These people are absolutely right, death and losing your items is one of the most important aspect of any games, and I'll detail here exactly how to do it. Your pay to get things back is a good idea, lets build on that.
1) All character start with a 2 minute timer... If you don't get back, you lose your items. (Otherwise, remove dying from the game entirely 'cause it completely doesn't do anything.)
2) Have an unlockable gravestone system (either based on quest points to mess bots, or based on CB) where you can pay for a gravestone. Suggested levels would be 20,40,60,80,100, or quest points would be twice the value. Maximum grave lvl would be 5.
3) Gravestones add additional minutes to preserving your items, lvl 1 grave = 2+1, lvl 2 = 2+2, to a maximum of 2+5 minutes. There is basically no where in runescape where you can't get in 7 minutes, so there is no possible argument to make this higher.
4) Gravestones storing your items isn't free, you pay % cost of THE ENTIRE AMOUNT OF ITEMS to get them back regardless of cost (Keep your broken item/quest system structure). The percent you pay is based on your gravestone level. Grave lvl 1 (+1 minute) means you ALWAYS pay 1% for items returned, grave lvl 5 (+5 minutes) means you ALWAYS pay 5% of the Ge price. This allows players to choose the risk and reward, do you play it safe at 5% per death for 7 minutes, or risk it all for free items back at 2 minutes. The timer pauses when you are interacting with the stone.
As many others have said, there is no point in death if you always get your items back. It removes all challenge from the game and makes owning high level items feel empty, as you could never lose them. I think it's pretty clear to retain players there needs to be a sense of ACTUAL accomplishment, as they can take pride in what they do. Having a guarenette chance of getting your items back undermines the point of combat. Do you get your items back in PVP? No? Then why PVM?
Moo
14-Feb-2020 01:14:34