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Westenev

Westenev

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Are you THAT horrified of my spelling? :P

Hang on, don't Rapiers weigh about as much as longswords by design? If anything, I'd say the problem lies with the lack of force behind it.

-Imagines tying the rapier onto the end of a long pole and charging the plated soldier on horseback-
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23-Dec-2017 08:20:02

Azi Demonica

Azi Demonica

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Westenev said :
Are you THAT horrified of my spelling? :P

Hang on, don't Rapiers weigh about as much as longswords by design? If anything, I'd say the problem lies with the lack of force behind it.

-Imagines tying the rapier onto the end of a long pole and charging the plated soldier on horseback-
XD typing on a phone is almost impossible, that's why I never had one.

Depends. Rapiers could have blades up to forty-eight inches long, so yes, the longest, largest rapiers could be as heavy as a longsword. WWEELLL, rapier blades are just too thin and too narrow to be good at piercing solid armor. Even if a rapier had a stiff blade, it'd probably just slide off. If the blade of a rapier had a hollow ground cross-section, maybe it could be used against armor, I dunno.

However, if you Google/Wiki up koncerz, you basically get a giant horseback rapier.



Oh, and I updated the Armor defenses, on page 2. They are now simplified, but some armors have extra notes to tell about unique features. Also gave Magic Armor a few upgrades.

Also added a few new features, such as Endurance: every point in Endurance adds + .2 Stamina Recovery. It's quite a tiny fraction, but better than nothing, and it helps avoid overpowering activity.

Also, Slash attacks against metal armor now convert to halved Crush attacks. That solves the problem, as you can still dent armor with sharp edged swords anyways.

23-Dec-2017 09:31:53 - Last edited on 23-Dec-2017 09:34:17 by Azi Demonica

Westenev

Westenev

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Azi Demonica said :
Defenses:

Pierce 7 (gunfire has 1/10 chance to ignite Soft Armor)

Bulletproof: Soft Armor can potentially withstand gunfire


Tbh, I've never heard of bullets setting cloth alight. Well, unless incendary rounds are involved. I'm not sure of their avalability pre WW1, however.

https://en.wikipedia.org/wiki/Incendiary_ammunition
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23-Dec-2017 12:45:54 - Last edited on 23-Dec-2017 12:48:10 by Westenev

Gunslinger Z

Gunslinger Z

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Earlier incendiary rounds also only had an effective range of about 400 yards or so.

As far as armor, even with most weaker pistol cartridges, you'd have to have about roughly 3 to 4mm of steel plate to stop a 9mm at 25 yards or more.

Woven armor works best against bullets, such as modern Kevlar going all the way back to the earlier bulletproof vests. Something like leather, though, unless it was really dense and heavy, wouldn't stop most projectiles.

23-Dec-2017 16:00:05

Azi Demonica

Azi Demonica

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During the Age of the Musket, sometimes, cloth armors were set alight. This occurred at least in India, recorded by British officers. I recall reading that in Swordsmen of the British Empire. Unfortunately, I lost basically all notes and quotes, so I will have to reread two inches thick of paper to regain them. It is possible that cloth armor only ignites in hot weather, so maybe I'll mention that.

As for historic incendiary ammo, sometimes, stoneshot for canons could be covered with cloth soaked in oil. Upon firing, the oil would ignite, or if the stone struck a castle wall, the ensuing spark may also ignite the oil.

In theory, I suppose you could also heat up a rock nearly red-hot, and throw it by a catapult or trebuchet. Canons also sometimes fired cannonballs heated red-hot, maybe you could do the same with a musket ball?

Explosive rounds did exist during the colonial era, too, curiously enough, though they had a risk of exploding in your pouch.

OK, made a few edits to simplify or clarify things. For example, only firelock gunfire will possibly ignite Soft Armor, and only in hot weather.

23-Dec-2017 19:18:01 - Last edited on 23-Dec-2017 19:30:10 by Azi Demonica

Azi Demonica

Azi Demonica

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I just made a chance to West's revolver system, it is now:

Pulling any trigger costs .5 Stamina.

Revolving cylinder system helped by Westenev,
Firing: -1 accuracy per consecutive shot
Reload: 3 shots per turn, or one bullet per real-time second

So, now, any firearm that has a revolving cylinder, suffers an accuracy penalty, rather than costing additional Stamina, as I feel this simulates real life better. It doesn't take much effort to pull a trigger, so rapid firing has accuracy penalties.

I will be gradually rereading everything, simplifying and clarifying subjects, adding things if possible and necessary, then I will rework the example on page 6.

23-Dec-2017 19:51:04

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