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~Woodcutting Rework~

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Daddy Roshi
Jan Member 2018

Daddy Roshi

Posts: 3,348 Adamant Posts by user Forum Profile RuneMetrics Profile
how would u go about adding new log types? would the new logs ruin the price of elder logs being the highest lvl logs to cut atm? or would new logs be between 75 and 85 to keep elders valuable?

hatchet wise would they make a hatchet similar to the earth and song pick or the time and space mattock? seeing as +1-5 tools arent augmentable only makes sense to have a special lvl 90 augmentable version right?

y are special logs rare to get though? i get the need for scarcity but are the +5 bows gonna be t90 unaugmentables like elder rune that degrade or what?

y not make it like smithing and have it require additional logs to lvl it up more (for more xp of course) which keeps them in demand outside of fm as well
200m defence 08-10-2021


comp cape 12-19-2021

13-Jul-2021 01:14:03

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Daddy Roshi said :
can u elaborate more on the farming side? specifically how it would make seeds worth something again? u can already pay farmers to watch trees till they grow fully so are u suggesting trees just automatically die after a set period of time regardless of growth phase i.e. already full grown and xp claimed from them unless u pay someone to watch them?
Right now, you need 1 seed per plant, and that plant will give you a set amount of XP and you can remove it after a few hours. After removing the plant, you need another seed to replant it.

My idea is to make the tree last indefinitely unless it gets diseased and dies. Since the trees will last so much longer, the influx of seeds needs to be heavily curtailed to keep the balance of incoming seeds and outgoing seeds.

As the tree lasts indefinitely, you will get XP for tending the tree rather than checking the tree. This will be combined Farming and Woodcutting XP.

The farmer payments will be based on how long they look after it, rather than per tree as it is now. They could be made cheaper to keep the balance.

This is just a side line idea to the main suggestion and isn't necessary. I feel this would allow for more freedom to expand on how farmed trees work alongside a Woodcutting rework.


~A~

13-Jul-2021 09:14:45

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Daddy Roshi said :
how would u go about adding new log types? would the new logs ruin the price of elder logs being the highest lvl logs to cut atm? or would new logs be between 75 and 85 to keep elders valuable?
I'm not concerned about this. As I said in the introduction, I'm only concerned about the methodology, not the contents.

Daddy Roshi said :
hatchet wise would they make a hatchet similar to the earth and song pick or the time and space mattock? seeing as +1-5 tools arent augmentable only makes sense to have a special lvl 90 augmentable version right?
I think this is inevitable and wasn't worth talking about. It's not a new idea, it's a copy-paste of existing content from other skills.

Daddy Roshi said :
y are special logs rare to get though? i get the need for scarcity but are the +5 bows gonna be t90 unaugmentables like elder rune that degrade or what?
They're rare for the reason you state, but not rare-rare. For example, if you're Woodcutting for an hour, you should be able to find 2-5 of these logs in that time. It's not like they're going to be rare boss drops, hence the corresponding weapons won't be as strong as your boss drops. Think Elder Rune +5 type of level that can't be augmented. They are like this to keep the value of higher level equipment.

Daddy Roshi said :
y not make it like smithing and have it require additional logs to lvl it up more (for more xp of course) which keeps them in demand outside of fm as well
With metal, you can add more and more bars to other bars by the smelting process, or smush more metal onto other metal by the smithing process. It makes sense that you can add more bars.

With wood, you can't do this. Bows are made of a single piece of flawless wood. It's not realistic to be adding more wood to it to make it better, hence my suggestion for a different method.


~A~

13-Jul-2021 09:15:02

Daddy Roshi
Jan Member 2018

Daddy Roshi

Posts: 3,348 Adamant Posts by user Forum Profile RuneMetrics Profile
im still on the fence about it personally but i really want a woodcutting rework

just feels like theres a lot of stuff missing that i think are needed and a lot that u wanna add so for now im just gonna see how things go with other opinions before i make my decision :)
200m defence 08-10-2021


comp cape 12-19-2021

13-Jul-2021 16:18:44

Emily Anne
Jun Member 2022

Emily Anne

Posts: 46 Bronze Posts by user Forum Profile RuneMetrics Profile
A woodcutting rework is an interesting idea. Thank you for your input. You have clearly put a lot of thought into the skill itself and what can improve it. I applaud your ideas. However some skills are left the way they are simply because it is for nestalgia and the fact that there are other areas and new content they are focusing on at the moment. However, they may rework the look or feel of a skill. Maybe if enough players request the update of a skill they may consider changing how the skill is trained. Until then, please continue working on your passion for the game and giving us your insights. I like all of your ideas! Happy scaping!

~ Emily Anne ~
~ Emily Anne

25-Jul-2021 01:46:08

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Suggestion on hatchets: take a page from Archaeology, not Mining/Smithing update ... just have base metal hatchets.
We don't really need the +x hatchets
Plus it simplifies things.

Orikalcum, Necronium, Bane, and Elder Rune.
No +1 to +5. Just
Elder Rune Hatchet.



As for the Imcando, you can get pieces from:
- 100% guaranteed from Magic and Elder Evil Trees at 100% reward. (Remember that the Imcando Pickaxe and Imcando Mattock pieces can be obtained in a "few hours" of work, or less. Evil trees are capped at 2/day)
- From Level 70+ wc activities: choking ivy, overgrown idols, crystal trees, any new/retiered trees, Bloodwood. They drop like bird nests
- Chance from Crystal Geodes

25-Jul-2021 04:48:41 - Last edited on 25-Jul-2021 04:53:02 by Deltaslug

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Thanks for your feedback everyone.

Daddy Roshi said :
im still on the fence about it personally but i really want a woodcutting rework

just feels like theres a lot of stuff missing that i think are needed and a lot that u wanna add so for now im just gonna see how things go with other opinions before i make my decision :)
Indeed there's a lot of stuff missing from the suggestion, but I don't want the main point to get lost amongst stuff that Jagex can easily decide upon.

Emily Anne said :
However some skills are left the way they are simply because it is for nestalgia and the fact that there are other areas and new content they are focusing on at the moment. However, they may rework the look or feel of a skill.
I understand that nostalgia plays a big part in why we keep playing RS. I was very nervous when the Mining and Smithing rework was first talked about, and that nervousness remained until the very day of release. However, after seeing the results of those changes, and how successful Archaeology was, I feel Jagex are now perfectly capable of updating historic content for the better.


@Deltaslug

Those are some great considerations. Thanks for your input!

As a further thought regarding tools, how would people feel about hatchets going blunt and requiring work at a whetstone to sharpen the blade? Kind of like how degradable armours work I suppose. Perhaps there could be an Invention based inventory item along the lines of an auto-whetstone which will keep your blade sharp.

I understand this may be far too annoying for most players however. Maybe there could be a high tier of hatchet that works in this way, that is more powerful than equivalent hatchets, but requires more upkeep. We have it for armours and weapons, why not tools too?


~A~

30-Jul-2021 20:15:36

Jaekob Caed
Apr Member 2011

Jaekob Caed

Posts: 7,173 Rune Posts by user Forum Profile RuneMetrics Profile
This is a fantastic idea that I support, I think a lot of skills need the M&S rework treatment.. this game has the advantage of being able to be remastered and adapted for modern generations over the course of time, so they could take their time with this (as WC is just boring, more than tedious as M&S were before).

That said, I do have concerns about the economic reaction. With as much as this would change, there could be some serious economic consequences that might make people angry. I mean, stone spirits caused major uproar... I personally don't understand the complaints about stone spirits, especially not after they were tweaked, but still, there could be a similar reaction there.

Overall, a great idea though!
~
Jaekob Caed
: Scribe, Scholar and Prince of the Kingdom of Heaven ~
The Jagex I once loved is dead... A THREAD

08-Aug-2021 14:18:53

Ketsujo
Nov Member 2022

Ketsujo

Posts: 1,980 Mithril Posts by user Forum Profile RuneMetrics Profile
Personally...I've been itching for a WC update for ages.
I've almost hit 93 and it's an extreme CHORE...even with all readily available boots.
Currently, the best logs to whack down are Oak, Willow and Elder in terms of profit, seeing as how our kingdoms supply maples for fletching (invention needs) as well as teak and mahogany for construction.

A lot of us have 99 in all relevant skills and have put WC on the back burner because of how slow and tedious the skill is to level anymore. Even overgrown idols are slow and painful...and that says a lot. Bamboo isn't any better either O_o

We do need more of the basic metal hatchets, whereas Bane and Elder Rune should outshine the crystal hatchet, but the imcando also should ride along with being superior. Elder Rune being readily available with maybe a +3 to strength, and Bane only having +1 over the crystal hatchet, giving its usefulness because of augmentations. Imcando should have a +3 strength over Crystal, so that it matches Elder. Not everyone has elected to do all their quests or bothered to level certain skills to be able to unlock further content.
The t90 hatchet should have a +9 strength over Crystal and obviously have a passive to generate more damage done based off our current agility/strength level(s).

In terms of what kind of rework should be looked at, I love your idea! However, that sounds like much more work than required to make the skill feasible across the board for everyone. Keeping something similar to what we have with the M&S rework would actually be a better approach. Reasoning behind that is simple...less coding, less time to rework the process, and gives us what we want in terms of a rework.

We've all suggested various things in the past about how to make woodcutting an enjoyable skill, and nothing has been done except the addition of the lumberyard's workshop as it were...but at launch day...dead content due to the xp ratio regardless of level. Good for newbies, bad for veterans.
Runescape Player since 2007

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08-Aug-2021 18:54:38

Ketsujo
Nov Member 2022

Ketsujo

Posts: 1,980 Mithril Posts by user Forum Profile RuneMetrics Profile
So if we do a M&S rework on trees...
Trees should have a hardness level and an xp modifier similar to what we see with mining.
Each swing should generate XP, and each successful "gather" should reward a larger chunk of xp, but not soo much that people will literally sit at a standard tree or oak for hours and end up with 70+ WC in a matter of hours.

I'd say that giving 1% of the base log XP every other swing would be more relevant, and would work in our favor. Look at Evil Tree's and how that works in terms of XP per "damaging swing", that would be feasible for us across the entire game. Ivy and "certain" other elements that require woodcutting should remain as they are, because of simplistic mechanics.

Standard, Oak, Willow, Maple, Arctic, Achy, Eucalyptus, Teak, Mahogany, Yew, Blisterwood, Magic, and Bloodwood should follow this suit with Evil Trees. A Health and Stamina bar should also be added so that we can track our progress in obtaining logs and when the tree will no longer be able to produce resources.
Keeping the current "feeling possibilities" will have to be reworked to numbers that make sense.
Standard Trees can produce up to 5 logs in realistic sense, but giving them the probability of producing 1 - 3 is reasonable.
Oaks and beyond should produce a minimum of 5 logs before we see them fall. I've spent 8 minutes at an Elder Tree only to receive a single log before it went FLOOF!...ohh I was irritated beyond compare! I swore off wc at that point...and if I was going to WC, would only be for my needed Incense Sticks...and even then, I'd just go slay for the logs or buy them...depending on my mood.

But offering Xp every other swing and full log xp per log obtained, would work better...just saying.
Runescape Player since 2007

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08-Aug-2021 18:54:49 - Last edited on 08-Aug-2021 19:05:57 by Ketsujo

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