Lore so far:
-The quest: the quest is called "Juking it out" because that quest is where the real name of the race and world is revealed. It will be continued and finished in Book Three.
-The world itself
*The world is really called "Juk"
*Juk is the home to a multitude of dangerous creatures, where the smaller the beast, the more venomous (or more potent its venom is), and the less venomous (or less potent its venom), the bigger the creature is.
*UNKNOWN FROM STORY: Juk is not one large landmass, but multiple smaller islands. Players have been travelling by boat to each island, which is where the Sailing skill comes in. The higher the Sailing level, the more islands a player can travel to (as some islands are more dangerous to get to); with level 68 Sailing allowing players to travel to Guild Harbor, where the Sailing Guild is; and 99 Sailing allowing a player to travel to Guild Harbor's central island, where the Sailing Master is located, and gives out Sailing skillcapes. Guild Harbor is inhabited by Humans, peaceful Jukans, and many more intelligent races from both Gielinor and Juk. The Sailing master is a Jukan.
-The Jukans (not known from story) (Jook-ahn)
*Like humans, there are humanoid counterparts of these Jukans.
*Jukites (Jook-eyet) are dwarven Jukans.
*Jukors (Jook-ore) are giant Jukans.
*Jukanits (Juk-ahn-it) are elven Jukans. (this and below don't have pointy ears, but upside-down arcs on their foreheads)
*Jukinits (Jook-eye-nit) Are gnomish/small elven Jukans.
*Jukorits (Juk-ore-it) Are giant elven Jukans.
-The god: The God's name is Gurrath, hence "Gurrathians". That's all I can give you right now.
Aaaand that's the lore.
Roses are grey, violets are grey, I'm in Pompeii, I'm lost.
23-Dec-2013 18:25:21
- Last edited on
29-Mar-2014 20:03:41
by
Jimothey