Forums

OSRS Death Mechanics

Quick find code: 380-381-622-66143147

Chaos Drui3

Chaos Drui3

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
I love how so many people are crying about death-mechanics that were never pulled and never should have been implemented into the game for longer than that awful month of DDOSSING. This Dev blog is the first step in the right direction Jagex has taken in a long time regarding PVM. There is not a logical argument you can make for PVM being a non-dangerous activity. If you suck at PVM, you should lose money. I like the Death hub idea better with the increased fee. Also, anyone crying that people won't use best in slot items are just salty because they probably die a lot. This update encourages the PVM community to actually play the game instead of AFKing a big bank. The PVP community has a million money sinks put on them and PVP doesn't even generate money into the game. This update should not even be pulled as it reversals a terrible update that was also never pulled. Funny how people freak out when Jagex implements updates without polling them but when the unpolled updates favor PVM, suddenly no one has anything to say. Get this update out ASAP and do not listen to the cry babies.

14-Feb-2020 07:11:07

Chaos Drui3

Chaos Drui3

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
I love how so many people are crying about death-mechanics that were never pulled and never should have been implemented into the game for longer than that awful month of DDOSSING. This Dev blog is the first step in the right direction Jagex has taken in a long time regarding PVM. There is not a logical argument you can make for PVM being a non-dangerous activity. If you suck at PVM, you should lose money. I like the Death hub idea better with the increased fee. Also, anyone crying that people won't use best in slot items are just salty because they probably die a lot. This update encourages the PVM community to actually play the game instead of AFKing a big bank. The PVP community has a million money sinks put on them and PVP doesn't even generate money into the game. This update should not even be pulled as it reversals a terrible update that was also never pulled. Funny how people freak out when Jagex implements updates without polling them but when the unpolled updates favor PVM, suddenly no one has anything to say. Get this update out ASAP and do not listen to the cry babies.

14-Feb-2020 07:11:08

Chaos Drui3

Chaos Drui3

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
[quote id=380-381-622-66143147-96-345290595]First I definitely think this should be polled, and it should include the option for no changes. Yes, some people might be selfish but there can be serious consequences of making death mechanics more punishable. For one, attempting to create an item sink by making items being possibly lost will be ineffective or worse, backwards, as demand for good gear will decrease leading to an overabundance, pretty much the exact opposite of a sink. For ironmen, let's be honest, we are at this point a significant portion of the [i]active [/i]player base, and notably a majority of the streaming community I would say. And while I don't think there needs to be special catering to this population, it has to be considered. Item sinks can be devastating as some of us can spend dozens of hours which may be worth almost nothing to main accounts. Some might just forgo bringing those risked items which for one defeats the purpose and motivation for obtaining them, and kinda shafts everyone who didn't do a ton of PvMing before this update using max gear. There are also so many other considerations, for example be meta for corp actually uses a method for suiciding, and in general, especially until end game ironman vorkath GP is very hard to come by. So even though safe death mechanics was never polled and never intended to be in the game, you think they poll keeping it because it benefits being bad at the game? Suicide methods are a blatant misuse of game mechanics and should not be rewarded. Also, if people are scared to use good gear because of a death fee they do not deserve max efficiency. If you want good gp/hour get good at the game and do not die. Why are we rewarding AFKing and being bad at the game?

14-Feb-2020 07:16:06

Kaio Lee

Kaio Lee

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
The 07 2 minute death mechanics.... why was that even mentioned.

You will just encourage troll players to camp bosses. new content picking up peoples hard earned grinds which would probably lead to further rule breaking the game suffers with enough.

Players would drop off to other games etc.

You want people to explore and learn your content... not be afraid of it..

14-Feb-2020 10:28:15

Wilgentakje

Wilgentakje

Posts: 74 Iron Posts by user Forum Profile RuneMetrics Profile
Please bring the 2 minute death timer back again. This would be just as when you were bringing osrs back Jagex.

1. Systems with a few simple rules that everyone understands work more efficiently than systems with many complicated rules. This counts for ant colonies, economies of countries... everything. Complicated systems are hard to understand and more frequently abused.

2. The advantages of other players being able to pick up your items after death are bigger than the disadvantages. If a good friend is nearby he/she can save you. Otherwise it's a party for everyone.

3. Bot busting becomes much more interesting.

4. Currently we see players always bringing their best gear in PvM since it makes death less likely AND it costs almost nothing to retrieve in case of unlikely death. The proposed 15 minutes system wouldn't change this I'm afraid. If the old 2 min system would be reintroduced it would become much more a game of skill and adrenaline again. Everything you would bring to PvM you have to carefully consider.

5. Some mid range gear like barrows equipment would become more favourable to use again. Only the truly brave and skilful will bring a full endgame gear to a boss. That's fun!

14-Feb-2020 12:24:50

Gallu
Jun Member 2020

Gallu

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
Since it has been so long that the mechanics have been 60 mins, that needs to be a polled option, since it wasn't before. It is essentially what encouraged players to take risks they never did, and is what made OSRS what it is today. These proposed changes would implement a decrease in bossing as a whole, making high price PvM items even more expensive, and harder for new players to obtain, most of those being integral to the current difficulty of end game activities like Raids and Nightmare.
The Poll should also take into account the type of account that is voting, a level 50 vs a level 126's perspective is going to be drastically different, and these results should reflect that!!! 15 minutes, with the increase of gp used to pay for items upon retrieval, demotivates players from engaging in certain activities. This would be adverse for economy in a whole different way. The game would become something else entirely. As it sits, this proposal is reminiscent to the collapse of 2007 Runescape, where Jagex made their own decisions and decided to make trade limits and remove the wilderness.
This is a big deal, bigger than a skill! This effects the way, THE WHOLE GAME IS PLAYED! Trying to implement so much at once, that is so different, most certainly will drive a lot of high level players away. There needs to be a happy medium... reducing time to obtain items by 75% is almost comical at this point in OSRS, and is kind of heart breaking. There needs to be a lot more thought and statistics evaluated when it comes to something like this. The economy is important but where are the statistics, we as voting players need to see this, and understand why the Dev team thinks this is something worth taking such drastic measures to change.
Mind you these changes would make GWD, harder than COX, our first !RAID!

!FAIL TO INCLUDE YOUR DIE HARD PLAYERS, FAIL TO HAVE A GAME WORTH PLAYING!
Green Bandits

14-Feb-2020 13:44:49 - Last edited on 14-Feb-2020 13:51:16 by Gallu

Gallu
Jun Member 2020

Gallu

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
Most bosses barely cover supplies unless a rare is obtained, the ones that do make you money have item safeguards, these changes just make the late game safer than the mid game, and quite frankly would have an effect of pushing many away, due to the game feeling completely different. At this point it has been so long and so much has changed, while still having the hour long death timer, that so many bosses would need re-tweaking leading to nothing getting done due to "engine work" a problem we have been trying to get over for years.
Green Bandits

14-Feb-2020 13:57:26

Exorcist158
Sep Member 2022

Exorcist158

Posts: 257 Silver Posts by user Forum Profile RuneMetrics Profile
I never ever ever comment/ get involved in these discussions but I absolutely had to voice my opinion today.
I'm quite happy with the "B" option, gravestones and 15 minute timers etc, even more happy that you can retrieve items on ANY world too I'm ecstatic about that, I'd be happy too to have deaths office like in RS3 so if you failed that 15 minute timer you could still get items back but with an extra penalty, the one thing I'm really not happy about is the increased cost of deaths for PvM deaths, upto 300k a death at Zulrah?? No idea why it was ever free but corr blimey mate , that's too steep, the 100k fee from things like Vorkath are fine as the deaths aren't always your fault in PvM, point in case being dodgy servers. I'm happy enough with the proposed changes but im not happy about the increased fee for boss specific deaths, this needs reducing so people who are new to PvM can actually learn the bosses and get a couple hundred KC without going bankrupt.

14-Feb-2020 14:02:33

Pescao6
Aug Member 2007

Pescao6

Posts: 9,075 Rune Posts by user Forum Profile RuneMetrics Profile
Fees on gravestones is a dumb idea. We don't have money pouches in OSRS like we do in RS3, so whose brilliant idea was it to carry my cash stack to a potentially dangerous area risking losing my money on top of not having my gear?

I mean I'm cool with gravestones; I just don't think we should need to pay a fee to get our stuff from there. I'd rather have to go to a safe place like Death's office or even better be able to pick up my items by paying a fee at any bank.

I don't really understand from this dev blog what the problem is you're trying to fix. I get people have complained because they died and somehow didn't retrieve their items in 1 hour, but if that's the problem you're trying to fix you might as well make it the way it used to be - 2min and if you don't pick up your stuff someone else might get it. That made things exciting at least and solved the cry baby problem.

-0-

My suggestion:

If I had to vote, I'd suggest doing the 15min gravestones with no fee. And after the 15min, the items would move to a hub where you would need to pay a fee to get your stuff back.
*
Pescao6
of
El Imperio Latino

Hola Noob! Klk? What's up?
~
Discord: Pescao6#0001

14-Feb-2020 14:05:50

Quick find code: 380-381-622-66143147 Back to Top