First off: I agree there needs to be an update to WC.
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> Trees falling at random times.
Yes, trees die suddenly, or last a long time. I would like to see a change to its health system as you suggested, but not in the case of 'no logs until depleted.' Each log obtained would visibly reduce the health by an amount based on level, tier of hatchet, and a little bit RNG.
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> Rare birds nest rewards which barely last any time at all and are far from noticable compared to Seren Spirits and Blessings (both of which would fall into the same category as birds nests).
Bird's nests give off an audible cue, but it can be easily missed like it's spawn on the ground. It could be changed to instead have a chance to drop on tree's 'death.'
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> Constant tap-tap-tap noises with little variation (for those that play with Sound Effects turned on for the audio clues, this can get annoying. Archaeology noises are far better as there is more variation and is softer on the ears).
Sorry, but tap-tap-tap is how it sounds realistically when chopping a tree unless you use a saw. They could update it, but there's not much to variation.
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> Tree locations are not necessarily close to banks meaning long journeys to bank resources. Yes, porters exist, but the value of the logs in the majority of cases is far lower than the cost of the porter charges.
Trees are not as far from banks as you say. Oaks near Varrock, Willows near Draynor and Seer's, Maples near Seers, Yews near Seers and Daemenheim Peninsula Resource Dungeon, Magics near Temple of Ikov/Armadyl Arch, and Elders are meant to be remote like Crystal Trees. Teak and Mahogany are close to a deposit service in Tai Bwo Wannai Village, but requires trading sticks per item, as well as re-entry. Acacia had depo nearby.
I prefer a Sawmill rework that can be trained at with low levels as an alternative.
07-Jul-2021 20:54:37