Well, I don't know what to add to the Dragon Age discussion, as I've never played more than, like, ten minutes.
Hm, a Bioware-esque roleplay would require much extra work, long-term scenarios and goals, and fully developed influential characters BEFORE the roleplay actually began. It would not be an easy thing to do. I could rework The Lost Land into something like that, but since I have full-time work, it'd take me at least several days to create such an adventure. I think I'd have to grant each user a chunk of the world/kingdom/state for them to claim, to serve as a game master in their chosen domain. Each domain would have a piece of the Chronoscepter, the superweapon that can destroy the evil Campaigners, I guess, but I don't know if any of this is a good idea.
Basically, The Lost Land was meant to be something like:
https://www.youtube.com/watch?v=wF-vMc88YlU
and,
https://youtu.be/DMad55kzjyU?t=6s
and, last but not least,
https://youtu.be/9SGiI0_AA4o?t=32s
Overall, a roleplay that at times allowed users to rip their foes apart, or stab them to death, or whatever.
If I were to put all this into a Bioware-quality roleplay that had long-term storytelling, it would be quite the adventure. Admittedly, I don't think I'd be able to do that, at least not alone. My roleplays tend to be sandboxing through a set environment, as that's all I know.
23-May-2018 09:33:54
- Last edited on
23-May-2018 09:34:47
by
Azi Demonica