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OSRS Death Mechanics

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Spartan L337
Feb Member 2024

Spartan L337

Posts: 2,219 Mithril Posts by user Forum Profile RuneMetrics Profile
Sei Asagiri said :
Some areas it would be impossible to retrieve in time--like GWD--if it was a 2 minute timer.


Yes, and? That's what made GWD dangerous. Why should any mid to high level bossing content be safe? Please walk me through your reasoning because I don't understand.

There should be a risk involved. Currently there is none. And the proposed fee in the OP is way too low. Most people have hundreds of millions of gp by this point, so paying a max of 500k is less than pocket change. And that's the MAX risk? Please. Back in the day noobs would lose 500k dying at level 40.

14-Feb-2020 02:16:24 - Last edited on 14-Feb-2020 02:21:14 by Spartan L337

KQs
Apr Member 2023

KQs

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
I personally like the gravestone + death's office idea. It puts a sting on deaths without running the risk of DDoS attacks plaguing the game into the ground or the current risk of a player losing their bank from a bogus series of events. I have some suggestions, though.

1. Chest items (zulrah/vorkath/etc) should no longer delete contents if a player has an unsafe death before retrieving the chest contents (UIM unaffected of course). This would put those chests more in line with the death mechanics proposed elsewhere.

2. With all of the different changes to death mechanics, especially involving untradeable items, it would be nice if the protected items on death screen could be more clear about individual items on death. Perhaps clicking on a fire cape in that window would explain the broken/repair mechanic on death, etc. This would help both new players and veterans like myself with a bunch of old knowledge that conflicts with up-to-date mechanics.

3. I'd like to hope these new death mechanics wouldn't influence future content being designed around it. For example, I wouldn't want to see a boss room that is a 16 minute run from the nearest teleport as to guarantee the 5% GE fee from the death's office upon death.

4. Could we consider a money sink to extend the gravestone timer? I have adhd and can easily be distracted for 10+ minutes when I see shiny things. I'm thinking something along the lines of 1m per minute with a cap of 10 minute extension for your gravestones if you pay 10m.

5. Is it possible to just do a gravestone outside of instances instead of a pile? Instances would be utilized much more if it was safe to die in them. Going gravestone-death's office would be nice with instanced deaths instead of just putting a pile of loot on the ground outside to risk being lost.

14-Feb-2020 02:48:16

pknnoobs
Feb Member 2024

pknnoobs

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
just leave it, the 1 hour timer is all we need. We don't need to be punished by dying from not paying 100% attention to the game, last thing i want to be doing is losing hard earned bank when i don't have too because you want to change the death system... focus on more important matters of the game instead of tweaking something that doesn't need to be altered.

14-Feb-2020 04:25:32

Z O V K O

Z O V K O

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
First I definitely think this should be polled, and it should include the option for no changes. Yes, some people might be selfish but there can be serious consequences of making death mechanics more punishable. For one, attempting to create an item sink by making items being possibly lost will be ineffective or worse, backwards, as demand for good gear will decrease leading to an overabundance, pretty much the exact opposite of a sink.

For ironmen, let's be honest, we are at this point a significant portion of the active player base, and notably a majority of the streaming community I would say. And while I don't think there needs to be special catering to this population, it has to be considered. Item sinks can be devastating as some of us can spend dozens of hours which may be worth almost nothing to main accounts. Some might just forgo bringing those risked items which for one defeats the purpose and motivation for obtaining them, and kinda shafts everyone who didn't do a ton of PvMing before this update using max gear. There are also so many other considerations, for example be meta for corp actually uses a method for suiciding, and in general, especially until end game ironman vorkath GP is very hard to come by.

In general I can see this being a pretty big demotivator for PVMing as well just not not being effective. If the issue is a GP sink, introduce a GE tax or up the duel arena one, or introduce other methods/activities with use it up. If the problem is a lack of risk this is simply not true, there is HCIM, and several high stake activities such as PVPing/wilderness, as well as ToB vorkath, and its also completely fine for new activities/bosses to have a reclaim system. But please be open to the option of just leaving things as they are, and at the very least allow people to vote on it in the spirit of the game.

14-Feb-2020 06:53:15

Chaos Drui3

Chaos Drui3

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
I love how so many people are crying about death-mechanics that were never pulled and never should have been implemented into the game for longer than that awful month of DDOSSING. This Dev blog is the first step in the right direction Jagex has taken in a long time regarding PVM. There is not a logical argument you can make for PVM being a non-dangerous activity. If you suck at PVM, you should lose money. I like the Death hub idea better with the increased fee. Also, anyone crying that people won't use best in slot items are just salty because they probably die a lot. This update encourages the PVM community to actually play the game instead of AFKing a big bank. The PVP community has a million money sinks put on them and PVP doesn't even generate money into the game. This update should not even be pulled as it reversals a terrible update that was also never pulled. Funny how people freak out when Jagex implements updates without polling them but when the unpolled updates favor PVM, suddenly no one has anything to say. Get this update out ASAP and do not listen to the cry babies.

14-Feb-2020 07:11:02

Chaos Drui3

Chaos Drui3

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
I love how so many people are crying about death-mechanics that were never pulled and never should have been implemented into the game for longer than that awful month of DDOSSING. This Dev blog is the first step in the right direction Jagex has taken in a long time regarding PVM. There is not a logical argument you can make for PVM being a non-dangerous activity. If you suck at PVM, you should lose money. I like the Death hub idea better with the increased fee. Also, anyone crying that people won't use best in slot items are just salty because they probably die a lot. This update encourages the PVM community to actually play the game instead of AFKing a big bank. The PVP community has a million money sinks put on them and PVP doesn't even generate money into the game. This update should not even be pulled as it reversals a terrible update that was also never pulled. Funny how people freak out when Jagex implements updates without polling them but when the unpolled updates favor PVM, suddenly no one has anything to say. Get this update out ASAP and do not listen to the cry babies.

14-Feb-2020 07:11:06

Chaos Drui3

Chaos Drui3

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
I love how so many people are crying about death-mechanics that were never pulled and never should have been implemented into the game for longer than that awful month of DDOSSING. This Dev blog is the first step in the right direction Jagex has taken in a long time regarding PVM. There is not a logical argument you can make for PVM being a non-dangerous activity. If you suck at PVM, you should lose money. I like the Death hub idea better with the increased fee. Also, anyone crying that people won't use best in slot items are just salty because they probably die a lot. This update encourages the PVM community to actually play the game instead of AFKing a big bank. The PVP community has a million money sinks put on them and PVP doesn't even generate money into the game. This update should not even be pulled as it reversals a terrible update that was also never pulled. Funny how people freak out when Jagex implements updates without polling them but when the unpolled updates favor PVM, suddenly no one has anything to say. Get this update out ASAP and do not listen to the cry babies.

14-Feb-2020 07:11:07

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