Honestly, it's taken you far too long to address this. You've let it stagnate and people have gotten used to being coddled by extremely forgiving death mechanics. This will be a problem.
But, better late than never.
It's a good start that deaths won't be entirely safe anymore.
If it's the best compromise we can get, I'll take the cash sink.
But, one of the bigger problems, is that items don't have a way out anymore. They are never genuinely lost. There needs to be a way for this to happen again. Iconic items, previously considered rare and high value, are dragging closer and closer to their alch values. Dragon chainbody, dark bow, dragon 2h, barrows' items... once a rarity, now just bulk items. An Armadyl Godsword really should be higher in value than it currently is.
The items need to be
lost
. Maybe not in a fashion as ruthless as it used to be, but they need a REAL way out of the game, not just breaking it into parts, not just melting it into cash.
Not only would this fix the gradual decline of the demand/supply ratio, it would bring back to life items invalidated by the total lack of risk in bringing Best-In-Slot items. If you can once again pay dearly for a mistake, people will consider using the medium tier of items. Fury instead of Torture. Karil's instead of Armadyl.
A death outside of pvp needs to be more than just trivial. It needs to hurt, not be just a slap on the wrist. You should be scared of dying when you bring valuable gear.
If the deaths were dangerous, people would be more wary of bringing high boosting gear, and the demand for various activities would also increase. With risk, the reward for using your high level gear would also increase. It would balance itself out in the end.
The economy is getting clogged. Remove the plug.
15-Feb-2020 22:39:25