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OSRS Death Mechanics

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Dreamking

Dreamking

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I am in favor of a 2-5 Minute timer that only ticks down when you're online. If possible make it so you can log into any world to reclaim the items. (Obviously not for PVP worlds)

As for instances, I'm torn between saying, "if it isn't a safe instance you lose your items on death" and "if you die a gravestone spawns outside of the instance and you can loot your items if you make it back in time."

From the article "Death Mechanics in Old School" it was mentioned that players are in favor of a gold/item sink if that is the case getting as close to original death mechanics accomplishes this.

The reason why I am in favor for a 2-5 minute timer is because, It keeps the games core as close to 2007 as possible, lets not forget why nearly 450 thousand people voted to bring OSRS to life.

EDIT: Reading the thread, a lot of people are bringing up the mention of DDOS and other attacks or disconnects. While poor internet connections/disconnects are going to happen no matter what there are DDOS protection companies that are dedicated to mitigating DDOS attacks. Jagex should really look into using them if they haven't already. Obviously I know nothing about their current network infrastructure but I hope it's something they can try.

20-Feb-2020 08:47:25 - Last edited on 20-Feb-2020 09:05:45 by Dreamking

Dreamking

Dreamking

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CapitalPain said :
the amount of stupid comments i see on here.

Put 2 min timer on


Who 'with a braincell' would even want that.


Someone said on twitter and it's so true. Mods only reply on there though.

This wont effet the experienced players (The ones chatting shit on here with 1000's of boss kills) This only effects new players, the ones who dont need a gold sink


Good luck getting someone to teach you aswell in TOB


Can tell some of you are kids.


As someone who is in the exact same position. I don't do bosses because anxiety, but I have to disagree. (hell I don't even have a fighters torso) You don't need people in game teaching you anything anymore, we have Youtube guides, dozens of websites with dedicated guides and tutorials on every encounter in the game. I've already seen people make guides for the latest raid. Yeah a death is daunting, it's death.

20-Feb-2020 09:00:37 - Last edited on 20-Feb-2020 09:01:26 by Dreamking

Asdewq
Mar Member 2017

Asdewq

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I am totally against the two minute timer as it would just be such as step back. I am all for nostalgia and I did play when the Death Timers were unforgiving and what I do remember was how much it put me off from trying out new bosses and high lvl pvm.

I just want a platform where new players and experienced are encouraged to explore high lvl PVM and don't get crucified in return for using and risking their hard earned gear.

In my personal opinion the Death System in Rs3 works fine and you do not need to over complicate it with the addition of Gravestones. I would be favour of the Rs3 death system but as long as its not extortionate. I would also change that if you died instead of having forever to reclaim from Death thst you would have 30mintues instead and the cost would increase the longer it takes you to reclaim.

20-Feb-2020 13:57:01

Happy Daze
Dec Member 2021

Happy Daze

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The gravestone idea just doesn't work the way we want it to. Breaking items to help the economy I understand, but you can't break items for one group of people which then has absolutely no effect to another group of people. P2P items, aren't available to F2P. So a good portion will go untouched. I'm trying to understand and justify other idea's but there's always a flaw that's pretty important on the grand scheme of things. Being, we forget F2P exists in the decision, or that the map is so big now, mobile users, and new/veteran players. The 2 minute timer for example, if you have your quests done, and a decently maxed house, odds are you have the type of gear everyone wants removed from the game or to help the economy right? well at the same time, those people who have this also have the luxury to teleport to any part of the world pretty easily. So this is only going to hurt people who don't have that kind of glory and opportunity. Breaking stuff, yea that's viable but then again you're going to punish one group and another is going unharmed. You can't pick and choose who get's punished and who doesn't, that's just not right. I think deaths office is the only smart viable option that handles all problems that could come up. and it does every single thing this whole update is about. punishing for mistakes, and gold sink. and fair for everyone. If you want to down the road incorporate some kind of degrading item system. do it from here on out. just because the times have changed, people have figured out how to get a fire cape doesn't mean everyone's still getting it. sure a lot and most can do it now a days but change that you're changing more than the death system, now you will be changing the game. I'm not sure if those are the intentions but that's just my way of looking at it. My Opinion.

20-Feb-2020 17:23:21

Macman773
Mar Member 2024

Macman773

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First time ever having to make a post, I don't believe the original changes to what death mechanics are now was ever polled. That still doesn't mean this shouldn't be polled. Regardless of the outcome it should be polled. I agree on having sinks for gp in the game, but if there was hardly ever any complaints about this since 2015, don't you think that maybe you did a good thing in the first place by making the death mechanics the way they are now?

Add gp sinks to the game. Punishing players who grind for items isn't the way to go. People still disconnect all the time, servers will never be solid in any sort of game. Should just stay as it is and you guys could take more time to create different content. You know this wouldn't pass a poll. Risking is fun and a good aspect of the game. It's why we have the wilderness for that.

20-Feb-2020 20:24:33

Reminiscon

Reminiscon

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Macman773 said :
First time ever having to make a post, I don't believe the original changes to what death mechanics are now was ever polled. That still doesn't mean this shouldn't be polled. Regardless of the outcome it should be polled. I agree on having sinks for gp in the game, but if there was hardly ever any complaints about this since 2015, don't you think that maybe you did a good thing in the first place by making the death mechanics the way they are now?

Add gp sinks to the game. Punishing players who grind for items isn't the way to go. People still disconnect all the time, servers will never be solid in any sort of game. Should just stay as it is and you guys could take more time to create different content. You know this wouldn't pass a poll. Risking is fun and a good aspect of the game. It's why we have the wilderness for that.


Lol, no one complains because the death mechanics are piss easy and nobody ever loses anything. But it's ruined the game. If I wanted something easy I'd play a newer game, so quit ruining it for those of us retro gamers seeking a challenge.

Putting the 2 min timer back would take them no time at all, so it wouldn't be wasting their time hardly at all given how important this is.

PVM is WAY too good gp/hour for how easy it is. Either nerf PVM or bring back old death mechanics. Your argument doesn't hold up well because the Wilderness isn't rewarding enough despite being BY FAR the highest risk in this game. That needs to change. Dying should be something that people are always wary of, not just in a certain area of the game.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

22-Feb-2020 00:52:43 - Last edited on 22-Feb-2020 00:53:31 by Reminiscon

S Klasse AMG

S Klasse AMG

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The amount of controversial attention this thread stirred pretty much sums up players only selfish enough to care for their own interest without considering the real and holistic needs of a game. Give people an inch and they demand a mile. Look at the amount of attention other thread receives...10x less, This shows pampering people too much they overlook at the small updates that makes the game, and gradually they take the entire history of the game for granted. They expect the game to furbish to be the ideal game that they cannot get it from another game
If you need help, approach a specialized therapist in your area.

Follow @Artidote on Instagram to enhance awareness on mental health.
@the.holistic.psychologist, @lisaoliveratherapy, @silvy**oucasian

22-Feb-2020 11:51:12

Quillwort

Quillwort

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S Klasse AMG said :
The amount of controversial attention this thread stirred pretty much sums up players only selfish enough to care for their own interest without considering the real and holistic needs of a game.
I really wish people would see more than self realization and consider actions that could be taken for the well-being of Old School.

Cheers

22-Feb-2020 12:08:39

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