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OSRS Death Mechanics

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Happy Daze
Dec Member 2021

Happy Daze

Posts: 140 Iron Posts by user Forum Profile RuneMetrics Profile
@oder

I like that, maybe be able to "upgrade" your grave stone to a certain limit. or as your levels scale your grave timer diminishes. because obviously as you increase your potential to get back to where you were, your timer should be lessened.

13-Feb-2020 23:16:59

Happy Daze
Dec Member 2021

Happy Daze

Posts: 140 Iron Posts by user Forum Profile RuneMetrics Profile
@Sythersword

Thats viable as well. or make it a 5min timer and allow a player/friend to bless your grave to give you 30 min timer. just like it used to be, and i do believe it did scale on the persons prayer level which indicated how much time was actually added? or was it a set time just needed the prayer level to do it?. But then we are still missing the money sink that jagex will 100% implement.

but the money sink could come in as people wanting to increase their prayer lvl, which is a total loss anyways. i just don think they would go for it, i dont think they will find it enough of a gp sink.

13-Feb-2020 23:18:44 - Last edited on 13-Feb-2020 23:22:26 by Happy Daze

S ythe

S ythe

Posts: 8,429 Rune Posts by user Forum Profile RuneMetrics Profile
Happy Daze said :
@Sythersword

Thats viable as well. or make it a 5min timer and allow a player/friend to bless your grave to give you 30 min timer. just like it used to be, and i do believe it did scale on the persons prayer level which indicated how much time was actually added? or was it a set time just needed the prayer level to do it?. But then we are still missing the money sink that jagex will 100% implement.


It drained the player's prayer points per minute up to 59 minutes, I believe. I didn't ever have to use it that often. I'd prefer if they wrapped it in with a new weapon or something interesting. Like an amulet, ring, or even say an off-hand orb that when worn could give players more time to get back to their items or prevent them from being looted but not add a substantial amount of time.

That way, when they do introduce the death timer again, they can offer the "BUT WAIT", caveat, explaining that there will be items introduced in future updates from bosses, etc to make their items stay on the floor longer if they had the item equipped.

Amulet of Undying or Orb of Undying would be an interesting concept IMO and we get the risk that we want.

13-Feb-2020 23:28:28 - Last edited on 13-Feb-2020 23:29:43 by S ythe

Happy Daze
Dec Member 2021

Happy Daze

Posts: 140 Iron Posts by user Forum Profile RuneMetrics Profile
@Sythersword

I dont know about an orb. I thinks reaching a bit. BUT WAIT I think you're leaning towards something similar to a clue box, but for death mechanics.

okay i buy it, but what about f2p? how does that involve them. because it would have to be universal remember.

I still think deaths office is the way to go, its universal and a money sink, and protects against ddosing and so on. BUT i like your idea, maybe implement something like that to reduce the cost 25% up to 50% random on a roll with an item like you're talking about, for that 1 time, each time you die a new item is needed. then there is 2 money sinks potentially, 1 for sure. and its still viable all around.

13-Feb-2020 23:39:38 - Last edited on 13-Feb-2020 23:51:13 by Happy Daze

Spartan L337
Feb Member 2024

Spartan L337

Posts: 2,219 Mithril Posts by user Forum Profile RuneMetrics Profile
Put it back how it used to be and stop babying players.

Items aren't leaving the game, this update doesn't fix that problem. Back in the day, if you died somewhere out in the world and you lost your fury ammy, it was gone. Removed from the game. It made combat exciting, knowing that you could lose everything if you messed up.

You need to realize that this game has lost something. The potential pain of losing your bank is better than having a stale game with no excitement. Why can't you see this?

The reality is you (Jagex) probably agree with me, but you're too scared to revert it because you've cultivated a group of babies who will not take kindly to it. But you should do it anyway, do the right thing for the game. Bring back the old death system.

14-Feb-2020 00:22:57

MrBic

MrBic

Posts: 710 Steel Posts by user Forum Profile RuneMetrics Profile
Let me start off by saying this is just my opinion.

The reason I started playing Runescape back in 2004/05, the ULTIMATE reason: Risk.

The game was adventurous as well as dangerous, from the old random events that could kill you, or the way pking was where you die and lose your stuff. That is what sold me and had me playing for many many years. Having decent items and knowing you COULD lose them just made that sense of achievement much more thrilling.

The way deaths are now is just.. too safe. It makes the game boring in all honesty. Adventuring around and finding a random corpse (loot) on the ground was so EPIC. Also being safe and very careful, knowing if you die you could lose stuff was what made it adventurous.

Honestly you should just return it to what it was in the early golden days of Runescape. If someone dies they have a couple minutes to get there, if they don't, people can get their stuff. The whole DDOS attack excuse just seems to be that.. an excuse.

I am not arguing that this wouldn't happen, however, I am saying that it wouldn't happen as much as we think. It doesn't happen all that much in the duel arena or in the pking worlds and there are WAY higher risks happening there.

No matter the decision I still love this game but, I am sick of "Safescape", and you guys should be too, don't give into the odd few people who cry about deaths and losing stuff. Instead, bring the sense of adventure BACK into the game! Having these risky deaths is what made Runescape different from other games.

14-Feb-2020 00:38:32

Antivirus IM

Antivirus IM

Posts: 68 Iron Posts by user Forum Profile RuneMetrics Profile
These people are absolutely right, death and losing your items is one of the most important aspect of any games, and I'll detail here exactly how to do it. Your pay to get things back is a good idea, lets build on that.

1) All character start with a 2 minute timer... If you don't get back, you lose your items. (Otherwise, remove dying from the game entirely 'cause it completely doesn't do anything.)

2) Have an unlockable gravestone system (either based on quest points to mess bots, or based on CB) where you can pay for a gravestone. Suggested levels would be 20,40,60,80,100, or quest points would be twice the value. Maximum grave lvl would be 5.

3) Gravestones add additional minutes to preserving your items, lvl 1 grave = 2+1, lvl 2 = 2+2, to a maximum of 2+5 minutes. There is basically no where in runescape where you can't get in 7 minutes, so there is no possible argument to make this higher.

4) Gravestones storing your items isn't free, you pay % cost of THE ENTIRE AMOUNT OF ITEMS to get them back regardless of cost (Keep your broken item/quest system structure). The percent you pay is based on your gravestone level. Grave lvl 1 (+1 minute) means you ALWAYS pay 1% for items returned, grave lvl 5 (+5 minutes) means you ALWAYS pay 5% of the Ge price. This allows players to choose the risk and reward, do you play it safe at 5% per death for 7 minutes, or risk it all for free items back at 2 minutes. The timer pauses when you are interacting with the stone.

As many others have said, there is no point in death if you always get your items back. It removes all challenge from the game and makes owning high level items feel empty, as you could never lose them. I think it's pretty clear to retain players there needs to be a sense of ACTUAL accomplishment, as they can take pride in what they do. Having a guarenette chance of getting your items back undermines the point of combat. Do you get your items back in PVP? No? Then why PVM?
Moo

14-Feb-2020 01:14:34

Antivirus IM

Antivirus IM

Posts: 68 Iron Posts by user Forum Profile RuneMetrics Profile
Now let's talk about the sad illegitimate state the ultimate ironmen are in, as I was thoroughly saddened to see your statements about them.

Ultimates don't need special protection and safety rules, in fact it's just the opposite. We need to play by the same rules as everyone else, anyone who feels the need to be protected have chosen the wrong the class. The entire game can be played with a single inventory, I have done it myself and I know it is true, and you can complete every quest, stat and skill as well.

The whole point of being an ultimate ironman is to run the game without the use of a bank. By using death as a protected bank, or by zulrah banking, you are undermining the entire idea of an ultimate ironman. Currently, death gives you all the advantages of the standard ironman,(stores all your items) and by doing so you are an ultimate in name alone. There is no reason to protect ultimate ironman players who are exploiting death mechanics to enable themselves to function as a standard ironman and store items, they were first put in place to protect vs. DDOSing, and so there is no need change the rules for some, and not others.

This needs to be revised or a new HC/Ultimate needs to be created, as the entire idea is not being played as intended. Its fairly meaningless to be an ultimate that dies all the time to store items, and there is no mechanism to have players follow the ultimate faith correctly.
Moo

14-Feb-2020 01:34:44

Sei Asagiri
Nov Member 2019

Sei Asagiri

Posts: 439 Silver Posts by user Forum Profile RuneMetrics Profile
I would like this one:
3: Items go to a Gravestone where you died for 15 mins, where a small fee is charged for valuable items, then move to Death's office indefinitely with a much higher fee.

Option number 2 is fine too, but I felt when gravestones were first implemented in RS2 it was a positive change. Some areas it would be impossible to retrieve in time--like GWD--if it was a 2 minute timer.

14-Feb-2020 01:53:53

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