I have been arguing for Warding these days by arguing against people voting for No. I now want to argue for the positive aspects of Warding by appealing to the unsure/neutral voters in hopes I can convince you to vote yes.
1: The skill adds a much needed item sink so that items will not crash in price to their high alch value. Very healthy for the economy.
2: A new skill adds novelty to the game for people tired of doing the same old stuff they been doing for 15 years. It must get boring playing tall everyday. This is an exciting opportunity for a new diemnsion. Variety is the spice of life.
3: The skill itself fits in perfectly akin to smithing; crafting & fletching. It fills a gap. I can conceive it could be under Runecrafting but it would lack consistency in some other areas and risk bloating the skill.
4. The skill does not introduce OP items dungeoneering and summoning did. It actually intends to fill a big gap between mystics, ahrims and ancestral that really feels organic.
5. Being too conservative by keeping OSRS pristine/pure is not old school philosophy. New skills were part of the old school hype and people were excited when they occurred. Were you not hyped for the release of construction or hunting? Summoning/Dungeoneering has balance issues which devs address by working with the community now.
6. If it passes, we get a beta to try it and influence the final product.
7. Even if you don't like it, let people have the opportunity to try it. Please consider that you don't have to train the skill if you don't like it. If you are neutral, I urge you vote yes.
8. The skill will set a precedent for brave and ambitious updates in the future. Voting no may compromise that and doom us to stangation. Jagex mods have hinted that if warding fails, this means no new skills for OSRS for the foreseeable future, because it takes too much resources to conceptualize and end up failing because 30% of the community is divided.
9. Dagon'hai robes <3
19-Jul-2019 01:30:06