[quote id=380-381-622-66143147-96-345290595]First I definitely think this should be polled, and it should include the option for no changes. Yes, some people might be selfish but there can be serious consequences of making death mechanics more punishable. For one, attempting to create an item sink by making items being possibly lost will be ineffective or worse, backwards, as demand for good gear will decrease leading to an overabundance, pretty much the exact opposite of a sink.
For ironmen, let's be honest, we are at this point a significant portion of the [i]active [/i]player base, and notably a majority of the streaming community I would say. And while I don't think there needs to be special catering to this population, it has to be considered. Item sinks can be devastating as some of us can spend dozens of hours which may be worth almost nothing to main accounts. Some might just forgo bringing those risked items which for one defeats the purpose and motivation for obtaining them, and kinda shafts everyone who didn't do a ton of PvMing before this update using max gear. There are also so many other considerations, for example be meta for corp actually uses a method for suiciding, and in general, especially until end game ironman vorkath GP is very hard to come by.
So even though safe death mechanics was never polled and never intended to be in the game, you think they poll keeping it because it benefits being bad at the game? Suicide methods are a blatant misuse of game mechanics and should not be rewarded. Also, if people are scared to use good gear because of a death fee they do not deserve max efficiency. If you want good gp/hour get good at the game and do not die. Why are we rewarding AFKing and being bad at the game?
14-Feb-2020 07:16:06