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OSRS Death Mechanics

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Castelum

Castelum

Posts: 1,041 Mithril Posts by user Forum Profile RuneMetrics Profile
I know that the devs addressed the drop for everyone as it was originally would be a target for abuse, but i honestly believe this was the best death mechanic. Here's why:

1) Actual players hunted botters. This original death mechanic created a past time in the game, and even though it may not have been what the developers intended or wanted, it was fun to watch or try yourself. People could lure bots for millions with a little creative problem solving. Not only was that fun, it cleaned up the game.

2) It added an element of danger which forced you to pay attention or potentially pay the consequences. People would lure and it was ill advised to AFK at some top tier bosses. At daggonath kings I remember the first time a team rushed in to try to lure DKs to me and loot my corpse. Even though it was annoying, it made me pay attention to what I was doing and I actually felt like there was an element of danger in the game. It made bosses more dynamic because it wasn't just them who was potentially dangerous, making runs less predictable. It was not just do this, that, repeat 100x, same as before. You had to evolve. I was also on the other side of this before and tried luring myself after losing my bank pking. I failed miserably but it was still fun to try.

3) This game is a grind and it made spectating rewarding during that grind. In this game when you train something repetitive like magic, you don't have too much to do except repeat something for hours which can accumulate into days spent not doing much else. When old death mechanics were implemented, you could go to places like Barrows and alch for hours. It was exciting to watch people because occasionally someone would mess up and you could loot their corpse. It made doing something which took days to reach a goal more manageable. I made friends with people doing this with me. Now people just seem to bot. I wonder if spectating became more rewarding if there would be less incentive for some to begin botting.

ty.

29-Feb-2020 15:00:41

Castelum

Castelum

Posts: 1,041 Mithril Posts by user Forum Profile RuneMetrics Profile
Also I voted for other in this poll because I want the original death mechanic just modified. I want loot to drop for everyone after so much time (2-5 min?) with the option to retrieve untradables at a cost (instead of for free via corpse looting or lose forever per the original). Losing firecapes or torsos forever due to someone camping your body or lost connection is not fun, but it would be acceptable to me if that was how it was again. That being said I also didn't mind having to grind away to replace lost rune defenders. Things that took much longer to replace are what should be buyable, IF anything. Offering things like mage capes lead to dead areas in the game. If you make defenders buyable, people have no incentive to go to the warriors guild. If you make something really easy to get like mage capes buyable, then you are preventing people from running in the wilderness to retreive it again, which is actually content for someone else trying to kill them that you are now removing from the game.

29-Feb-2020 15:04:28 - Last edited on 29-Feb-2020 15:40:34 by Castelum

T0tal M3rch

T0tal M3rch

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
All of the mentioned options seem to be copies of something that this game already has just copy pasted, although viable options but I feel like it lacks something.

It's true that it feels like there's no penalty when you die. Zulrah, Vorkath, Hydra etc. For those players who can kill mentioned bosses, 100k is nothing and the money sink that it provides is useless since those bosses provide much greater HA money income overall for the game.

I'd love to see some mixture of the old short death timer and also the possibility of other players to loot their drop if not redeemed. Example: Death coffer would be implemented to all deaths and fee has to be paid to receive your loot back, how much that would be up to players (poll) or mods IMO. -> Death timer 5 min and the player who died would be able to get their loot safely just for them for the first 3 min and if the player who died haven't redeemed their loot in 3 min then anybody could redeem their loot for fixed price (from death coffer or cash on their inventory) 500k, 750k, 1mil, poll or mod decision. The value of the drop wouldn't matter. It would be money sink and there would be a risk and reward involved to whom decides to redeem other players grave. If no one redeems the grave in 5 min, items would be deleted. Zulrah, Vorkath, Hydra etc. stay as those are now.

Also idea of death coffer money could not be withdrawn, 5/5!

Just tested out that it takes roughly 2 min to get GWD bosses if you die. In that case I would prefer an item drop outside the boss room door, if any other safe option is implemented, then inside (+10 min death timer).

Thank you so much in advance if you even consider this comment some way to been brought up to the game.

Every update doesn't need to please the player base if it keeps the game playable and balanced!

29-Feb-2020 17:58:06

T0tal M3rch

T0tal M3rch

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
To continue my last post, unstable servers, that is something that has to take to account. How is that done? I have no idea, if there's a way to confirm a death/log out due server disconnect then it should be some kind of an answer, but I don't know if that is possible to do with the coding. Well that's something devs know better.

29-Feb-2020 18:01:49

Lego Miester
Nov Member 2023

Lego Miester

Posts: 35,342 Sapphire Posts by user Forum Profile RuneMetrics Profile
More than anything, make sure the in game "view items kept on death" screen is ACCURATE!! That was my biggest beef with the death system for years. "ok, it says I'll keep all these items * dies * where the f did they go?!"

It was usually quest or other untradable items, often with expensive or tedious methods to re-obtain them, that would just get deleted forever, I know diary items were one (though osrs has those very easy to re-obtain by comparison)

If the item is deleted on death, or breaks on death, or does anything on death, make sure that interface tells me! I don't want a bloody gamble every time I die to "what will be destroyed this time that I have to remember I even had with me and spend 1-2 hours running around the world re-obtaining"?

It's why my RS3 char has a Ring of Death, even though the issue is 99% fixed in RS3, there's still the 1% that I just can't friggin' stand.
Headcanon Haven, where everything is made up and the points don't matter.
OSRS Lore: Xeric
Slepe Tight - Slepe Lore

29-Feb-2020 19:54:17 - Last edited on 29-Feb-2020 19:54:36 by Lego Miester

Kfc Mac

Kfc Mac

Posts: 1,280 Mithril Posts by user Forum Profile RuneMetrics Profile
Few things i want to mention:
1) RS3 totally failed so Jagex had to bring back OSRS.
2) Most ppl went to OSRS since it have normal pools to vote
3) Where the fuck in voting is option: "No changes"?

If we see so much hate for this idea, maybe think of some other gold sink? Since obviously Jagex profits might drop by a lot. We have like 2 caps one hate it one love it. It seems like its 50/50, while changing nothing means keeping them all, and changing something half ppl don’t like means - some part of population, which could be assumed to be ~25%.

So my suggestion to Jagex: don’t make same mistakes again, when you make something on your own decision with "choice" option.
Clan Europe

29-Feb-2020 20:58:40

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
Kfc Mac said :
Few things i want to mention:
1) RS3 totally failed so Jagex had to bring back OSRS.
2) Most ppl went to OSRS since it have normal pools to vote
3) Where the fuck in voting is option: "No changes"?

If we see so much hate for this idea, maybe think of some other gold sink? Since obviously Jagex profits might drop by a lot. We have like 2 caps one hate it one love it. It seems like its 50/50, while changing nothing means keeping them all, and changing something half ppl don’t like means - some part of population, which could be assumed to be ~25%.

So my suggestion to Jagex: don’t make same mistakes again, when you make something on your own decision with "choice" option.



By your logic then I believe you should be voting for the 2 minute timer, which is Option 1.

That was what we had when OSRS began.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

01-Mar-2020 03:00:41

Kfc Mac

Kfc Mac

Posts: 1,280 Mithril Posts by user Forum Profile RuneMetrics Profile
Reminiscon said :
Kfc Mac said :
Few things i want to mention:
1) RS3 totally failed so Jagex had to bring back OSRS.
2) Most ppl went to OSRS since it have normal pools to vote
3) Where the fuck in voting is option: "No changes"?

If we see so much hate for this idea, maybe think of some other gold sink? Since obviously Jagex profits might drop by a lot. We have like 2 caps one hate it one love it. It seems like its 50/50, while changing nothing means keeping them all, and changing something half ppl don’t like means - some part of population, which could be assumed to be ~25%.

So my suggestion to Jagex: don’t make same mistakes again, when you make something on your own decision with "choice" option.



By your logic then I believe you should be voting for the 2 minute timer, which is Option 1.

That was what we had when OSRS began.


Dude either you pretend to be not able to read or you actually are. Please read what i posted again and rethink.
Because i clearly said there is no point in changing anything what is not broken. Plus look at current situation. Like there is two camps: 1 camp want to change something, and other does not. Since the camp which want to change something was playing for last periods, probably they still play even nothing will change. While other camp will just drop game if gets cleared bank for example due to instable servers + option 1.
So what I am saying: what ppl loves most about OSRS? They have pools to vote. They feel they can impact game development and so on. However current decision to have new death mechs is not arguable + anyone who understand economy knows it will impact game by a lot at some scenarios (and trust me I have doctors degree in economy, i am working in this field for quite long, I know what I am saying). So I am seriously hoping Jagex CFO/Economist will review what is suggested, since this might impact game and Jagex profits by large scale.
Clan Europe

01-Mar-2020 10:14:36

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
Yeah I can read, at least what is legible in your comments.

There is a point because these death mechanics we have now are a complete joke. They were also changed to the ridiculous 60 minute timer we have now, WITHOUT a poll. We STARTED with the 2 minute timer.

This game is supposedly advertised as an "old school, challenging" game but I don't see anything challenging about it at all. When it has even easier death mechanics than the "modern" RS3, it's an absolute joke.

Game Integrity updates are not even subject to a poll. These death mechanics are an integrity issue and should be fixed without a poll, so be grateful you even get that.

Polling everything is stupid. Do you know what happened when they tried to poll the removal of SIX HOUR AFKing from Nightmare Zone? It failed with only around 50% support. Do you understand what that means? If Botting somehow became legalized, getting rid of it via the polling system would be impossible.

It's clear that ANY update that makes the game "harder" is doomed to fail due to the selfishness of individual players who do not realize that they are rendering all of their own achievements meaningless by making the game so damn easy, while bringing down everybody else with them. It's toxic and part of the reason people stopped taking modern RuneScape seriously.

Mark my words as someone who played since 2005, OSRS has peaked and will only decline from this point forward unless serious measures are taken to combat the longstanding integrity issues, and they must be taken NOW.

2 minute timer or bust.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

01-Mar-2020 15:03:27 - Last edited on 01-Mar-2020 15:17:29 by Reminiscon

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