The gravestone idea just doesn't work the way we want it to. Breaking items to help the economy I understand, but you can't break items for one group of people which then has absolutely no effect to another group of people. P2P items, aren't available to F2P. So a good portion will go untouched. I'm trying to understand and justify other idea's but there's always a flaw that's pretty important on the grand scheme of things. Being, we forget F2P exists in the decision, or that the map is so big now, mobile users, and new/veteran players. The 2 minute timer for example, if you have your quests done, and a decently maxed house, odds are you have the type of gear everyone wants removed from the game or to help the economy right? well at the same time, those people who have this also have the luxury to teleport to any part of the world pretty easily. So this is only going to hurt people who don't have that kind of glory and opportunity. Breaking stuff, yea that's viable but then again you're going to punish one group and another is going unharmed. You can't pick and choose who get's punished and who doesn't, that's just not right. I think deaths office is the only smart viable option that handles all problems that could come up. and it does every single thing this whole update is about. punishing for mistakes, and gold sink. and fair for everyone. If you want to down the road incorporate some kind of degrading item system. do it from here on out. just because the times have changed, people have figured out how to get a fire cape doesn't mean everyone's still getting it. sure a lot and most can do it now a days but change that you're changing more than the death system, now you will be changing the game. I'm not sure if those are the intentions but that's just my way of looking at it. My Opinion.
20-Feb-2020 17:23:21