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Bounty Hunter Rewards Dev Blog

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lizardlad2
Jan Member 2024

lizardlad2

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
No idea if this has been mentioned before, I haven't read through everything, but here's an idea I spoke to Ronan about...

For a reward: Some kind of attachment that upgrades your weapon slightly (similar to the kraken tentacle) and consumes your weapon over a period of time (like the corrupt weapons). The kind of people that will be using these attachments will be mainly pkers (for example on the granite maul or dragon darts, which are only used in pvp scenarios) which will add some variety/reward to pking and in turn benefit the pvmers/skillers that get these items as loot as they will rise in price. So long as the attachments don't greatly overpower your weapon (like the kraken tentacle only added +4 strength bonus) this would be a great addition to the game adding some variety and benefits for all players of the game. Thoughts?

24-Aug-2014 17:56:40

i own u 4ev

i own u 4ev

Posts: 5,146 Rune Posts by user Forum Profile RuneMetrics Profile
Moin said :
i own u 4ev said :

snipped


As someone who has zero interest in pking and also does not have much of a strong interest in skilling in the wild, I like this idea. Depending on rewards, this might entice me to find some skill-based things to do in the wild occasionally. I do think it should be the entire wild, however, rather than just a chance of receiving it past a certain level. I would support lower wilderness levels giving a much slower rate of the currency. The further you get from the safety of teleports, the better the return should be.

I strongly disagree with any mention of brawlers being added, but potential non-xp-boosting upgrades to existing items would be interesting for the shop. Perhaps one unlockable could be a hunter imp that can only be caught in the wild that has strong enough magic to teleport items from a higher level of wilderness than regular imp boxes. Or some way to supercharge herb tars within the wild so that they do more damage or have special effects on targets. Or various agility shortcuts that would help me escape death.Though honestly, the more I think about it, the more I feel like this kind of idea should have just been part of the wilderness rejuvenation project, rather than part of BH.


It needs to be beyond a certain level wilderness so there is actually some risk involved. Otherwise, people will sit in level 1 wilderness and skill. They need to actually risk SOMETHING to be receiving the chance at more stuff, or it will unnecessarily flood the game with whatever items are in the shop. In my opinion, it needs to be beyond level 20/30 wilderness, or a specific area (that wilderness resource area comes to mind). That will mean the skillers are at least risking their time, by dying, instead of being pretty much 'safe' in low level wilderness. I feel anything below level 20 wilderness should give 0 chance at the emblems.

24-Aug-2014 17:58:58

lizardlad2
Jan Member 2024

lizardlad2

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
To do with minimum risk, and based on the video I saw from Sparc Mac...

Should be a time you have to wait for a target like in bh worlds with the little circle (for example 15 or 30 minutes, not get them straight away). This will reduce chance of bounty hunter rewards being farmed, and keeping the activity enjoyable.

The risk to get a target should be more than normal, I'd like to say 100K minimum (high alchemy equivalent risk). To prevent one itemers and such collecting bounty hunter targets, and evading them/a form of ragging. Also should be taken into account that some people's risk will change depending whether or not protect item is on, so important that they only gain time whilst they are risking that 100K. If they go to the bank/leave wilderness there should be a 2 minute timer before they lose their target.

The risk is important because it means that everybody pking in the bh world (even if not fighting their target) will be risking enough to make pk'ing profitable again, which is why it is so inactive right now.

24-Aug-2014 18:10:12

JOHNSONMAXIN

JOHNSONMAXIN

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
I would love to see Rigour and Augury!! its not really overpowered coz it makes PVM and PVP so much easier by having in one click a Range/Mage AND Defence boost

And also: It doesnt have a valuable wealth but is awesome to obtain as reward!

24-Aug-2014 18:11:18 - Last edited on 24-Aug-2014 18:13:46 by JOHNSONMAXIN

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
^Darkbow needs a damage cap before we get rigour.

Many have been suggesting upgrade components similar to kraken tentacle. I agree with these suggestions as they have many benefits.

As such, I have a few more suggestions of my own:

Forinthy Shard
A shard collected from ruins deep within the wilderness, tainted by destructive magicks . Upgrade component for mage items.

Ancient Staff
becomes
Ancient Scepter
. Stats remain the same, but it gains either a special attack OR a passive. This effect/special inflicts a random ancient element upon the opponent-with smoke and shadow being more common.

Master Wand
becomes
Archmage's Wand
. Gains a 5% mage damage bonus and a 35% chance to save runes. (Has to be a high % to be worthwhile as this upgrade makes the wand become consumed)

Staff of the Dead
becomes
Staff of Graves
. Loses its special attack and mage damage is reduced to 10%, but gains a passive which periodically damages any enemy the mage is engaged in combat with. (Perhaps every 2-4 spell casts or so)

Splitbark
becomes
Enchanted Splitbark
. Increases mage attack. Mystic would still have a higher bonus.

Jagged Object
A mysterious, jagged object collected from unknown sources. Upgrade component for range items.

Rune Javelins
become
Barbed Runite Javalins
. These would automatically be lost upon use. Increases accuracy and range strength and has a chance of dealing additional damage with each hit.

Rune Throwing axes
become
Brutal rune throwing axes
Greatly increases range strength and has a chance of dealing additional damage with each hit.

Seercull
becomes
Magebane
. Increases attack range has a chance of hitting twice.

Spined
becomes
Barbed
. Increases chance of bolt activations.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

24-Aug-2014 18:45:44 - Last edited on 24-Aug-2014 19:43:06 by Ferocire

Bible Tower
Sep Member 2023

Bible Tower

Posts: 157 Iron Posts by user Forum Profile RuneMetrics Profile
Virtus Zaros said :
I can already see plenty of problems with this new system and ways to exploit/abuse it. I am not a player who would do this as i like pking and is really the only reason i play the game, but if at just a 15 minute glance i already see ways to manipulate the system you can bet that others also see this. You say that naturally the exploiting will come out but this would only be after people massively abuse the system and i'm assuming you wouldn't catch half the people who ended up doing this. I like how you are trying to engage more people in pvp. I personally do not feel this is the way to go about this. I hope you get the feedback you are looking for.

I like it how you claim to see exploits by just glancing at the post. So clearly you didn't read the blog you just glanced at it. Also the entire time you are crying about exploiting the system you not once mention how to exploit it.

24-Aug-2014 19:38:02

i own u 4ev

i own u 4ev

Posts: 5,146 Rune Posts by user Forum Profile RuneMetrics Profile
Bible Tower said :
Virtus Zaros said :
I can already see plenty of problems with this new system and ways to exploit/abuse it. I am not a player who would do this as i like pking and is really the only reason i play the game, but if at just a 15 minute glance i already see ways to manipulate the system you can bet that others also see this. You say that naturally the exploiting will come out but this would only be after people massively abuse the system and i'm assuming you wouldn't catch half the people who ended up doing this. I like how you are trying to engage more people in pvp. I personally do not feel this is the way to go about this. I hope you get the feedback you are looking for.

I like it how you claim to see exploits by just glancing at the post. So clearly you didn't read the blog you just glanced at it. Also the entire time you are crying about exploiting the system you not once mention how to exploit it.


Theoretically, with a large enough group of friends, you could just repeatedly die to each other and return items, so the bh loot would be extra money. However, that is something that is exploitable regardless of how they introduce such a system. This is the closest to non-exploitable they are going to get.

24-Aug-2014 19:51:12

Wuxd

Wuxd

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
I would like to see that if anyone killed a target and got an emblem/points, the items not picked up from the targets or anyone killed in the bounty hunter world be placed in the store and able to be purchased with the PvP points. No new items would be introduced into the game and it would be a benefit of killing your target. Making PvP possible profitable. ;) Just an idea some would like.

24-Aug-2014 19:57:31

Wilson

Wilson

Posts: 14,939 Opal Posts by user Forum Profile RuneMetrics Profile
I like the idea of skilling in bh wild giving emblems as long as they're also risking like the bounty hunters. It could make wildy course a profitable way to train agility and making it a nice pk spot.
@WilsonMagna

OSRS Maxed - Sara Solo Record Holder

24-Aug-2014 21:25:59 - Last edited on 24-Aug-2014 21:36:25 by Wilson

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