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OSRS Death Mechanics

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Reminiscon

Reminiscon

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MistressMab said :
Leave the death mechanics alone. I like them the way they are. I suck at bosses and with harsh mechanics like this I won't even try them. I worked too hard in game to get the gear I want just to lose it over time because I have to pay out my bank to get my gear back.

And, too much gold in the game? Ban the gold farmers and the bots first, that would take care of a good portion of it. Gold farmers already ruined bounty hunter, now they're ruining Zalcano, and now Jagex wants to take that money out of the legit players rather than get rid of those that are messing up the economy.

I've paid Jagex every month to play this game for at least 5 yrs now, and if they put these mechanics into the game it will be the last Jagex sees of my irl money.



If you suck then guess what? You suck. Why should the game be designed around those that suck?

That's the problem with modern games today. Everything is designed for the lowest common denominator. Back in the day, developers (true gamers) didn't give a shit.

In an RPG dying is SUPPOSED to be punishing.

If you hate losing items, don't risk all BIS gear. That's for people who are good at the game.

Furthermore, 2 min timer was changed without a poll. Therefore it should be changed back.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

14-Feb-2020 22:01:18

Reminiscon

Reminiscon

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" As it sits, this proposal is reminiscent to the collapse of 2007 Runescape, where Jagex made their own decisions and decided to make trade limits and remove the wilderness."

One of the most idiotic things I have ever heard.

The collapse of true, old RuneScape began when they started baby proofing the game, including removing wilderness and free trade.

These current death mechanics are for babies. The OLD death mechanics from 2007 are the TRUE and CORRECT death mechanics. Making such a comparison is absolutely insane.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

14-Feb-2020 22:04:27

Serah
Apr Member 2011

Serah

Posts: 69 Iron Posts by user Forum Profile RuneMetrics Profile
This is just silly, RS3 is already really costly when you die and your are just doing the same with OSRS, at the moment OSRS isn't as stressful and much more enjoyable because you don't have to worry about losing everything you worked so hard to get, not everyone makes 500m a day and can afford to lose an entire set of equipment because of some disconnect, power outage, multiple deaths in dangerous areas, you will ruin this game again with this new death mechanics and push away potential new PvMers like myself, i know its impossible to make everyone happy, there's other things you should focus on instead, how about removing tick manipulation? to me that's the same as cheating, bug abuse and you don't do anything about it?
Mew

14-Feb-2020 23:53:48

Reminiscon

Reminiscon

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Serah said :
This is just silly, RS3 is already really costly when you die and your are just doing the same with OSRS, at the moment OSRS isn't as stressful and much more enjoyable because you don't have to worry about losing everything you worked so hard to get, not everyone makes 500m a day and can afford to lose an entire set of equipment because of some disconnect, power outage, multiple deaths in dangerous areas, you will ruin this game again with this new death mechanics and push away potential new PvMers like myself, i know its impossible to make everyone happy, there's other things you should focus on instead, how about removing tick manipulation? to me that's the same as cheating, bug abuse and you don't do anything about it?


So basically you just want to suck all the skill out of the game.

What's even the point?

I swear, I think at this point the only solution is to split the community again. One server that is baby proofed and Pre-EoC like, and the other server is hardcore TRUE Old School with forced integrity fixes like GE tax and old death mechanics.

People crying because they hate ANY update that makes the game harder in any way are a serious problem. That's just flat out the truth. That's why Jagex has sometimes bypassed polling things. This community wouldn't even vote against 6 hour AFK at NMZ, so as far as I am concerned, this community no longer speaks for the integrity or PRESERVATION of the TRUE Old School experience.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

15-Feb-2020 14:23:31

Serah
Apr Member 2011

Serah

Posts: 69 Iron Posts by user Forum Profile RuneMetrics Profile
How about an option to enable Hardcore on with a 60 mins time before it activate, those like me who wants to play safe can do so with no penalty, but for those like you who wants to play with risk can enable and get extra loot or even new loot, only obtainable when hardcore mode is on, ofc if you die with hardcore on, you would only have 15 mins gravestone instead of 60 mins and your untradable becomes broken (like wildy), everyone is happy this way, the noobs like me plays without stress and those like you can go all out XD
Mew

15-Feb-2020 15:59:02

DeviI Lucy
Mar Member 2019

DeviI Lucy

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I really do think, that this "2 minute" option is a bit too much. I feel like it would encourage even more different types of scamming, trolling, DDos attacks etc.

The problem I see with this "15 minute" option is that, for advanced players it is no different from system we have implemented right now. Since in late game there is teleport to everywhere. so even 5 minutes would be plenty for most cases.
So that option would just punish lower lvls, but they don't probably have high end gear like "armadyl" or "ancestral" armor anyways.
So in conclusion it is not that good item sink anyways.

It is understandable that if we want this game to last, it does need some form on gold/items sink, but noone is happy to lose their hard earned gear/cash.
Since I don't want to be the guy with only negative toughts I tried to think of some solutions.

The perfect solution would obviously be if players sink their items by choice. That would require new skill, or rework already existing skill similar to "inventing" in rs3. As we saw from "warding" tho... people might not respond too well to new skill either.

So how about.. take a small break from new bosses and quests and finally focus most of work and effort into pvp area of game. Now I am just spitballing here, but if all items on pvp death would convert to 70%of G.E value gold.
That would make looting extra easy, since you need only 1 spot for cash and also that might be only item sink we ever need.
Then all we would need is few more gold sinks, like G.E tax or something.

15-Feb-2020 16:09:50

Vellan
Feb Member 2018

Vellan

Posts: 46 Bronze Posts by user Forum Profile RuneMetrics Profile
Retain current system lowered to 10 minutes, after 10 minutes items disappear.

Wilderness pvm death - 2 minutes and items appear for everyone.

Implement broken untradeables to combat zero risk welfare setups.

Keep all items lost on quest instances - they’re mostly pretty easy, adds excitement


Reassess in 4 months and modify as needed.

15-Feb-2020 17:52:38

CapitalPain
Mar Member 2024

CapitalPain

Posts: 1,354 Mithril Posts by user Forum Profile RuneMetrics Profile
jumbobumbo said :
they should make a minimum iq to vote/post so we dont end up seeing stuff like this:
CapitalPain said :
As for gwd i dont do them no just because of the fact if you die you have to go inside.

Yeah hit me again whilst im trying to pick up my stuff

It always should of been items outside the room anyway

For devs who worked on the starter stuff fo begginers when enter osrs you are not being very noob friendly.

Use your heads man anyone saying this already knows.

Its not about them its about your new player or players wanting to learn things.

Put this shit to a vote and put leave as is on there I bet none of this gravestone passes


godwars was once considered end game content its not supposed to be noob friendly u clown


its 2020 you drip. ive played this game alot longer than you. So hush you obviously dont know anything if thats your opinion and you dont care about the growth of the game you 'clown'

Imagine not thinking people should learn bosses. GWD was once end game content. What a drip lol

15-Feb-2020 18:14:58

CapitalPain
Mar Member 2024

CapitalPain

Posts: 1,354 Mithril Posts by user Forum Profile RuneMetrics Profile
the amount of stupid comments i see on here.

Put 2 min timer on


Who 'with a braincell' would even want that.


Someone said on twitter and it's so true. Mods only reply on there though.

This wont effet the experienced players (The ones chatting shit on here with 1000's of boss kills) This only effects new players, the ones who dont need a gold sink


Good luck getting someone to teach you aswell in TOB


Can tell some of you are kids.

15-Feb-2020 18:18:38 - Last edited on 15-Feb-2020 18:20:07 by CapitalPain

Septarius
May Member 2023

Septarius

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
Honestly, it's taken you far too long to address this. You've let it stagnate and people have gotten used to being coddled by extremely forgiving death mechanics. This will be a problem.

But, better late than never.


It's a good start that deaths won't be entirely safe anymore.
If it's the best compromise we can get, I'll take the cash sink.

But, one of the bigger problems, is that items don't have a way out anymore. They are never genuinely lost. There needs to be a way for this to happen again. Iconic items, previously considered rare and high value, are dragging closer and closer to their alch values. Dragon chainbody, dark bow, dragon 2h, barrows' items... once a rarity, now just bulk items. An Armadyl Godsword really should be higher in value than it currently is.

The items need to be lost . Maybe not in a fashion as ruthless as it used to be, but they need a REAL way out of the game, not just breaking it into parts, not just melting it into cash.

Not only would this fix the gradual decline of the demand/supply ratio, it would bring back to life items invalidated by the total lack of risk in bringing Best-In-Slot items. If you can once again pay dearly for a mistake, people will consider using the medium tier of items. Fury instead of Torture. Karil's instead of Armadyl.

A death outside of pvp needs to be more than just trivial. It needs to hurt, not be just a slap on the wrist. You should be scared of dying when you bring valuable gear.

If the deaths were dangerous, people would be more wary of bringing high boosting gear, and the demand for various activities would also increase. With risk, the reward for using your high level gear would also increase. It would balance itself out in the end.


The economy is getting clogged. Remove the plug.

15-Feb-2020 22:39:25

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