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OSRS Death Mechanics

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Tiz731

Tiz731

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
Gravestones = Babyscape

As if the game was not babyscape enough already.

Also, gravestones came out when FREE TRADE got removed, why add such a sour update to the game?

Just make it how it was originally (when you die, your items appear on the ground for everyone within about 2 minutes)


Change it back with out a poll, like you changed the rest of the death mechanics with out a poll.


Please no gravestones, we might as well add EOC at this rate.


Your front page of old school runescape says "risk it all" in this high stakes game of runescape, but if gravestones are added, I might as well just play club penguin.

Thank you for reading my post and taking this into consideration, have a great day now all.


- Tiz734
Meet me in edgeville and pull the lever

13-Feb-2020 21:11:13

CapitalPain
Mar Member 2024

CapitalPain

Posts: 1,354 Mithril Posts by user Forum Profile RuneMetrics Profile
As for gwd i dont do them no just because of the fact if you die you have to go inside.

Yeah hit me again whilst im trying to pick up my stuff

It always should of been items outside the room anyway

For devs who worked on the starter stuff fo begginers when enter osrs you are not being very noob friendly.

Use your heads man anyone saying this already knows.

Its not about them its about your new player or players wanting to learn things.

Put this shit to a vote and put leave as is on there I bet none of this gravestone passes

13-Feb-2020 21:11:30

Lewis Shoot
Oct Member 2005

Lewis Shoot

Posts: 3,825 Adamant Posts by user Forum Profile RuneMetrics Profile
Whilst I'd love to see the original death mechanic brought back; I think the OSRS player base has gotten used the current system and these gravestones are a great alternative solution. The time pressure to get items is back but it is significantly more forgiving against server issues.

I'd like to suggest including gravestone upgrades and repairs which the original RS had with gravestones in 2007. Upgrading was a little cash sink that gave you some additional time and allowed you to personalise the grave. Repairing was also a nice feature that allowed other players to help you gain additional time.
There was also a blessing, which was a nice level 70 prayer feature but I think gave too much time to a grave stone. Considering the log out pause in these new gravestones; I don't think blessing would be appropriate.
RIP Forums :(
Finally we have signatures in the surprise forum update. I'm Lewis, I play Old School & I've been playing since 2005.

13-Feb-2020 21:17:04

Happy Daze
Dec Member 2021

Happy Daze

Posts: 140 Iron Posts by user Forum Profile RuneMetrics Profile
I get that we need a money sink. Couldn't agree more. But how about we look at it from a different perspective because some of us didn't get to abuse the BH thing, and why are the majority who don't being punished. So here's my ideas on what you could change from your proposal, It's my opinion:

1.) Paying when you die to get your stuff back, I like the idea. You can price it what you want because i feel if you can afford the gear, then you can afford to pay the cost.
2.) keep the death timers at an hour, there's nothing wrong with an hour honestly because you have to pay regardless. plus the new player base would benefit the most from this.
3.) if it doesn't degrade you can't just implement a break system, even rs3 doesn't do that. so if you'd like to change some things to make things degrade to allow a money sink, sure I'm all for it. It allows players to be aware of what they're getting into before they dive in head first in their gear setup.
4.) If its not trade able then make it degrade able for the money sink, dont just split the item up and then still cause a payment for your gear back, again you're going to kill the player base for the rest especially the newer player base.
5.)On a good slayer task you could make a mill an hr, lets say gargoyles because that seems to be fairly low for slayer level. now if your paying 200k-500k, its unsustainable for the majority.
6.) We all know no one is susceptible to a ddos attack, or any other type of down time. therefore what are the repercussions for everyone if a world goes down and the game claims we are still logged in, it's happened quite a bit in the recent years. Now if your system can acknowledge that then it should be able shut down a server if that were to happen for the games overall well being.
7.)We want to maintain a community and a player base. OSRS is a great game and without mtx. Hands down, thats why we enjoy it that much more. So if need be for a money sink, then just tax the g.e as well. Equal 4 all

13-Feb-2020 21:32:02

Hibber77

Hibber77

Posts: 436 Silver Posts by user Forum Profile RuneMetrics Profile
3: Items go to a Gravestone where you died for 15 mins, where a small fee is charged for valuable items, then move to Death's office indefinitely with a much higher fee.

This seems to be the best option. With the unstable servers and especially if your playing on mobile, having to rely on internet connection within a certain time limit can be pretty harsh, especially if option #1 were to be implemented.

Lastly, never tax the GE, so many other opportunities for money sinks. :)

13-Feb-2020 21:33:19 - Last edited on 13-Feb-2020 21:36:08 by Hibber77

Teridax
Aug Member 2023

Teridax

Posts: 3,509 Adamant Posts by user Forum Profile RuneMetrics Profile
Let me get this straight, you pay 100k per item lost worth over 10m?? Why are you making us pay absurd funeral expenses just to play your game?? It's not that deep, runescape used to be a relaxing game now look what you've gone and done...Wanting players to lose everything they have claiming it's healthy for the economy??? Do you seriously believe that players are getting "too rich"???

13-Feb-2020 21:36:47

Happy Daze
Dec Member 2021

Happy Daze

Posts: 140 Iron Posts by user Forum Profile RuneMetrics Profile
8.) UIM shouldn't have any exception, most who play that mode know the game. That's the risk. Isn't that the whole point in the main meaning of ULTIMATE?
9.) The 2 minute time was the past, i get that but you have to also take into consideration, the map is way bigger than it used to be. therefore 2 mins is going to be a give it up to some. People lose all their stuff because they couldn't make it back and someone picks it up. they quit.
10.) I want this to be done right, not sloppy and reworked and changed, and nerfd or buffed. We need to get this right the first time, not rush it, like you said, you had 5 years to figure this shit out, so lets do this right. Work with us, not completely against. I know you said it was being polled but also like you said, some things you release anyways even though it may have failed the poll due to the better health of the long term game.
11.) If you don't consider the 1hr with a good sized money sink + a g.e tax, which still is a heft money sink, then there just has to be another way we can all make this work and be happy on the back half. I'm not looking to make it easy scape, longevity wise though it could hurt the economy in some drastic ways which might detour the new player base.
12.) If we cant do something like this, why not implement a guy standing at the entrance of each instanced boss, like vorkath, or zulrah. just up the price or instead keep it as proposed and make it an item sink via the total g.e value of an item. Then again the people who can afford it, surely should be able to pay it capping at 500K.
13.) or make it like deaths office in rs3, put deaths office in the same spot and everything, it works. All there needs to be said about it, it works. pay your price no timer until you leave deaths office to sell stuff to be able to buy your stuff back, capping at 500K. put a timer on once you leave deaths office, 15mins should be way more than enough to exit, run south to the bank in dray, then g.e tele and back.

13-Feb-2020 21:41:28 - Last edited on 13-Feb-2020 21:47:34 by Happy Daze

Happy Daze
Dec Member 2021

Happy Daze

Posts: 140 Iron Posts by user Forum Profile RuneMetrics Profile
14.) add the bank chest and everything similar to rs3 right in deaths office. if anything i think this is the absolute best idea you guys could have mentioned as far as death mechanics. it allows people a chance, not only that its alot easier to manage, even as a new player, but it still require's your money sink you want. It's the best idea yet. everyone dies, everyone gets a chance. and its still fair. then you're not implementing broke items that never degraded to begin with. that was the stupidest thing i've ever heard, they don't even do that in rs3. We want to keep our community booming, not be a graveyard or a ghost town like rs3 has become. Again i cant stress enough, this has to be right the first time. You say we had 5 years to understand the death mechanics, well same goes on your end, you had 5 years to figure this shit out. SO, that's my opinion, I hope some things will ring a bell, if not then so be it. Cant say i didn't try to keep it fair for all, and still viable for what your purpose is. It also eliminates the problem for people to get across the massive world Gielinor has become. Everyone, even f2p players will be able to use this, and i just see this as the best idea to go about this.

13-Feb-2020 21:56:53 - Last edited on 13-Feb-2020 22:11:51 by Happy Daze

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