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Precious_Ice

Precious_Ice

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
"Play with millions of other players in this piece of online gaming heritage"
~ Jagex

"If you're a Runescape member hungry for some 2007 nostalgia, wait no longer!"
~ Jagex



A new skill is not part of any
'online gaming heritage'
.

Where is the
'2007 nostalgia'
in a game evolving into something that did not exist in 2007?

In my opinion, it may be worth exploring making another game for people to play that does not include the EoC playstyle, that moderators and developers can style and restyle into oblivion - a spinoff game.

Please leave Old School fundamentally the way it is. I can handle new items and new quests and new minigames SLOWLY filtering into the game; but, there are two things you should not allow to happen to the game again:

1. Runescape is still the ONLY game I know of where reporting other players for relatively insignificant infractions is 'a thing' amongst its player base. The effects of 'The Reporting Academy' are still felt here in OSRS. Having the players go after each other is not good for any 'community'.

2. Make 'getting something into the game' a feeding frenzy for peoples egos again, which helped bring about the problems with RS2.

Gamers just want to have fun. You don't see other games getting so 'all up in there' with their player base.

I am happy the voting has ended. Although I was against Warding, I don't feel like I won anything. I still live under the threat of new skills entering the game. Some boundaries need to be set in order to maintain the INTEGRITY of playing 2007-style Runescape.
Let's Take It Back Old School,
Runescape
!

25-Jul-2019 01:01:48 - Last edited on 25-Jul-2019 01:08:44 by Precious_Ice

PyCoder

PyCoder

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
- buff the 90% of weapon types that are unused
- monsters(not revs) in the rev cave should have better rewards
- auto skull entry to rev cave
- increase monster loot while slaying in wild (more than emblem/keys)
- autocast godspell with godstaff
- buff magic armor
- buff magic prayer to include higher max

25-Jul-2019 06:00:52

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
So since Warding has failed, can things like a trashbark splitbark buff be polled separately now?


Also when can magic get some PvP variety? We've been limited to casting the same spell then casting entangle/tb for years. Meanwhile, melee and range has options like elder maul, d claws, DH, ballista, darkbow, throwing axe combos, etc.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

25-Jul-2019 19:27:46 - Last edited on 25-Jul-2019 19:34:37 by Ferocire

Zplinter

Zplinter

Posts: 573 Steel Posts by user Forum Profile RuneMetrics Profile
It's sad that people arent more open minded. This skill should have been added back in classic. Melee have smithing, Range have crafting. Mages, well RC but nothing to keep it viable at all levels and having 90% of all mage stuff pretty useless.

People need to differ from what made rs2 bad and what made it good. New things are needed, skills, quests, items, new content over all. But don't change the game to rs3 all over. Making combat easyer, trying to fit in with wow and other games. RS is unique with its way of combat, dont ruin that.

I hope the people who voted No will regret it later when they start searching for a new game because the game they love has nothing new to give.

26-Jul-2019 12:45:13

Precious_Ice

Precious_Ice

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
Zplinter said :
I hope the people who voted No will regret it later when they start searching for a new game because the game they love has nothing new to give.



And I hope a player that doesn't have a single 99 skill has not grown bored with a game they '
love <3
' so easily. But if that player is looking for a constant feed of newness with no intent of applying themselves to anything for very long, there is always
RS3
.

I wont be regretting anything, but having to leave because the nostalgia of days gone by is no longer visible in 07 Runescape.

It's time to close a thread when we get to the point of negative childish sentiments because we didn't get what we wanted.
Let's Take It Back Old School,
Runescape
!

27-Jul-2019 02:10:40

The Torment
Jul Member 2020

The Torment

Posts: 1,770 Mithril Posts by user Forum Profile RuneMetrics Profile
New skills do not kill RuneScape or cause it to mutate into something different. Summoning didn't, Dungeoneering didn't; it was EoC that did.

Warding is not Eoc. It would not have warped the game, nor destroyed it. It was meant to be a fix for something this game has needed since 2007 and even before, which was the abhorrent and disgusting lack of parity Magic has compared to other combat classes, in multiple aspects of gameplay.

Those who defend the "No" votes for Warding clearly don't understand, and likely didn't read what the update was about nor supposed to do. And those same people ironically don't find raids or NMZ or any other content not in 2007 to be problematic.

I would say it would make one wonder, but it doesn't - they just like to cherry pick what benefits them and not what makes the game better.

I can't believe it, but for the first time in my life, I trust Jagex more than the community. Warding should never have been taken to vote: it should have been pushed through, with potential content voted on. There is no reason to leave such a promising update up to this self-serving and ultimately misguided community.

27-Jul-2019 20:11:01

Precious_Ice

Precious_Ice

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
The Torment said :
New skills do not kill RuneScape or cause it to mutate into something different. Summoning didn't, Dungeoneering didn't; it was EoC that did.

Warding is not Eoc. It would not have warped the game, nor destroyed it. It was meant to be a fix for something this game has needed since 2007 and even before, which was the abhorrent and disgusting lack of parity Magic has compared to other combat classes, in multiple aspects of gameplay.

Those who defend the "No" votes for Warding clearly don't understand, and likely didn't read what the update was about nor supposed to do. And those same people ironically don't find raids or NMZ or any other content not in 2007 to be problematic.

I would say it would make one wonder, but it doesn't - they just like to cherry pick what benefits them and not what makes the game better.

I can't believe it, but for the first time in my life, I trust Jagex more than the community. Warding should never have been taken to vote: it should have been pushed through, with potential content voted on. There is no reason to leave such a promising update up to this self-serving and ultimately misguided community.


You are so wrong. I left before EoC was a twinkle in a devs and community's eye. A LOT has gone down in the history of RS, and maybe you weren't there for it all, but your history is unique to you and those like you, and same goes for me and those like me.

As I said before, I am insignificant in and of myself, so if you want Warding so very bad, let them push it through, and I will quietly leave. You wont see me say a thing on the forums. All you need is your precious Warding, so me and those like me wont be missed.

It's okay. Im not emotionally vested, and I can go back to where I came from. For what its worth, I wasn't here to vote against some of the stuff I have seen, but...mammoths in the wilderness, and such things are not a fundamental change to 07 game play
Let's Take It Back Old School,
Runescape
!

28-Jul-2019 00:16:30 - Last edited on 28-Jul-2019 00:19:17 by Precious_Ice

Tzuriel
Jan Member 2022

Tzuriel

Posts: 1,238 Mithril Posts by user Forum Profile RuneMetrics Profile
I feel that there is definitely an appetite for Warding in the community, but that certain key features hold it back from passing. I personally believe the one feature that holds it back the most is recycling, as I addressed in my previous post(s).

Old School RuneScape is, at the end of the day, an MMO, and every good MMORPG needs content updates or it'll fall into stagnation. Like has been stated multiple times over, Warding is the missing link in the creation of magical equipment, and has been presented to function similarly to existing skills, but with slight alterations in its core gameplay loop to set it apart and make it feel fresh while still retaining the old school feel we all know and love.

I see the argument that one could simply add the creation of magical robes to Crafting, and while I acknowledge the logic in that argument, Crafting is already crammed with content. Have you looked at all the things you can do with Crafting recently? Crafting has by far the greatest amount of content in it, and already feels like a jack-of-all-trades skill without adding crafting magical equipment to the mix.

As such, tying the creation of magical equipment to Warding serves not only to keep Crafting from becoming even more bloated, but creates a venue of opportunity to add exciting new content to the game while helping to distinguish Magic from the other two styles.

It is not Summoning, a skill that introduced an entirely new mechanic to the game which, in turn, changed the way we engage with existing and new mid- to high-level content.

It is not an Evolution of Combat, a system that completely changed the way we play the game - not just combat.

It is not Dungeoneering, a skill that feels and operates less like a skill and more like a glorified mini-game with a unique progression system.

Warding seeks to do something that existing skills do by filling a gap while also introducing new elements that still retains that familiar old school feel.

28-Jul-2019 00:30:50

xLil devil x

xLil devil x

Posts: 509 Steel Posts by user Forum Profile RuneMetrics Profile
The Torment said :
New skills do not kill RuneScape or cause it to mutate into something different. Summoning didn't, Dungeoneering didn't; it was EoC that did.


Me, my family and many of my friends left before EoC as well. I disagree that specific skills did not harm the game, and yes people did leave over them. The population decline was already in progress long before EoC. Many of those who have obtained and plan on obtaining max skills again don't really want another skill they loathe in order to do that. I completely hated Summoning and dungeoneering and did not see them as " harmless additions" , instead they negatively impacted how I viewed the game. It was one negative
change after another for a while before they even got to EoC. We picked up our clan/guild and left for another game long before that due to the changes being made prior to EoC, when they took out the wilderness, added undesirable skills and ignored what the community actually asked for is why we left, not just due to EoC.

It took me well over a decade to even give RS another chance after I left because I had lost faith in the direction they were taking the game. After spending years maxing accounts and skills to have them change the game making it unenjoyable made me lose trust in them to the point that I would not even look at the game anymore. To say that it was disappointing would be an extreme understatement when finally coming back to find everything I worked for locked in a game I had no desire to play again. I have no desire to spent countless hours to finally get back the all the skills I already earned before only to have them mess up the game again by ignoring what the community wants.

We have already been down the " don't listen to the community" road and have seen where that ends. We do not need to repeat it.

28-Jul-2019 15:39:31

xLil devil x

xLil devil x

Posts: 509 Steel Posts by user Forum Profile RuneMetrics Profile
TBH, I don't see the point of warding. Why would we not just have smithing, crafting, and tailoring and then enchant magic items like we do already. Being able to make clothing and capes in addition to enchanted robes would be better than just adding a skill that doesn't work like the other skills. We can already enchant items, I see no reason why they would need to add another way to do so that is even more complicated.

28-Jul-2019 15:40:32

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