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OSRS Death Mechanics

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Blahbag

Blahbag

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Bring back the 2 minute timer. Let anyone pick up the items - then the regular minute countdown till items disappear again. (yes, I'm saying bring back one of the things that made this MMORPG death mechanic unique and original and thrilling)

I haven't cared if I died outside of wilderness in runescape for years - there is no punishment.
Why is death even a mechanic if it isn't punished with anything other than a "Try again"?

Death is a mechanic that ought to be avoided in most MMORPGS, thereby death should be punished.

Back in my day -the mechanic of items no longer dropped on death to OTHER players was induced to combat RWT, real world trading.

Forget these newbies - everyone loved that part of the death mechanic and hated to see it go but understood it had to in order to combat RWT at the time. Is this implement still in place because of RWT? If not - It was great to be able to pick up a friends gear if they couldn't make it back in time, it was awesome to find some noobs gear and give it back to him, and yes it was great to find some expensive armor on the floor right as someone was finally coming back to reclaim it and claiming it for yourself.


Bring back incentive to NOT die - instead of supporting peoples incentive to tactically Die and leave food items on the ground. Suiciding and multiple account logging should not surpass STAYING ALIVE as the meta.

In my most humble opinion - You, Jagex, do not need 50 different possible outcomes on what happens to an item when somebody dies. The items should either drop then disappear, or just disappear.

Drastic but necessary changes include items like fire capes being lost on death. Having high tier equipment shouldn't guarantee that you respawn with all your equipment especially on a PVP death - sprinkling a little bit of coins on them to fix the equipment takes away from the impact of an already impactless death.

18-Feb-2020 19:03:57

Soesky
Nov Member 2023

Soesky

Posts: 402 Silver Posts by user Forum Profile RuneMetrics Profile
The two minute time is what should be brought back. However, based on the immature behavior of some of these posts I’ve read, I see that being an unlikely decision. With that being said, it shouldn’t be any longer than 5 minutes at the ABSOLUTE MAX. After the 5 minutes the loot should appear to all plays for 2 minutes before disappearing.

If you decide to go the gravestone route. Your buy back prices are incredibly low. Those prices need to be raised drastically. Especially for higher tier amours and weapons. Current prices are probably pennies on the dollar to those who have that kind of gear anyways. Please tho, no longer than 5 minutes. I want this game to feel like there’s a considerable amount of risk again. Makes the game so much more exhilarating.

19-Feb-2020 03:58:39

Happy Daze
Dec Member 2021

Happy Daze

Posts: 140 Iron Posts by user Forum Profile RuneMetrics Profile
So far I like what everyone's come up with, with a minor detail forgotten. F2P players. To get a gravestone, would require Keldagrim which F2P do not have access to last time I checked. Deaths office is the absolute best way to go about this, its a guaranteed money sink, its readily available to all. Covers all cases from timers-ddos-f2p-money sink. Now remember making 1-2m/hr on OSRS is like maximum specially for new players. Im thinking on the terms of instantly going to P2P and grinding out that slayer for gargoyles which is relatively low I think. That's at 75 slayer which already takes awhile. Or we can try the gravestone thing, possibly have a new guy near the wildy ditch in edgeville. But put him near the monastery I'd suggest. Then still accessible to all, again relatively easy to get to. lots of running in a sense. But it still wont help the gold problem, as higher level players who have all the gold will just bypass the whole money sink thing and it'll be just another addition to the game and we revolve right back around this problem again in the near future. So basically the money sink wont be enough or it'll be way to much. Timers for f2p or newer players might be wonky because of how big the map has gotten over the years.
So all in all in my opinion, Deaths office in Draynor by the mansion is still the most viable idea. If it's not going to be viable then might as well just revert to the 2 min timer, cross your fingers and wish everyone the best of luck or just leave it at 60 mins Because all else just doesn't cover everything for everyone in a fair enough manner. At least the people who afk easier bosses, like kraken, thermonuclear smoke devil and their slay tasks while doing school work or just taking it easy at home on their day off or w.e the reason they can and still have a safer fair chance but at a cost and it just works for everyone whether you're F2P, P2P, hacks, ddosing, mobile users, new players, old players, money sink every time. But Fair.

19-Feb-2020 09:20:37

Happy Daze
Dec Member 2021

Happy Daze

Posts: 140 Iron Posts by user Forum Profile RuneMetrics Profile
It also allows players to take a risk and go try that new boss without saying nope, I can't. I don't have such and such gear. Because that's another issue, you force people to not take good gear then why bother getting it. No team will take you or be willing to even teach you unless you're willing to do your part and get the required gear they ask for. Simple as that, no one's going to take all the BIS gear they have if after one death, all their shits broke. Let alone a 2-10min timer. Also how does breaking everyone's stuff in the game even remotely make it a fair death stance with F2P. It doesn't. They would be deemed not applicable because all of the stuff they said they wanted to break, is all P2P stuff. So the people paying to play the game get all the punishment. Not really fair if you ask me. If it's going to be something that affects all, then it needs to effect all, not just 1/4 of the population or what ever the population difference is between pay to play players and free to play players. And I highly doubt these RWTer's and bots are all P2P. So again, they will just slip on by and never be taken a second glance at. It's completely defeating the purpose of even making a change. And I feel like if you make it a 2 min timer, you're just pulling a Bernie and taking everyone's shit to just give to everyone else. Again, defeating the purpose of the entire point of a change
It's a money sink that doesn't change the game. It still allows the fun the game should be. And will still remove gp from the game in a casual way to where everyone can still have a chance at that new PvM boss, or accidentally let their super anti fire drop because the husband/wife/sibling/parent/friend were talking to them irl. Or if they have to step away for a quick sec to let the dog in or what ever the reason may be. No ones perfect. But Deaths Office allows the casual mistake with a slight punishment that is progressive for the game. Not a total bank loss but still punishment deserved

19-Feb-2020 09:28:13 - Last edited on 19-Feb-2020 09:48:59 by Happy Daze

Happy Daze
Dec Member 2021

Happy Daze

Posts: 140 Iron Posts by user Forum Profile RuneMetrics Profile
Or just shut the casino down. It's completely useless piece of content unless you want to go and gamble your bank away. That's all it's used for and the biggest reason massive transactions of gold are being made then sold off to RWTer's . You don't even have the clue in there anymore. Just get rid of it. Make them go back to making gold the old fashioned way, PVP in wildy. Bounty Hunter, or simply by just playing the game, slayer, PVMing, skilling even. There is absolutely 0 reason why we even have a casino in a MMORPG anyways. Jeds gone. Time for a new beginning unless you're purposely promoting illegal activity there, then it's your own fault this is a continuing nuisance. Go find a mirror and stare into it because you are your own demise.

Remove it completely, expand Al Kharid with a new boss that drops bis gloves or add on for range. Or cactus patch, maybe some ducks and a lake in the desert like Fally bridge clue, like a mirage. I would think that would help bring back a PVP community as well. I mean why go risk your stuff to randoms when you can go and triple your bank in 3 go's at the casino. It'd either bring back the PVP community, or it'll force people to invest into actually playing the game again.

19-Feb-2020 09:57:26 - Last edited on 19-Feb-2020 10:08:42 by Happy Daze

SysAdmyn

SysAdmyn

Posts: 110 Iron Posts by user Forum Profile RuneMetrics Profile
I'm trying to keep this short and sweet. The biggest glaring issue to me is that ironmen, regardless of type, should not have special exceptions put in place, like a reduced cost for example. I understand that they can't use the GE to collect gold at the same rate as regular accounts, but that is the restriction they chose.

For the sake of simplicity, death mechanics should be uniform across the board. There are already enough confusing things in the game to wrap your head around, and having different death mechanics depending on your account type doesn't add a polished feel to the game. It takes away from it.

In my mind, at the very core, ironmen should be no different than regular accounts, with the exception of the restrictions imposed on them by the type of ironman the player chose. There shouldn't be some restrictions but yet some benefits . Giving ironmen some benefits over normal accounts just doesn't sit right with me.

19-Feb-2020 18:39:06 - Last edited on 19-Feb-2020 19:14:50 by SysAdmyn

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
What's with all this Ironman catering? All these special exceptions etc etc are just a headache. The entire reason RuneScape was so appealing was because of its simplicity.

If Ironmen are such an issue then perhaps it is time for them to be quarantined to their own servers with their own mechanics. Let HCIM and UIM flex on regular Ironmen or whatever, they can all brag about their status by themselves.

This isn't the Old RuneScape I remember AT ALL.

Bring back the 2 minute timer. And yes it was exhilarating when you could loot stuff. Outside of the Wilderness this game has become so boring.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

19-Feb-2020 20:12:08 - Last edited on 19-Feb-2020 20:13:59 by Reminiscon

Vempa Lor
Apr Member 2019

Vempa Lor

Posts: 303 Silver Posts by user Forum Profile RuneMetrics Profile
Greetings,

As many have suggested, there are essentially two core issues here- one is that death has little impact and the other, which is stems from the above, is that high tier items are rarely lost, negatively impacting the game economy.

From the suggested solutions, only the legacy death mechanics addresses the second issue but it is a harshly punishing one that has certain chilling effects. Players will be significantly less inclined to attempt unfamiliar, high risk activities.

A simple time-frame change will not suffice as there is no duration that really balances risk-harshness. 2-3 minutes will almost certainly result in all items being lost and anything above it will almost always result in a risk-free death.


There's a compromise, however, that may address these issues to a certain degree without introducing too much complexity;


* Implement the 'grave' system.

* Upon death, the player would have a very short window (i.e. 2-3 minutes) to retrieve his/her items from the grave with no penalty

* After the allotted time had passed, the system will permanently destroy the most expensive item in the stack and replace it with a generic, un-tradable 'broken' item.

* The broken item can be traded to an NPC to get a partial refund (i.e. 50% of GE value).

* The grave can then remain for whatever period is deemed appropriate- the 'fee' was already paid.

This should ensure a steady, albeit small stream of lost high value items and would give GMs a non-invasive way to adjust the cost of death by, for instance, modifying the 'broken' item's redemption value or the amount of items being destroyed.

The above would no be suitable for Ironmen as it would provide a way to swap unneeded items for gold.

Thoughts?

20-Feb-2020 00:30:33

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