another granny here, and must say I agree with several points on both sides of the issue.
*yes, achievements need to be unlocked, and worthy achievements are worth the time, effort, and resources IF you want the unlock bad enough (i.e. the value over price to YOU is worth it).
*that said, forced content always falls flat, and the "need" to boss in order to have armor commensurate with the level you have already earned is clumsily forced content.
I remember feeling this when dung launched--it is not a skill; but to be good at it and level it efficiently, you need to be skilled! OR: be part of a team.
It always struck me as elevating a minigame in order to force ersatz "community".
I am closing in on 115 dung, and have always soloed, and never left the frozen floors. I only do it because I "have to" to have some of the things I like.
I like the new skill, and am enjoying the style of combat, but may never have tier 70 gear because I don't boss, never have, and don't know if I ever will.
The game has always been sold on the player choosing how they will play, and that is what makes it great.
I can understand beta testing new combat skills with (surprise!) combat junkies, but perhaps get some skillers and others on board too?
If you've earned the level (through ritual or combat focused training), and have to make all the resources to upgrade (very much enjoying the levels gained just from that), why tack on arbitrary defeat of Jad, Nex, whatever?
"You WILL learn bossing, to get back these nice things you ALREADY earned by being maxed before, like entrance to the guild tower, and your capes, and so on." ("Because!", they explained. lol)
yes, why not have an alternative? Instead of fight caves, or whoever the biggest baddest 700+ is, why not 2000 level 120s?
The forced content of "btw, you will boss" may be a nope for a lot of people.
31-Aug-2023 15:26:44
- Last edited on
31-Aug-2023 15:29:28
by
Crone924