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Scions of Sorcery – fantasy RP

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Azi Demonica

Azi Demonica

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Teleporting | 14
Instant travelling or moving of up to a few miles. Greater tiers can teleport targets up to one's own body weight. Heavier targets require more concentration and energy. Teleport can be cast once every fourth post.
Tiers
Minor
: Teleporting only applies to oneself or handheld objects.
Major : Teleporting applies to oneself, animals, lesser beings, and inanimate objects nearby.
Supreme : Teleporting applies to anything nearby.



Psychokinesis | 15
The moving of up to multiple things with the mind, total weight of affected targets limited up to half of the user's own body weight, this type of mind-power is short-ranged. Can be cast every third post.
Tiers
Minor
: Psychokinesis only applies to oneself and vicinity within arm's reach.
Major : Psychokinesis applies to oneself, animals, lesser beings, and inanimate objects nearby.
Supreme : Psychokinesis applies to anything nearby and with greater force.



Telekinesis | 16
The moving of a single entity up to one's own body weight; long-ranged. Can be cast every second post.
Tiers
Minor
: Telekinesis only applies to oneself.
Major : Telekinesis applies to oneself, animals, lesser beings, and inanimate objects.
Supreme : Telekinesis applies to anything and with greater force.



Psychic | 17
A form of mental ascendancy, enables one to read minds (as if they have read posts of other users), predict the future, conjure illusions or hallucinations (such as making oneself look like something else for someone), and eventually excel at maximizing dodging and attacking.

Tiers
Minor : Enables reading minds, predicting future, and forming illusions or hallucination for an individual.

Major : Enables creating illusions or hallucinations that affects entire groups of people, and allows psychic to evade attacks easily and attack effectively.
Supreme : Enables mind-control of individuals of lesser tiers.

04-Feb-2017 05:35:39 - Last edited on 21-Mar-2017 20:37:05 by Azi Demonica

Azi Demonica

Azi Demonica

Posts: 5,600 Rune Posts by user Forum Profile RuneMetrics Profile
Metamorphoses
Magic that transforms users into animals or monsters. A metamorphosis takes one post to complete, and another post to revert user back to original form. Transformations always require at least one post to complete. Users may create their own metamorphoses.



Therionthropy | 18
Allows the practitioner to transform into whatever beast one wishes.

Tiers
Minor
: Enables therionthropy, the practitioner becoming capable of transforming into any animal, but in relation to one's size and weight. For example, if a therionthrope transforms into a dove, it will be a dove with the practitioner's size and weight, or if transforming into a crocodile or lion, will still be in relation to the user's size and weight.

Major : Enables therionthrope to transform even into other races, mythical monsters, prehistoric animals, or any kind of animal from anytime in history. However, it does not grant supernatural abilities a legendary beast may possess.

Supreme : Doubles the speed, size and strength of associated therionthropy.



Lycanthropy | 19

The worship of wolves is ancient, allowing the practitioner to transform into a wolf or werewolf. It also provides one with the senses of a wolf, greatly amplifying toughness, smell, hearing, stamina, endurance, and stealth even in original form.

Tiers
Minor
: Enables transforming into a wolf or werewolf in relation to one's size and weight.
Major : Enables transforming into a wolf or werewolf, larger, taller, and stronger than oneself.
Supreme : Doubles the size, speed and strength of associated lycanthropy.

04-Feb-2017 05:35:44 - Last edited on 24-Feb-2017 07:07:15 by Azi Demonica

Azi Demonica

Azi Demonica

Posts: 5,600 Rune Posts by user Forum Profile RuneMetrics Profile
Drakonthropy | 20

The worship of dragons is ancient, and dragons are considered the most noble, most powerful, and most destructive animal. Those who revere these majestic beasts, sooner or later, become one with the dragon, becoming dragons themselves. Thus, this art is forbidden for that inevitable consequence.

Tiers

Minor : Enables a basic draconic metamorphosis in relation to one's size and weight, the drakonthrope's skin becoming scales, and one grows horns, wings and a tail, able to breathe fire, fly, and roar.

Major : Allows drakonthrope to transform into an actual dragon, albeit a young one, which is at least doubled the size of a human.

Supreme : Allows drakonthrope to transform into an adult dragon, at least quadrupled the size of a human. This is a permanent metamorphosis, and the drakonthrope leaves one's previous life behind, forever becoming a dragon...






Divinations
These magical disciplines are specific to various aspects of nature, allowing practitioners to become extremely powerful, but are limited to whatever their discipline may be. They are listed from popular to uncommon. Users are free to create their own divinations as well.



Pyromancy | 21

Meaning 'fire divination' this popular magic consists of throwing masses of fire; pyromancers are rightfully feared for the pain and damage they can inflict, so only responsible folk are trained in this. Pyromancy is short-ranged, but fire moves quickly. This magic is intelligent, and does not deliberately harm its own wielder, as the fire is directed away from the pyromancer, but may still burn the wielder's attire if overused. Pyromancers are resistant to high temperatures and fire, but sensitive to cold weather, and tend to fear or dislike water.


Tiers
Minor : Pyromancy is simple, small, and brief.

04-Feb-2017 05:40:25 - Last edited on 24-Feb-2017 07:08:33 by Azi Demonica

Azi Demonica

Azi Demonica

Posts: 5,600 Rune Posts by user Forum Profile RuneMetrics Profile
Major : Pyromancy is capable of large flames and projectiles. Enables the summoning of a fire elemental, a fiery entity who guards the caster and can breathe fire and cast minor pyromancy.

Supreme : Pyromancy is intricate and powerful, capable of immolation, and may consist of fiery lances, whips, barriers, and anything else the user wishes. Enables user to summon up to several fire elementals that can breathe fire and cast minor pyromancy.




Hydromancy | 22

Meaning 'water divination' this magic creates and controls water. Not intimidating and not very threatening, but hydromancers have their uses! Useful for gardeners and sailors at least, and can be quite beneficial while exploring arid regions.

Tiers

Minor
: Can create and control splashes at will; useful for putting out fires, watering plants, or creating drinking water, but not much else.

Major : Can create body-sized waves or barriers of water at will, and control any water to some extent in relation of one's own body weight. Watery barriers useful for snuffing out pyro attacks. Enables extremely good swimming and fishing, as the hydromancer can manipulate the flow of water to ease one's purposes. Enables the summoning of a water elemental: a watery entity who guards the summoner, with watery attacks.

Supreme : Can create large waves at will, and control larger bodies of water such as rivers and lakes, even manipulate ocean currents and form whirlpools. Enables creation of immense walls of standing water to serve as difficult barriers, water-walking, and allows one to swim like a dolphin, even jump out of water. Such a powerful hydromancer can even obtain oxygen while underwater, allowing long-term diving, and they seem to possess an affinity to aquatic animals and even sea monsters. Enables summoning of up to several water elementals.

04-Feb-2017 05:40:32 - Last edited on 20-Jul-2017 20:47:03 by Azi Demonica

Azi Demonica

Azi Demonica

Posts: 5,600 Rune Posts by user Forum Profile RuneMetrics Profile
Aeromancy | 23

Meaning 'air divination' this magic is of air and wind, both warm and cold. Not necessarily a weapon, but aeromancers can use their magic to blow targets around (or away), redirect incoming projectiles, or manipulate air to boost in their jumps or make them glide or hover. If falling, they can summon a powerful gust of wind to blow upwards, stifling their fall. Since aeromancers are used to high altitudes, their bodies have great lung capacity: they can hold their breath for a dozen minutes or more and they have excellent stamina. Also useful for adding extra wind for the sails of a ship, or blowing out fires.

Tiers
Minor
: Can cast and control high winds, enough to boost their jumps or make oneself hover or glide.

Major : Aeromancy amplified, allowing one to lift off the ground and glide through the air, or glide off high altitudes along greater distances. Can deflect faster and larger projectiles, and blow targets with greater vigour.

Supreme : Masters of aeromancy can create and control air currents and jet streams at will, allowing one to jump off a high altitude and literally fly away with their own wind. This extremely powerful wind can also redirect most projectiles, deflect smaller projectiles such as arrows and javelins, and blow away foes powerfully.




Pagomancy | 24

Meaning 'ice divination' this power is of ice, snow and frost, therefore, just a frozen version of hydromancy, but the ice grows at a walking pace, and so is rather slow compared to other combative magic. Unsurprisingly, pagomancers are resistant to cold and frostbite, but sensitive to hot weather. Pagomancy is extremely versatile, as it can also be used to create pillars, bridges or other constructs of solid ice, or simply to amass volumes of snow. Upon melting, the ice doubles as cold water, however, this magic works best in cold climates.

04-Feb-2017 05:40:36 - Last edited on 24-Feb-2017 07:11:41 by Azi Demonica

Azi Demonica

Azi Demonica

Posts: 5,600 Rune Posts by user Forum Profile RuneMetrics Profile
Tiers
Minor
: Can summon or grow chunks of ice out oneself to use as simple weapons, shields or projectiles.

Major : The ice can grow up to the size of the wearer, to be used as a rather big club, projectile, shield, or barrier. Can coat oneself in an icy covering. Can also grow several narrow structures, such as pillars, walls, bridges, or slides. Immune to frostbite. Enables summoning an icy fiend as an ally that can cast minor pagomancy.

Supreme : Intricate and powerful, a master pagomancer can create and control ice at will to form miniature glaciers, large structures of whatever they wish, unleash a wave of icicles or blades of ice, or create immense blades or spikes of ice to protrude from one's arms to use as a weapon or shield. Enables the summoning of up to several ice fiends that can cast minor pagomancy.




Electromancy | 25

Meaning 'electricity divination' this is a newly discovered power, and so does not have Greek terminology. Curiously enough, the etymology refers to an alloy of gold and silver, to refer to the glittering appearance of electricity. This magic allows electromancers to cast electric currents or zaps, which can travel through multiple targets at once. Electromancers' organs can produce electricity as well, somewhat similarly to electric eels, electric rays and pistol shrimp, meaning they can zap things without using their magic. Electromancy is intelligent, with the flow of electricity going away from the practitioner to reduce chance of self-electrocution. Due to the complexity of electricity, it can be cast every second post.

Tiers
Minor
: Can zap magically or with use of organs, and create electric currents to consistently electrify target for up to a few seconds.

04-Feb-2017 05:40:37 - Last edited on 24-Feb-2017 07:13:55 by Azi Demonica

Azi Demonica

Azi Demonica

Posts: 5,600 Rune Posts by user Forum Profile RuneMetrics Profile
Major : Can blast electric currents at will, affecting up to multiple targets for up to several seconds, inflicting a constant surge of electricity that is dangerous and able to eventually put the targets on fire. Organ-produced electricity amplified to allow creation of constant electric field.

Supreme : Magical and biological electrical abilities amplified to create powerful and intricate flows of electrical currents, allowing the user to control how the electric currents move and shape, enabling specific targeting. If cast into dark clouds, can induce an electrical storm.



Keravnomancy | 26

Meaning 'lightning divination' this magic allows the practitioner to harness the power of lightning, lightning bolts, and lightning storms. It allows the keravnomancer to create an electrostatic discharge, which causes lightning to blast forth from one's hand. When cast into stormy clouds, can induce a lightning storm. Keravnomancy works best outdoors and during stormy conditions. Can be cast every second post.

Tiers
Minor
: Can hurl a spear-sized bolt of lightning and summon a bolt of lightning down from the sky.

Major : Can throw powerful bolts of lightning that strike with such force they shake the ground and blast organic targets down, or cause a storm to throw lightning bolts in the area. The extreme heat may cause fire.

Supreme : A master keravnomancer controls electrostatic discharges to directly impact up to several targets at once; since lightning is so fast, it is impossible to escape. The blasts created by directed electrostatic discharges will easily smash targets off their feet. Even large monsters (so long as they are biological) will go limp and fall over. The extreme heat may cause fires. When cast into storm clouds, a supercell will be created.

04-Feb-2017 05:40:38 - Last edited on 20-Jul-2017 20:51:31 by Azi Demonica

Azi Demonica

Azi Demonica

Posts: 5,600 Rune Posts by user Forum Profile RuneMetrics Profile
Necromancy | 27




Meaning 'death divination' this ghastly form of magic involves summoning and communication with spirits of the dead, raising the dead as zombies or animated skeletons to serve as minions (also works on dead animals and monsters), and utilizing poltergeists and ghosts. Since it disturbs the dead, it is considered disrespectful, and so forbidden, hated and feared by most. Raising the dead or animating skeletal minions takes one post to finish.

When a necromancer only works with bones and skeletons, this is called osteomancy. Osteomancers only work with bones and skeletons, not caring about zombies or spirits of the dead, and can create structures, monsters, weapons and armour from various bones and skeletons they collect, with higher tiers allowing creations exceeding one's own size and weight (x1, x2, x3).

Tiers
Minor
: Enables raising up to a few zombies or skeletons.
Major : Enables raising up to several zombies or skeletons.
Supreme : Enables raising dozens of zombies or skeletons.




Geomancy | 28

Meaning 'earth divination', this magic allows the geomancer to read rocks and minerals, able to locate veins of ores easily, and so useful for miners and popular among the Dwarven peoples. Geomancers just know where to find the best ores and stone, and find weaknesses in stone fortifications. Can be cast every fourth post.

Tiers

Minor
: Can find the best veins of ores and stones, and locate weaknesses in stone walls and stone constructs.

Major : Enables geomancer to summon a golem from the depths of the earth.

Supreme : Enables geomancer to trigger miniature seismic activity, summoning an earthquake, rift, fault line, or causing large spikes or chunks of stone to suddenly and violently protract from the earth.

04-Feb-2017 05:40:45 - Last edited on 20-Jul-2017 20:52:16 by Azi Demonica

Azi Demonica

Azi Demonica

Posts: 5,600 Rune Posts by user Forum Profile RuneMetrics Profile
Miscellaneous Divinations
Forms of magic that are unusual or rare.



Causinomancy | 29

Meaning 'burning divination' this magic does not necessarily produce flames, but rather increases the heat enough to form burning, blackening, or smouldering. Causinomancers can create small flames directly on objects, but their main power is to increase the heat of a specific target, however, causinomancy can only be used on inanimate targets. Useful for blacksmiths, and cooks.

Tiers
Minor
: Causes burning or smouldering of object.

Major : Directly causes object to heat up wholly, capable of causing flames; prolonged use will cause metal and stone to heat red-hot.

Supreme : Extreme heating causes metal or stones to immediately become red-hot; prolonged use will eventually start to melt metal and fracture stone, and allow welding.



Pyremancy | 30

This kind of fire-magic forms flames from one's own body, but not as projectiles, essentially being a more passive version of pyromancy. As such, pyremancers can surround themselves or their equipment in a coat of flames or form a torrent of fire that is always connected to the user's body. Pyremancy is intelligent and burns away from the user to lessen the chances of self-immolation. Pryemancers' bodies and organs can withstand high temperatures and even flames, but they tend to exhibit hydrophobia, and are sensitive to cold weather.

Tiers
Minor
: Pyremancy is basic, simply a covering of flames to deter attackers.

Major : Pyremancy is capable of larger flames, and streams of flames can form from one's body.

Supreme : Pyremancy is intricate and powerful, capable of forming specifically shaped barriers or a blazing coat of flames (essentially making the pyremancer look like a walking fireball). Can also coat one's own weapons or projectiles in flames. Enables immunity to flame and heat.

04-Feb-2017 05:40:46 - Last edited on 20-Jul-2017 20:54:13 by Azi Demonica

Azi Demonica

Azi Demonica

Posts: 5,600 Rune Posts by user Forum Profile RuneMetrics Profile
Capnomancy | 31

Meaning 'smoke divination' this magic is exactly that: of smoke and controlling smoke. Not necessarily dangerous in the short-term, but capnomancers can create smokescreens, redirect smoke, or suffocate targets in a confined area. They have lungs of iron, and can inhale smoke, steam and vapour without too much problem, and so are also resistant to noxious gases. Useful for miners and blacksmiths.

Tiers
Minor
: Smoke is of small volume, and capnomancer can control own smoke at will.

Major : Smoke is of significant volume, capable of forming smokescreens, and capnomancer can control any smoke at will. Lungs can breathe through any gas.

Supreme : Can create and control any smoke and greatly amplify volume at will. Lungs are immune to damage caused by inhalation of any gas.



Atmomancy | 32

Meaning 'steam divination' this magic is obviously extremely hot, allowing practitioners to create and control volumes of steam. Although it does not seem like much, steam flows quickly, capable of seeping into the gaps of armour and burning the target anyways. It does not have much uses beyond inflicting pain and forming hot smokescreens, but can be distributed around a wide area. An atmomancer's organs and body flows with a little steam, thus stay warmer than most even in freezing environments, and provides resistance to heat and some fire. Can also be used to melt ice or frozen things.

Tiers
Minor
: Can create and control small volumes of steam.

Major : Can create and control larger volumes of steam, and form walls or shapes of steam to serve as painful barriers. User cannot freeze, and can breathe steam if wishes so.

Supreme : Can create and control any steam in any way and shape, including blasting a torrent of it in a specific direction. Atmomancer becomes immune to freezing and frostbite.

04-Feb-2017 05:40:47 - Last edited on 08-Feb-2017 22:36:09 by Azi Demonica

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