Bertel62: "If you advance the skill without fighting, then what do you need armor and weapons for?"
This reappears over and over with the combat-centric blinder set.
Perhaps to use the gear commensurate with any level ultimately achieved, when choosing to use the combat style? Ya think?
I am training with both ritual and combat, but have slowed down now that I'm closing in on 70, because there is not the incentive (to ME, as someone who has no interest in bossing) to hurry any more.
I will get to 99 soon enough, through both ritual and slayer tasks, for which I have the motivation to get back into the max tower.
When I am a 99, and taking my time to get to 120, it would be nice to have higher gear than 60. And it would be appropriate, whether your opinion is in agreement or not, to be able to have equipment commensurate with one's level, having already achieved the level before being able to physically make the resources to make the gear.
The bossing inclusion is arbitrary, and forced. It is as stupid as making "dungeoneering" a "skill", as opposed to a minigame requiring multiple skills, and the desire to participate in some of the more noxious aspects of questing, without the specific benefits of specific quests, in order to force "community" "cooperative" play. Just got 115 there, btw, and I loathe it, but, I will finish it.
Some, like me, do not give a rusty rat's sh*t about bossing.
Some others, represented here and there in the thread, CAN'T boss for various reasons.
I do combat, and have my slayer master cape. I do not have the most outrageous deadly cool kid gear, but it is respectably more than 60, and yes, I earned it. Some of the best stuff I made, because I also earned the means to do so.
Do you gather, grow, craft all the resources you use for combat, or is your time too "valuable"? Value is subjective to the individual. Bossing is more wasteful than valuable, to me.
TL,DR: your opinion is noted. I don't care what you think either.
15-Sep-2023 17:17:53