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Bounty Hunter Rewards Dev Blog

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Mod Reach

Mod Reach

Jagex Moderator Forum Profile Posts by user


Bounty Hunter Rewards

From conception, there has been significant interest in considering additional rewards for successfully locating and killing your bounty target. This idea has been met with mixed concerns over game integrity, risk equalling reward and the mass introduction of in-game gold. However, it is clear from the communication on the forums, Twitter and fansites that there is a significant reduction in the number of players engaging in dangerous PvP scenarios as the rewards aren’t proportionate to the risk.


With the Target System taken from the original Bounty Hunter minigame successfully passing the poll, we’ve continued to receive both criticism and feedback about the lack of rewards which neutralises the incentive to use the system.

After days of collaborating ideas from social media, the forums and PvP’ers, we’ve come up with a fresh solution and a fresh new design for PvP.

Incentives & Rewards

What did we do before & what we’re going to avoid!

Traditionally, killing an assigned target rewarded you the appropriate drops from your target with the potential for a random statuette based on your time spent in the wilderness against your carried risk. This system, formally known as the EP (Earning potential) system introduced one of the most controversial crazes in PvP history; 76k’ing . To avoid reintroducing a system that has the potential to be farmed and carries the penalty of undermining various aspects of the wider game, we’ve considered alternative rewards that will not unjustly reward those not engaging in serious PvP.



Proposed solution

Emblems

Emblems are small icons that are sometimes dropped by your target when you successfully score a kill. They are tradeable and can be exchanged at a new PvP store for points. They have a set point value and cannot be exchanged anywhere else.

PvP store

The PvP store is located in Edgeville and will only accept emblems as a currency. The shop should ideally provide handy shortcuts and resources that are applicable only within the realms of the Wilderness and provide benefits centered around the Wilderness Rejuvenation content and wider Wilderness both on the Bounty Hunter and non-Bounty Hunter worlds.

While the content may be centered around the wilderness this does not mean to say that it is only for PKers, items to benefit skillers and PvMers when they take to the wilderness are something we would like to see in the shop.

What we really need you to do is to tell us what you want to see in this shop. So please do post any ideas of what you want to see as well as what you would not like to see on this thread.

Kill Streaks

Kill streaks serve as a means to remain in the Wilderness, scoring kills and being rewarded for your endurance and skill. For players who’ve successfully killed their targets and earned their first emblems, each succeeding target kill will upgrade their emblem into a larger, more valuable emblem. The more targets you kill in succession, the more your emblem will upgrade. Emblems that have been traded between players can be taken back into the Wilderness and upgraded with each successive target kill. Upgraded emblems will be worth more points at the PvP store.

We shall display your ‘Kill Streak’ in a HUD that will record both your current and record streak. Leaving the wilderness will reset your current streak and on return, you shall begin at 0 again.

Dying whilst in possession of an upgraded emblem will reward the successor with your emblem! It’s time to balance ability against greed as any emblems you have in your inventory will always be dropped on death!

Multi Kills & Accolades

Since we understand that claiming dominion over your target and the adjacent PJ’ers is important, as well as collecting meta-game rewards we felt it might be appropriate to introduce an accolade system to inspire you and others to enter and further engage with content present in the Wilderness. Accolades are small meta-awards unlocked as an acknowledgement of achieving a certain task. These can include:-

  • ‘Double Kills’ – Killing two players in succession within 10 seconds of each other.

  • ‘Triple Kills’ (and more) - Killing three players in succession within 10 seconds of each other.

  • 'Mine... all mine...’ – Mine runite ore.

  • ‘It’d be rune not too...’ – Kill a player mining runite ore.

And numerous other hidden achievements. These will not be limited to PvP scenarios and will be present in multiple skilling areas of the Wilderness.


These will be present on an interface displaying your Wilderness information. Accolades you have collected will appear in a list, and those you haven’t will be present on the interface marked as ‘Not-yet-unlocked’ until you discover and achieve the accolade.

One of the most major concerns to note is farming and abusing these mechanics to benefit players who do not wish to take part in the wider PvP content. To combat this, we’re ensuring that:-

  • You CANNOT be assigned the same target soon after being assigned them.
  • Emblems obtained through PvP are both dropped and upgraded by killing ONLY your target.
  • Assigned targets shall be more BALANCED to your risk and combat level.
  • You can only be assigned a target if you’re risking ABOVE a certain amount.
  • Killing players who aren’t your target DOES NOT reward you beyond normal PvP conditions.

On top of the above, as the Bounty Hunter feature is only accessible on one world, the condensed number of players taking part and inability to control who you receive as a target will make it fruitless to spend time attempting to farm the system.



In order to fully open up this system to players who aren’t keen to engage in PvP, emblems shall be a rare drop from the three main Wilderness bosses; Callisto, Venenatis and Vet’ion. Any successful target kills whilst in possession of emblems obtained through these bosses will not be upgraded even if traded.

Mods Alfred, Ash, John C, Mat K, Reach, Ronan & Weath
The Old School Team

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@JagexReach

22-Aug-2014 13:52:21 - Last edited on 22-Aug-2014 14:26:03 by Mod Reach

P0nyRainb0w

P0nyRainb0w

Posts: 756 Gold Posts by user Forum Profile RuneMetrics Profile
I like the idea of the emblems and how they can be upgraded if you endure your self in the wilderness against your targets.

The reward shop should have valuable items.

E.G Dragon claws the way they were 50 % spec, but requires a tremendous amount of emblem points( or how ever that system works)

All of the pvp armors and weapons should also be placed into this shop (no nerfes)

Remember, with out proper incentive for people to enjoy said content, there will be no purpose to participate.

I also suggest adding a pj timer to this world like in pvp worlds.


Qfc to bh reward system: 322-323-946-65444712

22-Aug-2014 13:55:47 - Last edited on 22-Aug-2014 16:26:05 by P0nyRainb0w

C o d y
Jun Member 2022

C o d y

Posts: 938 Gold Posts by user Forum Profile RuneMetrics Profile
As long as you put dragon claws with no nerfs in the game along with pvp armors and weapons as incentive, I will be in the wilderness 24/7.

Good job guys. Just add a pj timer like p0ny said to prevent players from rushing fights.

For those who get rushed, well... its the wilderness for a reason, be prepared when going into it.

I really like how endurance plays a good role in getting additional emblem points.

Its sort of like the cranked idea I came up with but your stats would remain boosted and you would get extra special attack the longer you stayed alive.

Ps. any weapons/armors you introduce should be available everywhere in runescape, not just the wilderness.

Keep up the good work boyz.
"Who are you really? deep... deep down... far far in... Once you figure that out you will laugh your self Silly!" - Alan Watts.

22-Aug-2014 13:56:25 - Last edited on 22-Aug-2014 14:08:23 by C o d y

Sir Glorious
Aug Member 2023

Sir Glorious

Posts: 466 Silver Posts by user Forum Profile RuneMetrics Profile
how about an old EP system for targets only?im sure it would get alot of support and would work as a great item sink for items like dragon boots, dark bow etc... which are worthless

22-Aug-2014 14:02:27 - Last edited on 22-Aug-2014 14:02:54 by Sir Glorious

Caleb
Jul Member 2023

Caleb

Posts: 5,171 Rune Posts by user Forum Profile RuneMetrics Profile
Cool

After the release of bh worlds, will you consider polling the removable of pvp worlds and adding more rewards to target kills if bh worlds are not as active as you would want them to be.

Also are bh targets in every world or only bh only world?

22-Aug-2014 14:03:32 - Last edited on 22-Aug-2014 14:08:11 by Caleb

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