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Seasons Past

Seasons Past

Posts: 559 Steel Posts by user Forum Profile RuneMetrics Profile
Update 22/11/23

Lumbridge
-Proposed starting in Explorer Jack's house, in response to feedback (post 3)
-Made the proposed Slayer tutorial with Jacquelyn Manslaughter optional, in response to feedback (post 4)
-Included novice quests as optional tutorial content (post 4):
* Cook's Assistant
* The Restless Ghost
* The Blood Pact

Burthorpe
-Included slightly modified version of the Way of the Wizard path, titled Slayer's Apprentice , in response to feedback (post 7)
Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience

22-Nov-2023 18:47:14 - Last edited on 29-Nov-2023 10:59:29 by Seasons Past

Seasons Past

Seasons Past

Posts: 559 Steel Posts by user Forum Profile RuneMetrics Profile
Update 29/11/23

General
-Titled posts 1 and 2
-Added summary (post 2)
-Included legacy combat mode in the Lumbridge combat tutorial (post 4)
* Proposed making legacy combat mode default
-Added the following recommended quests for beginners (post 4):
* Rune Mysteries
* Stolen Hearts
-Made the Burthorpe sequence optional, leaving the following mandatory tutorial paths:

Lumbridge
* New Player Orientation (post 3)
* Combat Training, Part I (post 4)

Varrock
* The Grand Exchange, Part I (post 5)
* The Grand Exchange, Part II (post 5)
* Clans (post 6)
Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience

29-Nov-2023 10:51:54 - Last edited on 29-Nov-2023 11:09:16 by Seasons Past

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
https://runescape.wiki/w/Guide_for_new_players

New players are supposed to start from Burthorpe for the best modern day experiences. This is what Jagex intended, and also what the RS Wiki suggested. Not just there are more helpful content for new players in Burthorpe, progression is also faster too, especially when combat is defaulted to Revolution.

Note that a lot of new player quests have been remastered in RS3 to reasonate with the new player experience path. The old tutorial island path is severely outdated in that manner as the new meta for new modern players are the likes of The Blood Pact, One Piercing Note, Shadow over Ashdale, What Mine is Yours etc as recommended the official RS3 Wiki.

Besides, mobile players start from Devondale and not Burthorpe or Tutorial Islands. Not only is Lumbridge and old Tutorial Island severely outdated, there is also practically infeasible for RS3 to destroy all the great foundations they have built for now and the future starting from 10 years ago.

29-Nov-2023 18:58:18

Balkj06

Balkj06

Posts: 240 Silver Posts by user Forum Profile RuneMetrics Profile
Speaking of guide's. The Official guide on the Website is bad.

https://www.runescape.com/c=0LBl3FrueHI/game-guide/beginners-guide

That wiki guide provided is fine. However, information from that should be in-game.

New Players aren't going to be playing with a separate website on a different tab, they need to to enjoy the game first.

The modern day experience, should change with the modern day. It hasn't been updated in years.

New players start Burthorpe then talk to Turael, chop down a Tree and then travel all the way to Taverley a completely different place.

Progression is not faster, with the combat nerf. Those Cows are pretty OP. (It is a little bit better in the current combat beta)

The Blood Pact is in Lumbridge.
One Piercing Note is on the other end of the f2p map.
Shadow over Ashdale, Has a scaled boss fight which isn't the best thing to fight.
What Mine is Yours has skill requirements and has the player run around the entire world from Fally to Varrock. It's not a fresh new player quest.

I don't know why Devondale is mobile only and after Devondale they get send to Burthorpe to do the Tutorial.

Yes, Burthorpe is more new player friendly than Lumbridge.

However after the Burthorpe Tutorial the game sends the player to Lumbridge and then takes off all the training wheels.

Burthorpe should be the place to take off the training wheels.

05-Dec-2023 00:25:26

Seasons Past

Seasons Past

Posts: 559 Steel Posts by user Forum Profile RuneMetrics Profile
@Balkj06

I think you make a lot of good points. In order:

Website guide/wiki:

I've had the same thought. The wiki is in a separate window, which is an inconvenience at minimum and a nonstarter for mobile users. New players shouldn’t be expected to research the game they just started playing, while they are playing it.

There needs to be a guide in-game that can be pulled up at a moment’s notice, without leaving the game client window. It needs to be concise and present only the topics most immediately relevant to new players. An info button could be added near the world map for this purpose.

Starting locations:

Burthorpe is currently more new-player-friendly only because most of the tutorial takes place there. That doesn’t mean that it is the optimal main location for the tutorial. I agree that it would make more sense for the tutorial to end in Burthorpe than start there. Buthorpe has a different feel than the other main F2P areas, so it’s less representative of what gives the game its unique character.

Burthorpe is also enclosed and isolated, again making it feel separate. While this does have the advantage of keeping things to a manageable scale at first, the starting area should best represent the game as a whole. Otherwise it risks making a misleading impression.

Burthorpe is also the most combat-focused of all F2P locations. As combat is likely to give new players the most difficulty, placing Burthorpe last in the tutorial sequence would make the learning curve more manageable. This would allow the tutorial to build up to the most complex topic (i.e. combat), giving new players time to master more basic core gameplay first.
Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience

16-Dec-2023 22:07:45 - Last edited on 16-Dec-2023 22:56:37 by Seasons Past

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Balkj06 said :

Yes, Burthorpe is more new player friendly than Lumbridge.

However after the Burthorpe Tutorial the game sends the player to Lumbridge and then takes off all the training wheels.

Burthorpe should be the place to take off the training wheels.


The Burthope Tutorial doesn't just send players to Lumbridge. The Path system send players to different places. You can be sent to Doric in Falador for the remastered Doric quest series if you so preferred.

A couple of the main ideas of the New Player Experience initiatives are to introduce meaningful stories and combat activities for new players over the least appealing skilling like firemaking and agility, that are frown upon by even the most popular content creators in the game industry when Jagex sponsored them years ago.

17-Dec-2023 19:01:26

Balkj06

Balkj06

Posts: 240 Silver Posts by user Forum Profile RuneMetrics Profile
No it doesn't everything on the Burthorpe tutorial takes place in Buthope/Taverley.

Doric isn't a part of the path. His quest also isn't new player friendly why would it be on the path?

A meaningful story is a must. I do believe it would be best to just make a members questline such as the Chosen Commander instead of creating a new one.

Firemaking needs a new player quest. Those early FM levels aren't super fun when you have no logs.

18-Dec-2023 03:46:51

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Balkj06 said :
No it doesn't everything on the Burthorpe tutorial takes place in Buthope/Taverley.

Doric isn't a part of the path. His quest also isn't new player friendly why would it be on the path?

A meaningful story is a must. I do believe it would be best to just make a members questline such as the Chosen Commander instead of creating a new one.

Firemaking needs a new player quest. Those early FM levels aren't super fun when you have no logs.


You seemed to be confused with New Player Experience and Burthorpe tutorial. Burthrope is just a small part of the RS3 New Player Experience project. RS3 has far bigger plan and vision than just a tiny Burtorpe.

18-Dec-2023 17:07:17

Balkj06

Balkj06

Posts: 240 Silver Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Balkj06 said :
No it doesn't everything on the Burthorpe tutorial takes place in Buthope/Taverley.

Doric isn't a part of the path. His quest also isn't new player friendly why would it be on the path?

A meaningful story is a must. I do believe it would be best to just make a members questline such as the Chosen Commander instead of creating a new one.

Firemaking needs a new player quest. Those early FM levels aren't super fun when you have no logs.


You seemed to be confused with New Player Experience and Burthorpe tutorial. Burthrope is just a small part of the RS3 New Player Experience project. RS3 has far bigger plan and vision than just a tiny Burtorpe.


The Topic is the current Path System, which only takes place inside Burthorpe/Taverley the game doesn't take you outside that place until the end with the ship to Lumbridge.

What's the true end point after that? It doesn't matter.
The new player experience doesn't truly have a end. It's always ongoing.
I'm still haven't learn how to solve clue's for example.
There are some players who say Maxing is the tutorial so everything towards maxing falls under new player experience.

I'm don't think I am getting confused. I just using what the current in-game tutorial says is the tutorial. It ends with a in-game message after all.

19-Dec-2023 01:00:11 - Last edited on 19-Dec-2023 01:02:06 by Balkj06

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
It's generally an interesting take to spread out the tutorial more as it currently stands. Albeit in general I do think Lumbridge is worse as a tutorial area than Burthope would be - the latter basically is concepted as that, while the former always was the area from which you start exploring the world. No matter whether you spawned outright in it, went to it after tutorial island or after doing the troll warzone or the paths in Burthope. I mean yeah in 2011 or so we had had tutorial tasks in there, which just were removed at some point. That should be taken into consideration when it comes to using existing infrastructure.

As for the combat portion of the tutorial I do not think Legacy combat should be advocated at all - let alone be the default mode - not even to show how bad it actually is. We currently have a combat beta running, which incorporates a more powerful auto attack into the older combat styles, which is always used as soon as you do not deliver manual input (or run out of abilities on a revolution bar). Furthermore certain features like the equilibrium aura, which are way more beneficial right now for legacy combat are entirely invalidated for the modern combat system following the beta updates, and thus replaced by something else, which will get rid of a niche scenario, in which legacy combat actually shined over modern combat. Players should be showcased the advantages of revolution(+/++) and fully manual combat though.

Other than that I like the lumbridge portion - it shows players how and where to lay their hands on weapons and armours. Albeit the issues obviously are the drastically increased effort for rangers to gain ammunition and the inability to do so for mages (which obviously is a fairly prime example of how the burthope tutorial has solved it better - it doesn't show you runecrafting just now - but it shows you the important shops needed - which just are not a thing in lumbridge.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

19-Dec-2023 15:52:18

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