's only so high they can make the drop rates for higher enrages without flooding the economy and maybe the base drop rate was too high so something had to give. But totally getting rid of it is a massive overcorrection. There has to be a happy medium somewhere.


The question is how it could be adjusted - as it stands even the story mode has an at least sorta viable chance of 1/500 to see an unique - and with the exception of the pet you could in theory farm the full log - albeit you're forced to run the full dungeon at all times without any added benefit to that aspect. So this probably shouldn't be changed.

It directly leaps to 1/100 for 0 %, scaling down to 1/80 with bad luck protection enabled at 100 %. So they probably could bring down the base drop chances closer to story mode, enable bad luck protection and maybe-ish give players some reason to actually do anything between 50 and 100 %. But the benefit for going past 100 % has to be big, really big.

I mean why again do players not want to progress past 50? That obviously also is something deserving adjustment. That's not just 'it's just more convenient to grind out that spot', since I highly doubt 2k will become the new meta - and everything past that is irrelevant in the first place, since it provides no benefit at all, except for a one-time unlock at 4k.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

22-Sep-2022 06:39:35 - Last edited on 22-Sep-2022 07:10:40 by Rikornak

Abby Taylor
Nov Member 2019

Abby Taylor

Posts: 2,206 Mithril Posts by user Forum Profile RuneMetrics Profile
Modern Runescape is absolutely punishing to anybody who doesn't have the time to learn 5 billion move sets of every fucking end game boss.

I still pine for the days where you right clicked enemies, and they died if they were a smaller level than you.
200m Woodcutting: 08/08/2021

Completionist: 09/10/2021

23-Sep-2022 01:00:29

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Modern Runescape is absolutely punishing to anybody who doesn't have the time to learn 5 billion move sets of every fucking end game boss.

I still pine for the days where you right clicked enemies, and they died if they were a smaller level than you.


Well thats osrs for you.

Can always try that as it sounds like it'll be your thing.
Draco Burnz
Anime Fanatic
Defender of the logical

23-Sep-2022 01:10:33

Darkzeid
Sep Member 2016

Darkzeid

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Viable chance at 1/500? You cant be serious with the stuff you are saying lol.
Id like to see you go for that 1/500 and still say its "viable".
"Over 100% should be bigger",not big enough atm for me to go and solo p7.
Solo and group are totally different ballgame damage and timewise.
Also calculating drops based on a high level teams and how many kills THEY can do in an hour is idiotic asf.
Why ppl dont pass 50% you ask? Because it's a waste of time for any solo player to grind p7.
Now tell me,what did the update actually change? As far as i can see,only the lower player got cut out,trios still farm 200% enrage 3-4mins for midigation and go for 2k when they have enough midigation. What has changed? Absolutely nothing apart from cutting out solo players and lower lvls. Just so higher players could farm drops more easy. #playerfeedback

Oh and btw im not saying higher lvl players shouldnt have a better chance before you start with that bs.

Ez

23-Sep-2022 10:22:36

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I was talking about story mode with the 1/500 - you know, that thing that gives you a 90 % damage reduction , so everyone is able to beat the quest and did not offer any rewards at all at the three predecessors of this dungeon. It's not 'great', but it is a 'viable' (depends on how you understand that word - I see it as it can realistically happen from time to time) possibility to see something special - there certainly are some posts on reddit with players showing off their drop they got while doing the quest. It's obviously not intended to be farmed - otherwise loot chance wouldn't leap to 1/100 at 0 %.

Original message details are unavailable.
Why ppl dont pass 50% you ask? Because it's a waste of time for any solo player to grind p7.


See - you actually see, that something was awry - either 50 % was too good, or 100 % was too bad. No matter how you look at it, one was out of proportion to the other - and they took action, obviously having seen it as the former. Since Zammy hasn't got some streak mechanic it's obvious players will stick to some fixed meta, but this just shouldn't be something not reflecting the real fight in the first place. And if they were to go the buff route - I can't see them being able to buff 100 % in a degree, players would choose it over 50 %, while still providing an enrage progression, that doesn't end up in spilling out multiple bow pieces per kill and player. There also is a reason why they capped out loot at 2k, instead of going all the way to 60k.

That phase 7 is not really solo friendly is an entirely different issue, that they certainly should adress as well - but to be fair that's not related to nerfing a loot mechanic for lower difficulties for now. Do you still have a reason to rant if they were to fix this? Or is it just they changed one thing, without the other?
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

23-Sep-2022 11:19:15 - Last edited on 23-Sep-2022 11:46:03 by Rikornak

Robbycool
May Member 2020

Robbycool

Posts: 281 Silver Posts by user Forum Profile RuneMetrics Profile
Each bow peice is 2.5 b atm and before the update it was still max cash or higher. What needed fixing with bow price or how many bow piece were coming out. Stop bringing this up as an argument. Too many pieces are obviously not coming out to begin with and nothing needed fixed. In fact we need the price to go down to avoid mercher hoarding and price manipulation. Something jagex said they were working against but in reality they are exacerbating! In fact rsguy and jagex mods had a stream stating they were working on these issues but then came out and did the opposite with the actual content they released. Wonderful! “Sarcasm” bump

23-Sep-2022 13:47:40

Jack Flac
Feb Member 2022

Jack Flac

Posts: 6,207 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

snip


Can you give me a serious reason as to why gear has to be so prohibitively expensive that most players in the game will never be able to afford it, and it only unbalances pvp so that players that can not participate in high level pvm will never have a chance of competeing with those who can. Hell, even those who can participate in high level pvm may never truly have a chance of competeing with how shitty the rates are. We need to actually do something about this. High level gear can't just be locked to the top 1% that can afford it. It doesn't mean a t95 should be 10K, but making everything worth several multitudes of a max cash stack because why the hell not just makes for a shittier game for everybody involved.
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24-Sep-2022 00:35:36

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