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Bounty Hunter Rewards Dev Blog

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Speedster

Speedster

Posts: 303 Silver Posts by user Forum Profile RuneMetrics Profile
I think rewards from the shop should be usable in both pvp and outside of the world. I personally dont like the idea of having dragon claws or pvp armors available in the game.

We could finally have barrows boots or an enchantment to bandos/dragon/rune boots (all of which would be temporary rewards- say 15 hours of combat, and cost quite alot of tokens). There could be a strength bonus enchantment for bandos boots, or offensive bonuses for dragon/rune, or both. This could easily be applied to any pair of boots, its simply an idea.

A possible reward for pvmers would be a teleport that works up to 35 or 40 wilderness, giving slightly more safety in use.

Resource areas have proven to not be very useful in creating pvp, dont add anymore of these.

Please make sure to avoid power creep this time around JaGex, aswell as creating dead content. If you re-add pvp armor and weapons scale them accordingly to like lvl 72, and make them very time consuming to get.

22-Aug-2014 16:32:22

Nxch

Nxch

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Virtus Zaros said :
Nxch said :
If you bring back Dragon Claws at 50% Rangers will quit
If you bring back any old PVP armour, PvM Drops will fall
If you introduce cash rewards, economy will suffer

***IDEA FOR PvP SHOP***
Range can hit 50+
Melee can combo 50+
Magic cannot... Introduce maybe a new spellbook? Maybe New Spells? Maybe new Magic Spec weapon to rival Dragon Bolts, Dragon Claws and so on... Make Magic an individual PK method not just an option to hybrid with... I have never in my life seen one Void Mager in the Wildy... I'm not saying bring the triangle back but give people a new type of pure to go for... Or at least to hybrid with.

***DRAGON CLAWS***
Dragon Claws should be a 75% spec weapon - From a Range Tanks prospective...

***PvP Shop Idea***
Introduce PvP Rings/ Necklaces that increase bonus with risk

@ModReach please message back with suggestions or review :)


I don't agree with this mage is used typically for hybridding and cast time is pretty accurate and fast. rings/necks wouldn't be a bad idea in my opinion as long as they are untradeable and degrade. D claws 75% is ideal also in my opinion but once again should degrade be non tradeable and cost alot of points if ever added to the game. Once again if Pvp armor if untradeable and it degrades other armor will not going to drop because of this.


I agree D Claws should be untraceable AND degradable.
Agree 100% with what your saying but a Magic Pure would be nice for more variety. Thanks for taking time to read though ^^

22-Aug-2014 16:32:42

Im Nate

Im Nate

Posts: 1,638 Mithril Posts by user Forum Profile RuneMetrics Profile
Things I would personally like to see in this.

1. There should be a pj timer the same as in pvp worlds, especially if pvp worlds are removed since you said that is something you guys are looking into. That is the main reason I use those over wild.

2. Keep the emblems tradable. Honestly this is one of the best aspects of this proposal. Because people will most likely be bringing these along to increase their loot which means they will have more risk and therefore more reward if someone kills them. If they bring that extra risk but it doesn't have any pay off for other pkers it's not as good as it could be.

Not only that but if you're a 1 att 1 def pure or something and you can't use any the rewards from the shop and raw materials aren't added, it makes the emblems pointless for you. If they were tradable at least you could sell them.

3. Targets shouldn't need to be near the same risk as you, just have the minimum risk.

4. The way risk is calculated isn't great atm. If I remember correctly from the livestream it was based on what you're wearing(bad), doesn't take into account items you protect(bad) and goes off alchemy value(bad).
a. If you are a pure and can't wear good armor, how exactly do you get your risk up if it only counts the equipment you are wearing? A lot of pures need to bring cash for risk, with this system they couldn't do that. So the solution is to include all items you have with you.
b. The risk should remove your 4 protected items if you have lvl 25+ prayer + are unskulled or 1 item if you have lvl 25+ prayer and are skulled. Minus 1 in both cases with <25 prayer. I think this one is just common sense, why would you count something you're not risking as risk.
c. Alchemy value wouldn't be the ideal price to use. On one livestream one of you mentioned that for lootshare the jmods could put in the street price and update it whenever there's any large change, perhaps that could be used for this as well for any high value items.
Maxed Sept 24th, 2015 - 134th to max

22-Aug-2014 16:33:56

Born 2 Merk

Born 2 Merk

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Voting yes to this. As far as the PVP Store would go, maybe it could have something similar to the looting bag where someone thats PvM'ing could potentially store more items with them. Maybe a resource bag? Then again that would devalue the looting bag and probably cause other problems. Another potential idea I could maybe see is the ability to save an extra item when doing high level boss fights, instead of the usual protect 1 item or the ability to pick the item that you would keep on death. (PvM use only).

22-Aug-2014 16:33:59

TBAC
Nov Member 2014

TBAC

Posts: 61 Iron Posts by user Forum Profile RuneMetrics Profile
Looks good to me! All of my major concerns are addressed!

Suggestions/Requests:
The rewards should be useable in PVP world hostile zones as well.
What happened to the cosmetic rewards? They can stick around too!

22-Aug-2014 16:34:06

Whitah
Dec Member 2023

Whitah

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
Brawling gloves sound like a really neat thing to have available in the shop. Not many skillers are encouraged to skill in the resource area at the moment, but adding brawling gloves would encourage them to skill in the wilderness.

22-Aug-2014 16:36:24

Accel_Vent

Accel_Vent

Posts: 1,463 Mithril Posts by user Forum Profile RuneMetrics Profile
You guys are finally listening to what the players want, and for that you have my gratitude and my respect. As far as the store goes, I would love the armor and weapons in this store. You can also add certain types of rewards that can only be used in the wilderness such as, Boost mode increases Damage by 10% percent. Something like that.

22-Aug-2014 16:37:29 - Last edited on 22-Aug-2014 16:45:03 by Accel_Vent

Weak Doggy
Sep Member 2022

Weak Doggy

Posts: 1,091 Mithril Posts by user Forum Profile RuneMetrics Profile
I would suggest having two sections (maybe even 3/4) to the PvP shop.

Wildy accessible tradeable: Items that are both tradeable and can be taken into the wilderness.

Example - Something like Adrenaline powder? Something that you add to other potions, such as super attacks and strengths etc so that when you sip the potion, it gives you your super atk/str boost but also 30% run energy. You might think that seems pretty pointless but for those trying to hunt down multiple targets in a row may just need that extra bit of run energy to maneuver all over the wilderness.


Wildy accessible untradeable: Items that are able to be taken into the wilderness but are nontradeable.

Example - Something like a bone crusher? So people who are into PvMing vs bosses that drop decent bones like the DKs or for those who like to slay and would like the bonus prayer xp, have an incentive to take to the wilderness as they wouldn't be able to just buy it.


Non-wildy accessible tradeable: Items that can be traded but are not able to be used in the wilderness.

Example - Statius Warhammer, this would be a great way for PvPers to make money from PvMers as the PvPers won't be needing this item as it is not usable in the wilderness but PvMers will be gagging for it to be used in the elite corp teams. Also an incentive for PvMers to try their hand at PvP.


Non-wildy accessible untradeable: Items that are untradeable and cannot be used inside the wilderness.

Example - Note-ifier, this could be used to note 100 items before it crumbles away and a new one is needed. This would be a must have for a lot of people who would like to receive DK bones in note form & other various items such as rune items at GWD without needing to alch them etc. Again, this would draw PvMers to try out PvP and if they find some enjoyment from it there will be the incentive to return when the item crumbles. (potential use at sara gwd for pvm)

These are just rough 2 minute ideas.

22-Aug-2014 16:39:15 - Last edited on 22-Aug-2014 16:44:14 by Weak Doggy

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