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OSRS Death Mechanics

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MacBeck

MacBeck

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Adding death penalty would be a good thing, currently dying is just free.

The proposed changes are good way of doing about it, bringing more valuable itemsalso means more risk, however the article doesnt mention what the repair cost for untradables will be.
If i go off the current Perdu prices from where you die from being PK'd

Dying with this pretty standard mid level slayer setup;

Slayer helm(no fee currently)
Amulet of Fury(10k)
Holy Blessing(free)
Abyssal Whip(10k)
Fighter Torso(50K)
Dragon Defender(40k)
Barrows gloves(no fee currently)
Dragon platelegs(1k)
Dragon boots(1k)
Fire Cape(50K)
Berserker Ring(10k)

Will cost you 172k going of perdu prices, 32k from tradables and 140k from untradables.

I think that's just not in line with each other and I hope further info is provided on what the cost of dying with untradables will be.

I'd also like to state that currently most untradables aren't used to avoid having to go back and pick them up but simply because the are the Best in Slot for certain price categories.
The only time I care about having an untradable kit kept on death is with instanced (quest) boss fights.

My own piece of this is that dying with untradables should just have a lower and different repair cost from Perdu since you don't want untradables to become too cheap to use in PKing, but also not disproportionaly expensive when dying in PVM.

Further i'd just like to say that people bitching about no changes to UIM should shut their mouth, it's already a snowflake mode that's hard enough already, no need to change the entire mode just because you now have to pay some gp when you die afking at kurasks.

13-Feb-2020 16:55:00

jumbobumbo

jumbobumbo

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
You are taking the worst of both worlds here ...

The reason people missed the old death mechanic was because it added some risk to the game but at the same time it added excitement to the game, when you saw someone die and were wondering what loot could be waiting for you if they don't come back in time. I fondly remember having piles of 10+ excited players on bots bodies while they were dying to random events.

Adding gravestones which is 15 minutes is fine since the 3 minute timer was a bit extreme, but having it follow you through different worlds/only tick while you're online is silly. It removes the excitement for other players which is pretty much the only reason people liked the old mechanic.

13-Feb-2020 17:10:47

jumbobumbo

jumbobumbo

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
lmfaooo some lost soul wandered away from his dying rs3 after realizing no1 wanted to play and is trying to "modernize" OLD school runescape too

Stinkowing said :
I highly dislike the idea of a 2-minute death timer returning to the game. This isn't actual 2007 - it's 2020 now. Time to modernize and move on from that nonsense. Just because some greedy players want to loot dead player's stuff doesn't mean Jagex should propose this.

Put it this way - with two minutes you have basically lost your items anyway, especially if your death point is far away from your respawn point. Losing items is NOT fun, and turns me off from the idea of any combat whatsoever - especially since I despised people in what is now RS3 who used to wait at boss graveyards (like Kalphite King) or new dangerous quest spots (and yes, that happened in Birthright of the Dwarves on release) just to loot all the gravestones that disappear. They're honestly disgusting people, and I won't stand empowering them. Beyond that, like I said, it's just not fun to lose your hard-earned items. No way.

I can guarantee I'm not the only one who feels this way.

HOWEVER. I am not completely supportive of the current blog's ideas, either. They're not terrible, but they need work (though they are better than the 2-minute timer >_> )

13-Feb-2020 17:29:56

jumbobumbo

jumbobumbo

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
do you even read what you type? lol
IAmLevelOne said :
Im with cup of ink but maybe if you dont make it to your stone in 5-10 min then you pay, charging for the value of what youre wearing is kinda dumb,if you wanna charge based on how much you can afford them maybe it should be scaled to how much cash you have 1b+ 500k to retreive
500m and lower 300k under 100m 100k under 50 mill cash it should be 50k, doesnt have to be scaled like that exactly but you should be charged more depending on how much gp you have like how taxes work you make more you get taxed more.

13-Feb-2020 17:34:30

Hellfiremech
Sep Member 2022

Hellfiremech

Posts: 246 Silver Posts by user Forum Profile RuneMetrics Profile
So i like the idea of the 15 minute grave stones. I would like to see a feature adding time to them such as blessing the grave like we used to do before rs3 which make the timer 1 hour, which was to long. make it go from 15 minutes to 25 minutes or something along those lines and require 85-90 prayer as 70 feels to low for something like this.

Also i don't like the idea of graves going outside of the 4 gwd bosses rooms. make it where it spawns just outside boss chamber and you have to use a ecu key on your gravestone to unlock it or enter the boss room and have a gravestone in there if you don't have a key? tough luck if you don;t have a key that's on you for not preparing. The system needs to be cruel but fair, the goal is to make some items leave the game and being too generous about things will make this update pointless. If 1 acp leaves every few days or week it will impact the economy in a good way long term. You goal it to make people not take bis gear and with 15 minutes you can always get back if its outside room.

I think the price of items is to low for retrieval. The death system should be a punishment for dying. So lets say you die to arma and have bis. acp/acs,acb,pegs,arch,ely. make it cost .5% of the value to retrieve the item, so that makes it a 2m death. charging players 500k a death is not enough to make me care if i die, but if its 1-3m that's more of a cash sink. most bosses are easy enough to avoid death so make it cost more per death for gravestone deaths. if you cant afford to pay 2-3m to reclaim items then you don't take BIS. at 500k tops to reclaim everything i would always still take bis as it cost nothing. make non trade able a set price at lets say 25-100k based on difficulty to get the item.example:Firecape 35k

i don't think the grim reaper idea is good as that only reduces gold amount in game and that does not hurt item prices and people have way to much money. the goal of this update in my eyes is to remove more items and some gold.

13-Feb-2020 17:50:09 - Last edited on 13-Feb-2020 17:56:41 by Hellfiremech

Ironic DC
Aug Member 2023

Ironic DC

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I think a chest and small fee similar to Vorkath and the other boss's would be more than fine the more I think about it. I wouldn't like to see a timer though based on the server lag and ddoss attacks. Don't want to lose a item i may have grinded for a month or so due to something like that. I also think the fee shouldn't be to heavy for players trying to learn a new boss.

13-Feb-2020 18:03:33 - Last edited on 17-Feb-2020 04:50:11 by Ironic DC

Hellfiremech
Sep Member 2022

Hellfiremech

Posts: 246 Silver Posts by user Forum Profile RuneMetrics Profile
i didn't have enough characters to type everything lol. Those people thinking this is to harsh don't remember when you have 1-2 minutes to get back to your stuff. 15 minutes is more then enough time to get to anywhere in this game. Don't complain that your going to quit if this happens because people don't care. This is about the game as a whole not a few players who are mad because the game might become less afk and harder. the idea is to remove items from the game causing them to either stay the same price or go up causing bossing to become better money. Also to remove peoples absurd about of gold.

I also don't want to see anything that allows other players to pick up the loot if the timer runs out. That defeats the purpose of the update i think as that just keeps items in the game. The item removal is more important then the gold removal and items will just keep going down like in rs3 where gwd is pointless to farm because items are so cheap.

13-Feb-2020 18:03:58 - Last edited on 13-Feb-2020 18:04:19 by Hellfiremech

G0LD COIN

G0LD COIN

Posts: 164 Iron Posts by user Forum Profile RuneMetrics Profile
I personally think this is a horrible idea. Runescape has come a long way with updates and such. Such a long way that rs3 players spoke for themselves when eoc came out without their approval and people quit in masses.

Making a death less timer, I understand why you want to implement this changebut i really do not like this big of a change years after its been kept one way. Making it so that we not only have LESS time to get our items, but it will COST money to get them back seems like an unnecessary item sink. Its kind of like that saying of kicking someone while they are down.

Also when people pay a premium for good gear, they want to be able to use that gear without risk of having to pay 500k for a death of something they may not be used to. It will hinder people wanting to bring their prized gear they worked so hard to get, especially if they are not all to familiar with that boss.

I really think this is a bad change to make. You may appease a small percentage of players with it, and create an item sink/money sink for yourselves, but i think this would damage the game as a whole. Even something like this would make me question the integrity of the devs.

This does also lead me down a path of worry for the games state. Doing big changes such as this now without leaving it up to the people (Like you do for every major change - even minor changes) will really hinder you. Trust will be slowly lost as game updates are being made without the community's say. This is exactly what happened with RS3 and the reason why i quit that for years. Im worried this is going to become the new RS3 as BIG BIG changes are being made without the vote of the people who play and support your game.

After all - OSRS was made to be a game for the people, with every, and EVERY change to be made by the vote and voice of the people. That at least how I always saw it.

please consider leaving the game in its current state, or doing a vote

Thank you

13-Feb-2020 18:10:59

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