All of the mentioned options seem to be copies of something that this game already has just copy pasted, although viable options but I feel like it lacks something.
It's true that it feels like there's no penalty when you die. Zulrah, Vorkath, Hydra etc. For those players who can kill mentioned bosses, 100k is nothing and the money sink that it provides is useless since those bosses provide much greater HA money income overall for the game.
I'd love to see some mixture of the old short death timer and also the possibility of other players to loot their drop if not redeemed. Example: Death coffer would be implemented to all deaths and fee has to be paid to receive your loot back, how much that would be up to players (poll) or mods IMO. -> Death timer 5 min and the player who died would be able to get their loot safely just for them for the first 3 min and if the player who died haven't redeemed their loot in 3 min then anybody could redeem their loot for fixed price (from death coffer or cash on their inventory) 500k, 750k, 1mil, poll or mod decision. The value of the drop wouldn't matter. It would be money sink and there would be a risk and reward involved to whom decides to redeem other players grave. If no one redeems the grave in 5 min, items would be deleted. Zulrah, Vorkath, Hydra etc. stay as those are now.
Also idea of death coffer money could not be withdrawn, 5/5!
Just tested out that it takes roughly 2 min to get GWD bosses if you die. In that case I would prefer an item drop outside the boss room door, if any other safe option is implemented, then inside (+10 min death timer).
Thank you so much in advance if you even consider this comment some way to been brought up to the game.
Every update doesn't need to please the player base if it keeps the game playable and balanced!
29-Feb-2020 17:58:06