I like the overall idea and the hole the skill fills, but a lot of the content within it feels a bit muddled and excessive for a new skill. Building a simpler foundation first seems the best.
- Too many silks
Compared to the 7-8 main resources (ores and logs) that its comparable couterparts have for resources, the 12 different silks is a lot.
- Too many armour variations
Like Melee and Range there should be a SIMPLE foundational armor tier.
- No armor set effects
Overcomplicates low/mid level gear. Should be limited, if added at all, to high level gear.
- Degrading Armor
I understand the item sink concept in terms of the runescape economy. But if you are looking for a way to turn players, especially beginners, away from magic then disappearing armor and runes is the way to go.
- Skilling Rings
On the fence. I do not like the idea of one skill being to overly involved in other skills.
- Magic Incantations
I like a lot. Simple and understandable tiers.
- More rune pouches?
Beginner/apprentice/teacher/master,etc.
Beginner Pouch lvl10: 250 combat runes - 1k elemental runes
Apprentice Pouch lvl20: 350 combat runes - 2k elemental runes
And so on?
19-Jul-2019 23:29:34