As someone that has been playing off and on since Feb 2002(Quit with wild/trade removal until 2012 until Eoc). I personally felt Dungeoneer was a right step in bridging the lack of players interacting together whether max account or brand new player. The game evolved and changed each match and was challenging and consuming enough that you felt compelled to play it, rather than "right click fletch X" skills where you can afk. That I think was the main issue along with the grossly overpowered rewards, because people didn't want to be active to skill up. We need more content/skills that revolve around the community working together no matter the levels despite what the "I want to be able to afk grind naysayers think".
~~Warding~~
I can speak for myself and say that warding fits within old school runescape. I don't however like how it is a pay to level skill though where the one with the most cash gets 99 quickest. People are pretty stupid in this game, they scream they are anti anything past 2007 but we already got things added that we were told weren't. Where was the outrage then? Dragon claws, GE, NMZ, grossly overpowered new weapons entering the game creeping power.
We need new skills to keep the game fresh.
-ps: It seems the ones most against new skills are people that hardly play the game to begin with and/or people with low skills.
08-Aug-2019 13:38:25
- Last edited on
08-Aug-2019 13:41:53
by
Dn Isilith