H 1 L D A
said
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2. Potential hot-take.
What this achieves:
1. It establishes the player's narrative importance (Hello, future World-Guardian and Duke.)
2. It establishes basic survival skills.
3. It establishes the importance of combat - especially if you're going to stick the player in legacy mode at the start. (I don't ...hate it.... but I would need some explanation as to why!) I think this would work perfectly as a tutorial. All of the resources are there to introduce story, combat, and the Woodcutting/Fishing/Cooking/Firemaking skill combo. If there isn’t already an NPC/shop selling weapons and armour, one could be added. Then on the mainland, players would learn more about equipment, quests, and other game features such as trade.
The Legacy combat thing was an oversight. I thought of it as a way to bypass having to learn RS3 combat during the tutorial, but I didn’t adjust the rest of the combat sequence accordingly. I also wasn’t taking into account the changes currently in development with the combat beta. Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience
2. Potential hot-take.
I prefer Tutorial Island/Ashdale's insular nature as opposed to Burthorpe or Lumbridge. The reason above (distraction) applies here, but also I think it allows RuneScape to sell its strongest suits.
I would use 'Shadow over Ashdale' as a "sequel" to a tutorial conflict in which the player learns about basic combat, how to stay alive, how to fight, how to engage with NPCs/in-game shops, and basic skilling. Perhaps this could be an "evacuation" of Ashdale as the Crassians launch their attack, and the player "comes back" to Ashdale in order to complete 'SoA' and provide closure to the island's story before it becomes obsolete for the remainder of the game.
What this achieves:
1. It establishes the player's narrative importance (Hello, future World-Guardian and Duke.)
2. It establishes basic survival skills.
3. It establishes the importance of combat - especially if you're going to stick the player in legacy mode at the start. (I don't ...hate it.... but I would need some explanation as to why!) I think this would work perfectly as a tutorial. All of the resources are there to introduce story, combat, and the Woodcutting/Fishing/Cooking/Firemaking skill combo. If there isn’t already an NPC/shop selling weapons and armour, one could be added. Then on the mainland, players would learn more about equipment, quests, and other game features such as trade.
The Legacy combat thing was an oversight. I thought of it as a way to bypass having to learn RS3 combat during the tutorial, but I didn’t adjust the rest of the combat sequence accordingly. I also wasn’t taking into account the changes currently in development with the combat beta. Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience
21-Dec-2023 02:18:17