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Starting Player Owned Ports-v2

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Uncl
Mar Member 2013

Uncl

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Hook Region:

At the start of the Hook region, you should have about 15 crew, all of which are level 7 and above. Here you can purchase and train

DON’T GET THE EXPLODING GOLEM - GET FERAL CHIMERA

3-4 Lantern ( M )
3-4 Katana ( C )
3-4 Storm Riders ( S )
2 Eastern Overseers
1 Siren WhaleRider ( m+s )
1 Feral Chimera

Basically, you’ll be replacing your Arc and Skull crew with better versions.



Scythe Region:


Here the game starts to get very different as the game transitions you to higher content. All your crew will be replaced with Scythe Region. It’s better here to replace crew with Scythe to get ready for the bowl.

SKIP THE CHERRYWOOD GOLEM - Not Worth Training.


GET the Sea Witch.
NOTE: You Will Need To Use Boosts to do This Voyage. Send at about 70+% Success.
You Cannot get 100% or even close. Each crew would need over 2,300 in a stat. Use Boosts ( edit ship ).


Remember, the first 14 voyages, the first 6 days, will be “easier" than voyages after that. Get as much Cherrywood as you can, and prep/reroll crew and voyages for the reset. Make sure you have enough cherrywood to purchase crew at least 4 crew and ship upgrades.

You will get bad crew. Maybe buy 2 of each, train, then buy 2 more, then buy one more. But each time, have enough currency to expect a bad member.

Also, remember the crappy crew trick to get easier voyages. This is the last section where it will work. These voyages will take 10+ hours each. You should be approaching the end of your second month of ports.


Crew at end of Scythe:
4-5 each of Scythe M, C, S ( 12 total )
2 First mates
1 c+s: Siren Whalerider (pretty weak at lvl 7 compared to other crew)
1 m+c: Feral Chimera ( lvl 8 )
1 m+s: Sea Witch ( lvl 8 ) very useful
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Starting Player Owned Ports-v2

03-Dec-2015 19:52:36 - Last edited on 04-Dec-2015 23:31:08 by Uncl

Uncl
Mar Member 2013

Uncl

Posts: 13,097 Opal Posts by user Forum Profile RuneMetrics Profile
Excel Sheets.

Sometime during the hook, you’re going to have to start to make choices about what crew to keep, train, and which crew to dismiss. There’s no point in having more than 15 crew, and keeping other crew around will make your voyages harder. To this end, you need excel to keep track of your crew.

This will take 2-3 sheets in the end, maybe 4 depending on your abilities. When I started, I started with one sheet as I did*’t max out my viewing areas. Basically though, you really only need to do sheet 1. The other sheets if are if you want to know stats about your ship totals with captains. If you can do macros in excel, then you might expand to sheets 2, 3, and 4.

Sheet 1 will be crew,
Sheet 2 will have captains,
Sheet 3 will be Ship stats.
Sheet 4 will be what-if’s, how to, ship totals, etc


These are the headers for captains and crew:


Row One:
Column Headers:
Base Stat, Region, Name, Level, Percent, M, C, S, Trait, b_m, b_c, b_s, M2, C2, S2, M+C, MS, CS, MSC, Avg, Rating


Rows 2-26 will be your crew.
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Starting Player Owned Ports-v2

03-Dec-2015 19:52:59 - Last edited on 04-Dec-2015 23:32:04 by Uncl

Uncl
Mar Member 2013

Uncl

Posts: 13,097 Opal Posts by user Forum Profile RuneMetrics Profile
This information comes from the crew interface. Fill each row with the following

Base State is: M, C, S, M+S, M+C, C+S, M+C+S
Region: Arc, hook, skull, et*
Name:
Level is the current level
Percent is the percent progress ( useful who to train next )

M moale stat
C combat stat
S Seafaring stat

Trait Any traits listed. Useful for knowing which crew to update

b_m: bonus moral from trait
b_c: bonus combat from trait
b_s: bonus seafaring from trait

M2 = M + b_m
C2 = C + b_c
S2 = S + b_s
MC = M2 + C2
MS = M2 + S2
CS = C2 + *2
MCS = M2 + C2 + S2

Avg =int(sum(m2,c2,s2)/if(level=0,1,level))-1

Avg is a measure of a crew member or captain to level up in a stat. So If you have a choice between one crew with an average of 200 vs one with an average of 203, the 203 is better

Rating: see next section
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Starting Player Owned Ports-v2

03-Dec-2015 19:53:05 - Last edited on 03-Dec-2015 20:33:58 by Uncl

Uncl
Mar Member 2013

Uncl

Posts: 13,097 Opal Posts by user Forum Profile RuneMetrics Profile
Rating: This is harder to explain and do, so i*ll just give you the manual way of checking.

Always sort by the stat you’re interested in ( m2 or c2 or s2 or mc or ms or cs or msc ), then by MCS, then by Avg in descending order. You have to do this 7 times

Sort by M, MCS, and AVG in descending order.
Your top ( top 5% ) M score(s) are colored green
Your second M score(s) are colored blue ( 90% of your top score )
Your third M scores, if any, will be colored purple ( 90% of your second score )

Any score above zero and less than 230 will be yellow.
Any zero score is colored red.

Now Sort by Combat, MCS, and Avg in descending order
Your top C score(s) are colored green ( top 5 % )
Your second C score(s) are colored blue ( 90% of your top low score )
Your third C scores, if any, will be colored purple ( 90% of your blue highest score )

Any score above zero and less than 230 will be yellow.

Any zero score is colored red.

Repeat for the remaining 5 categories ( S, M+C, MS, CS, MCS ).

In the rating, manually add up the color coded columns across the row giving:
Each Green ( top ) counts as +2
Each Blue ( 2nd choices ) +1
Each Purple ( maybe 3rd choices ) +0.5
Each Yellow ( outside base state bonuses help ) +0.25
Each Red -1
No color is no points

Now sort by Base, Rating ( descending ), MCS ( descending ). Those at the bottom are the crew to get rid of.

About once a week I I’ll update and buy new crew starting in the Bowl. This started being useful around Scythe. Eventually, this sheet will become useless. However, for the scroll and other special voyages, this sheet is useful for knowing which crew to send based because of the traits and side bonuses. Also, it let me know which crew to train.
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Starting Player Owned Ports-v2

03-Dec-2015 19:53:09 - Last edited on 04-Dec-2015 23:34:22 by Uncl

Uncl
Mar Member 2013

Uncl

Posts: 13,097 Opal Posts by user Forum Profile RuneMetrics Profile
Bowl Region Walkthrough:

This takes about a month+. There have been times where I could not send out voyages because I didn't have the 90%+ stats; at 96%, I've had partial success.

Also, because of math, you CANNOT ever get 100% on a 16k single trait voyage - so reroll.

15k should be a reroll as well, but it's a maybe once you've reached about 75% of the Bowl. However, doing the 15k trip will most likely remove that trait from any other voyage. Once you get level 7 ( about 1700 in a trait ) crew, you can start doing 14k voyages.

Wk1
1 first single trait crew ( watch the Traits as quite a few are negative and the added little bonus to side traits ).
2 Get your 1200 M Glory Hull.

Wk2
3 Get your second crew members ( JoD )
4 Get your 1st Deck item
5 Get your third crew

About this time, you should be looking at your new captains and consider training them to see how they do. At the end of this region, you should have at least 3 level 7 captains, and an 8 and 9.

Wk 3
6 Get your 2nd and 3rd deck items

At this point, you should be getting your bowl region crew to levels 7 and 8, maybe 9. Because level 9's take so much to get to 10, it's better to train other crew. Hence


7 Get your 4th and 5th crew. Then set yourself back ( port management ) to get 4k slate ( a new ship ). Whilst you're doing that train the new 4th and 5th crew.
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Starting Player Owned Ports-v2

03-Dec-2015 19:53:14 - Last edited on 04-Dec-2015 23:36:12 by Uncl

Uncl
Mar Member 2013

Uncl

Posts: 13,097 Opal Posts by user Forum Profile RuneMetrics Profile
Week 4
8 Get your new ship and set to Scythe - get yourself some Cherrywood for upgrades and all Bowl crew to level 6+.

9 Set your port back to Bowl.

Get your level 7 crew.


Week 5
10 Buy your 6th crew, train to level 7+

11 Buy your 7th crew.

11 12 Get any remaining ship upgrades ( Rudder )



Jade needed

Deck 1: 1.5k
Deck 2 and 3: 3k
Glory Hull: 1.8k
Storm Hull: 1.8k
Figureheads: 2k
---------------
10.1k

Jade Golem: 0.450k
Judge of Dice: 2*1k
Crew: 21*200 = 8.2k+
----------------
14k+ because of bad crew

Rudder: 0.800k

Total: 25k Jade

It takes 6 weeks to get through the bowl region. Just train crew till the Pincers.
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Starting Player Owned Ports-v2

03-Dec-2015 19:53:19 - Last edited on 03-Dec-2015 19:55:50 by Uncl

Uncl
Mar Member 2013

Uncl

Posts: 13,097 Opal Posts by user Forum Profile RuneMetrics Profile
Old Notes:

15 May 2015 - Starting Scythe

I'm still kicking myself for talking to the barmaid and losing the Feral Chimera voyage
Voyages are upwards of 4-5 hours. Special ones are in the 7-8. Still only two ships.

I now have 25 crew. These are the best stats for various voyages - not including ship. Crew and Captain only:

Total/Trait/M/C/S
3851 Moral . . . . . . .3851 . . . . . . . 1356 . . . . . . . . .776
4095 Combat . . . . . 880 . . . . . . . 4095 . . . . . . . . 510
4325 Seafare . . . . . .590 . . . . . . . . 820 . . . . . . . 4325
5520 M+C . . . . . . .2920 . . . . . . . 2600 . . . . . . . . 410
5442 M+S . . . . . . . 2586 . . . . . . . . 836 . . . . . . . 2856
5540 C+S . . . . . . . . .600 . . . . . . . 2420 . . . . . . . 3120
6974 M+C+S . . . . .1678 . . . . . . . 2938 . . . . . . . 2358

Even though I was trying to Level Up my moral, it still seems to be lowest.

So here is my mistake.
I didn't buy new crew ASAP; I upgraded my port too soon. With the Scythe region, I'm going to focus on getting newer tiered crew sooner... sooner being relative, as the voyages take longer. Yes, I did break down and buy the best rudder Slate could buy. At the reset, I'll see who/what new crew is available. Then go back to the hook, hoping to find the Chimera voyage.

Since my crew stats are so low, I'm still not investing in a Speed only Crew Member or port upgrades.

Don't Even Think Port Upgrade Yet.

Over the 25 crew, my average level is 6.36. Having bought additional Hook crew ( one of each ) late in the game, they are dragging down my average. Did I mention upgrading my port was a huge mistake?

Getting to Level 8 is rough.

Since I have 25, I have to remove at least 3 crew.
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Starting Player Owned Ports-v2

03-Dec-2015 19:53:22 - Last edited on 03-Dec-2015 19:56:37 by Uncl

Uncl
Mar Member 2013

Uncl

Posts: 13,097 Opal Posts by user Forum Profile RuneMetrics Profile
The Three I will remove are:

The Arc region Shopkeeper. Best Idea is, Get One Merchant, and get the newest tier asap, after crew. So far, I'm keeping my Palmist. It's rare I get to send her, but she at least gives a chance at mini-games and specials. Here or there a Merchant does seem useful.

My second Cyclops is utterly useless. He goes. Again, you only need one.

My third crew to go is the Second Varrok Chef from the Arc I have meandering around.

Surprisingly, My Arc Catherby Fisherman with the Eager trait is still hanging in.

At this point, I think I would ideally have ( had I started right ):

2 1st Mate Easter Overseer's
1 Cyclops
1 Palmist
1 Merchant
2 Golems ( one from Hook and one from Skull )
1 Siren Whale Rider
1 Feral Chimera ( currently missing from my crew )
3 Moral Based Hook Tier Crew
3 Combat Based Hook Tier Crew
3 Sea Based Hook Tier Crew

18 Crew. So basically, I've wasted XP on 8 crew ( because I don't have the Chimera yet ).

I have a feeling, the Skull is going to be my new arc region for a while. I don't see a need to rush to the farthest region, whilst having a bad crew. It would be like fighting black dragons wearing bronze. No point in dying and sending out new crew. As for coins, I'm at 1k Slate Smoke and bamboo about 20k. Chimes 50k.

I want the Chimera to be level 6 before going on to a new region.

end of part 2 - took about 3 weeks to get here. So no rush
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Starting Player Owned Ports-v2

03-Dec-2015 19:53:29 - Last edited on 03-Dec-2015 19:56:58 by Uncl

Uncl
Mar Member 2013

Uncl

Posts: 13,097 Opal Posts by user Forum Profile RuneMetrics Profile
23 May 2015

Giving up on the three ship thing, but it's a close second. I'm focused on my crew. The Bowl will require between 5.3k to 16k stats. My current best stats, including the ship, with all upgrades ( which I don't have yet ):

Trait/Total/Per Trait
Moral . . .8610 . 8610
Combat .9177 . 9177
Seafare . 8816 . 8816
M+C . . .11489 . 5744
M+S . . . 11484 . 5742
C+S . . . 11884 . 5942
M+C+*.13066 . 4355

You can see, at this point, I can't get to 100% on most voyages, except the rare, easiest of all. Fortunately, I'm about 18% through Scythe only. At this point, I can see I really need my crew stats up. I've said goodbye to all my:

Arc crew ( going to miss my cyclops ), Traders, and Plamists. At one point, the trader and palmists were useful fillers, now they just take up space.

The Scythe crew, are just super powerful, even at level 2. Also, getting the Chimera sooner would have made a huge difference. I can't quite get the upgraded Siren, the Sea Witch, as my crew and ship isn't strong enough for above 80%.

Skull region crew are next to go, except the Special Crews ( exploding golem and Siren Whalerider ). When I buy crew, it seems more have negative traits. Always check after you buy.

Updated Crew list for Scythe is:

1 1st Mate Easter Overseer's - lvl 9 18% complete
1 1st Mate Bureaucrat
3 Golems ( Hook Skull Scythe )
1 Siren Whale Rider - lvl 9 - 1% complete
1 Feral Chimera
1 Sea Witch ( currently missing from my crew )

9 crew should be Scythe, at least 3 of each type.

Remember to keep at least 3 slots open to fill with new crew for the next level.
I would like 2 Bureaucrat's, but they keep coming with bad traits.
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Starting Player Owned Ports-v2

03-Dec-2015 19:53:34 - Last edited on 03-Dec-2015 19:57:21 by Uncl

Uncl
Mar Member 2013

Uncl

Posts: 13,097 Opal Posts by user Forum Profile RuneMetrics Profile
29 May 2015

50% Scythe Mark - 29 May 2015

I have skipped the Hull of Tides, Armoured Hull, and Polished Rudder Upgrades.

Current Crew w/Gain over starting Scythe

Trait/Max/perTrait/Gain
Moral . . .6260 . .6260 . 2409
Combat .6185 . .6185 . 2090
Seafare . 6605 . .6605 . 2280
M+C . . . .7985 . .3992 . 2465
M+S . . . . 8390 . .4195 . 2948
C+S . . . . 8025 . .4012 . 2485
M+C+S .10295 . .3431 . 3321

Since 23 May 15, total ship + port + crew give

Trait/Max/perTrait/Gain from 15th May 15/%Bowl_Min/%Bowl_Max
Moral . . . 9486 . .9486 . 876 . 90 . 59
Combat . 9872 . .9872 . 695 . 94 . 61
Seafare . .9790 . .9790 . 974 . 93 . 61
M+C . . . .12112 . 6056 . 312 . 93 . 53
M+S . . . . 12529 . 6264 . 522 . 96 . 65
C+S . . . . 12589 . 6294 . 352 . 96 . 66
M+C+S . 14637 . 4879 . 524 . 92 . 60

25 crew.
6 Moral Crew - 1 Skull/2 Hook/3 Scythe
5 Combat Crew - 2 Hook/3 Scythe
6 Sea Crew - 1 Skull/2 Hook/3 Scythe
3 M+C Crew - Slate Golem, Feral Chimera, Cherrywood Golem
1 M+S Crew = Sea Witch
2 C+S Crew = 2 Siren Whaleriders
2 MCS Crew = 2 1st Mates Bureaucrats

No Arc Crew Left. No Speed, Merc*, Good Fortune.

Sea Witch is the first Crew Member to have M+S stats.
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Starting Player Owned Ports-v2

03-Dec-2015 19:53:51 - Last edited on 03-Dec-2015 19:57:43 by Uncl

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