Crucifix Phase
Crucifix = +10 Accuracy for Revolver, as Revolvers can be used at point-blank. Since both are face-to-face, they will attack each other at the same time. Gunman fires, 5/10 DEX + 10 = 15/10 to hit, so 100% chance to shoot. # chosen is 9 but this was not necessary, seeing as Gunman had a 100% chance to hit anyways. Barbarian swings again, # chosen is two, thus Barbarian deals 3 DMG to Gunman’s torso, Gunman now has 7 CON. Second gunshot deals another 9 DMG, overdamaging by 9-4 points = Barbarian immediately shot dead.
The Gunman, wins!
Added new feature:
Improvised Weapon
This occurs when a tool or object is used as a weapon, even though it's not intended to hit things. Improvised Weapons deal Damage equal to half its weight.
For example, pistol whipping would do DAM equal to half the pistol's weight, because a pistol is not made to hit with.
A chair weighing at four pounds, if used as an Improvised Weapon, would deal 2 Crush Damage, as chairs are not designed to hit people.
A fallen branch weighing at six pounds, if used as an Improvised Weapon, would deal 3 Crush Damage, as branches did not grow to be used as weapons.
However, tools such as a pickaxe, sledgehammer, hatchet, or mattocks, would not suffer a halved Damage penalty, because they are already designed to hit things with anyways.
Also added this to Build,
Total weight of handheld equipment (weapons, shields, guns, etc.) cannot exceed 1/5 of your body weight.
Updated Firearm Damage table again, has a bit more details.
OK, did a few more edits and improvements. Will continue doing tweaks and additions here and there, but I may not have enough time to reconstruct the duel sequence.
If anyone has any ideas for Abilities, which tend to cost Stamina, or have ideas for Perks, which are constant effects, feel welcome to post them.
23-Dec-2017 22:41:28
- Last edited on
24-Dec-2017 00:49:55
by
Azi Demonica