I think a lot of people are getting a little too emotional over this. Ive been playing since 2003 and lived through the days of the 2 minute timer. Its almost impossible to get back to where you died in 2 minutes which meant I was always much more careful in choosing what I brought when fighting stuff. However, dying in a RPG should carry a cost with it. An hour is waaaayyy too long to go back and get your items. Imagine dying at DK's (Which I'll admit, I've done a couple times). It takes you 2 minutes just to run through the cave, but with 15 minutes its at least possible.
15 minutes seems more than fair. It'll give you time to gather some teleport runes and food and armor to make it back. You'll definitely still feel the pressure to get there asap unlike with the 60 minute timer. And I also approve of breaking untradables.
What I don't agree with is the increasing costs for retrieving items from zulrah and other bosses. I'm not the best PvMer out there and Ive only had one kill at Zulrah with about 20 deaths. If I had to pay 200k every time I just wouldn't play that content. If someone has like 1000 kc then yeah, charge them if they die. But if you're just learning I dont think the cost should be nearly as steep.
I think changing the death mechanics is a good idea. Just because people have gotten used to easyscape doesn't mean you cant change it. Some people might cry, but that goes with any change to the game.
14-Feb-2020 19:30:13