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Bounty Hunter Rewards Dev Blog

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i own u 4ev

i own u 4ev

Posts: 5,146 Rune Posts by user Forum Profile RuneMetrics Profile
One point I'd like to make is that I feel these emblems should NOT be tradeable. Recieving them upon death should still be possible, but you receive a version downgraded one level (or not all if it is the lowest tier).

Having them tradable will cause the higher tier items to flood the market, and people will merc* this new currency/turn buying things into a money making source. Keep them untradable unless killed in the wilderness, and at a reduction of some sort (owngrading it once seems fair enough to me). You also cannot receive more than one of these when you kill someone if they happen to be carrying multiples. That will ensure that whatever rewards you do in fact add, will always have some value.

22-Aug-2014 16:40:36

Gre Fonky
Mar Member 2024

Gre Fonky

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
I would love too see the PvP Armour's and Weapons in the game, maybe add them to the shop or as an extremely rare drop from a target kill.

Edit: And make the emblems non trade-able so its not easily abused to get high lvl items to flood the market (if their are any high lvl items in the shop)

22-Aug-2014 16:41:19 - Last edited on 22-Aug-2014 16:42:50 by Gre Fonky

RSonMiniclip
Mar Member 2024

RSonMiniclip

Posts: 391 Silver Posts by user Forum Profile RuneMetrics Profile
iAscencion said :
Will you guys ever consider Bounty Hunter craters?...Best BH there ever existed, and that is not an opinion. You get what you kill, you don't kill your target? 3 minute penalty no raggers in sight for the most part, and no teleporting out of a fight.

What else does the community want? I don't get it. I've been pking on 5+ accounts since 2004 and Bounty Hunter craters has been the best pking experience I have had to this date. I'm sure a lot of people can agree.


i loved the craters but if they add them now they will make it worse.. pvp worlds killed wildy pking.. all 3 together would just ruin it all.. we need one of them

22-Aug-2014 16:42:53

Nxch

Nxch

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
*** PVP SHOP IDEA ***

An good idea would be to force drop untradables such as void/ torso/ defender and if dropped force a point penalty to reclaim the items in the PvP Shop so that keeps Points at a stable increase and decrease for higher levels such as Zerkers/ Range Tanks/ Mains. OBVIOUSLY tradable items would still drop

@JagexReach :P

22-Aug-2014 16:44:50

ila161
Sep Member 2013

ila161

Posts: 360 Silver Posts by user Forum Profile RuneMetrics Profile
what was wrong with ep, dp, 76ks etc.? yes you could make as much as 20m killing someone for 76k, but why only look at one side of a case? what about when you killed a player for a whip or barrows items lets even say bandos and you received not one single of their item? that system was great and yes it was profitable which made it very active**** worlds with ep was the best period on this game for me and that is coming from someone who have played this game for almost 10 years.

22-Aug-2014 16:44:59

Nxch

Nxch

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
RSonMiniclip said :
iAscencion said :
Will you guys ever consider Bounty Hunter craters?...Best BH there ever existed, and that is not an opinion. You get what you kill, you don't kill your target? 3 minute penalty no raggers in sight for the most part, and no teleporting out of a fight.

What else does the community want? I don't get it. I've been pking on 5+ accounts since 2004 and Bounty Hunter craters has been the best pking experience I have had to this date. I'm sure a lot of people can agree.


i loved the craters but if they add them now they will make it worse.. pvp worlds killed wildy pking.. all 3 together would just ruin it all.. we need one of them


1 BH (((CRATER))) WORLD
1 BH SYSTEM WORLD
1 PVP WORLD
WILDERNESS ON EVERY WORLD

...

Problem avoided, everybody is happy.

22-Aug-2014 16:46:49 - Last edited on 22-Aug-2014 16:47:52 by Nxch

Kilot
Jan Member 2007

Kilot

Posts: 18,854 Opal Posts by user Forum Profile RuneMetrics Profile
^ it was good because it kept Pvm so profitable because items kept leaving the game keeping demand incredibly high. *´¨)¸.*´ Kilot ~ Failed RuneScape player.
Zeros will be done, worship the empty lord

22-Aug-2014 16:47:40

TPYMFB

TPYMFB

Posts: 5,589 Rune Posts by user Forum Profile RuneMetrics Profile
Will post more ideas later if I can think of any, the one I have now isn't even entirely original.

Cast sphere: This would basically be a lil' ball of energy that you could attach to a staff. Once you attach it to the staff, you could insert runes for 3,000 casts of a spell(the exact number of casts could be changed, along with a better name). Players may not restock the sphere with additional runes after the initial stocking. Once all of the casts have been used, the sphere runs out of energy and resorts to eating the staff out of desperation in order to not whither to nothingness.

I believe the sphere destroying the staff is a good idea because it would prevent the typical player from pairing it with the already very powerful staff of the dead, while also creating an item sink for the ancient staff, and a gold sink if people chose to use it on god staves. It solves a major magic user issue of committing a large amount of inventory spaces to runes, but it does this at a cost to the player.

22-Aug-2014 16:48:01

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