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OSRS Death Mechanics

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Saving Guide

Saving Guide

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So what about if the gravestone time runs out will another player see the items for 1 minute before they completely go away? And having them disappear if there are no items in it so people wouldn't waste time waiting on them to disappear and possibly get loot.

13-Feb-2020 16:05:55

Voider phone

Voider phone

Posts: 30 Bronze Posts by user Forum Profile RuneMetrics Profile
No support to the proposed changes. If you are going to return gravestones with a fee put on for items above a certain value, then at least have a 1hour timer for the gravestones. 15 minute timers are unfair, even if you allow the timer to be paused when logged out. Ideally I would like the death mechanics to stay the same with the only difference being if after an hour the player does not collect the items then it becomes visible to others. This change better be polled, as Jagex seem to have a funny way of polling certain stuff and other things being forced into the game (e.g. G maul nerf not being polled).

13-Feb-2020 16:16:34

Darrth Vader
Jan Member 2008

Darrth Vader

Posts: 923 Gold Posts by user Forum Profile RuneMetrics Profile
Teridax said :
I HATE anyone who kept whining and fucking crying about death mechanics I am seriously close to quitting this game for good...STOP FUCKING SHIT UP JAGEX I WILL NOT STAND FOR IT.


Do you think Jagex really cares if they lose a few whiny ass brats? They still have enough bot subs to keep the game going without real players for a few years.
MB: Gigabyte X570 Aorus Elite, CPU: AMD Ryzen 7 3700X, GPU: Sapphire Nit*o RX 5700XT 8gb, RAM: G.Skill Trident RGB 3200Mhz, SSD: WD Blue 1tb main drive

13-Feb-2020 16:21:39

Smogon
Mar Member 2024

Smogon

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A good deathmechanic is essential in a good game. But i think 2 minutes is to long for the modern osrs. Look how much bigger the map is compared to rs2. I think its fair to get like 5-10 mins to get to your grave. I can get that people want the 2 min timer back, but i dont think its realistic. People who are relatively new to the game will almost always lose their items when they die exploring the world of Gielinor. With 5-10 mins, people have time to figure out how to get to their items. Ofcourse the veteran players can handle the 2 mins stress, but for newbies its not a good mechanic. Also alot of people who started playing with the current deadmechanic will quit the game.
Don't get me wrong. I think people should be punished for dieing. But not so much that they instant quit the game.
The fee for the items, is that really necessary? I mean, do we really need another cashsink?

13-Feb-2020 16:28:45

Stinkowing
Jun Member 2006

Stinkowing

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
I highly dislike the idea of a 2-minute death timer returning to the game. This isn't actual 2007 - it's 2020 now. Time to modernize and move on from that nonsense. Just because some greedy players want to loot dead player's stuff doesn't mean Jagex should propose this.

Put it this way - with two minutes you have basically lost your items anyway, especially if your death point is far away from your respawn point. Losing items is NOT fun, and turns me off from the idea of any combat whatsoever - especially since I despised people in what is now RS3 who used to wait at boss graveyards (like Kalphite King) or new dangerous quest spots (and yes, that happened in Birthright of the Dwarves on release) just to loot all the gravestones that disappear. They're honestly disgusting people, and I won't stand empowering them. Beyond that, like I said, it's just not fun to lose your hard-earned items. No way.

I can guarantee I'm not the only one who feels this way.

HOWEVER. I am not completely supportive of the current blog's ideas, either. They're not terrible, but they need work (though they are better than the 2-minute timer >_> )
Oh, I almost forgot.
Oh, I already forgot.

13-Feb-2020 16:35:01 - Last edited on 13-Feb-2020 16:35:49 by Stinkowing

Munkmunk

Munkmunk

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I like option 1, except maybe make it appear after 2 minutes and then if it has not been picked up 5 minutes after appearing, it despawns/disappears. This takes items out of the game but not as much if it despawned faster, and allows some people to benefit from the death of a fellow pvmer. This makes people play safer as efficiency now is based off of the 60 minute timer and nobody can see my stuff. So yesterday I'm doing abyssal sire, 4th kill, and I'm out of food in final stage. Why teleport out? I might as well "risk" dying for the kill as I lose nothing if I die except maybe some time and a few runes to get back there.

I dont like the other options as I like the idea of after a short time period, 2 minutes, other players can see you stuff and pick it up. The option of gravestone staying there for 15 minutes is effectively the same as 60 minutes as it is easy to get around in this game with all the teleports available and not even needing the magic level to use them, teleport tabs. Yes it is a gold sink but I like the idea of other players getting your stuff but there still being the chance you die remotely where nobody picks up your stuff and you dont make it in time so it despawns.

13-Feb-2020 16:40:45

Mr-Wildstar

Mr-Wildstar

Posts: 753 Gold Posts by user Forum Profile RuneMetrics Profile
Option 3 or option 4.

For option idea 4: Have the death grave last for 15 minutes. Then the remaining 45 mins, be up for grabs for all players to loot up.

Also have a grave upgrade that costs a good amount of gp. but upgrades the gravestones. to 45 to 50 minutes tops. Allowing a player, serious breathing space. But still have some good danger of risk of losing your goods. And have timer pauses from logouts and the like.

Other idea of mine is this. When you die. Your items are taken to Pedru. And you gotta pay up to get your stuff back. Max fee is 4 to 6 mil if you had tons of high value gear on. or just tiny gp if super low value stuff. The 75% of the money you paid, to get back your stuff. Is on the ground for players to loot. Giving a gold sink, and some risk factor.

I want the game to STILL have a good safety net, for issues that still pop up from time to time. But also give a bit of a risk factor. so it isn't uber dubber safe.

13-Feb-2020 16:44:59

Mr-Wildstar

Mr-Wildstar

Posts: 753 Gold Posts by user Forum Profile RuneMetrics Profile
Mr-Wildstar said :
Option 3 or option 4.

For option idea 4: Have the death grave last for 15 minutes. Then the remaining 45 mins, be up for grabs for all players to loot up.

Also have a grave upgrade that costs a good amount of gp. but upgrades the gravestones. to 45 to 50 minutes tops. Allowing a player, serious breathing space. But still have some good danger of risk of losing your goods. And have timer pauses from logouts and the like.

Other idea of mine is this. When you die. Your items are taken to Pedru. And you gotta pay up to get your stuff back. Max fee is 4 to 6 mil if you had tons of high value gear on. or just tiny gp if super low value stuff. The 75% of the money you paid, to get back your stuff. Is on the ground for players to loot. Giving a gold sink, and some risk factor.

I want the game to STILL have a good safety net, for issues that still pop up from time to time. But also give a bit of a risk factor. so it isn't uber dubber safe.


Also for ironmen and ironwomen. have the fee be lower or whatever to ease iron folks out there. at least something.

13-Feb-2020 16:49:21

Autocrat
Oct Member 2016

Autocrat

Posts: 332 Silver Posts by user Forum Profile RuneMetrics Profile
Thokkur said :
Will items be dropped on the floor for other players to take or just deleted? The first alternative would be quite cool and like before, definitely something you'd remember if you managed to grab some expensive item from a dead player.



I wouldn't have worded it so harshly but essentially I agree with this. Bringing back death mechanics after 5 years is just going to lose you players. Your time could be better spent else where.

Also please stop thinking that all of us are idiots here. If you honestly think this will solve the economy, I would like to see the data that proves it. Why is tis being made out to be a solution to all our problems. Someone pointed out that these death mechanic changes are a new way to increase people buying bonds in osrs. If they cant pay to get their stuff back they will be forced to get bonds. Thats a 200 iq move.

PVM. I wouldnt still be playing if it wasnt for the group bossing aspect of this game. By making "wipes" punishing you are going to discourage veterans from taking newer player to bosses. I frankly think this will have a negative effect on PVM.

Punishing new players. And even if you say it will only be 10k per death. I remember as a newbie when 10k was the world to me. Punishing them on death sill just make them rage quit.

Finally, essentially its 500k lost per bis gear death. 500k is a lot. I used to play actively but with real life I only play occasionally. And everytime I get on ti play and lose money is just going to mean that I should just stop and find something else to do.

Please add an option to keep the death mechanics as it is or i would be regretful that I bought premier club as I wouldnt be playing. :D

13-Feb-2020 16:53:47 - Last edited on 13-Feb-2020 16:54:43 by Autocrat

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