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12 94
Sep Member 2014

12 94

Posts: 18 Bronze Posts by user Forum Profile RuneMetrics Profile
Angel2D4 said :
CapitalPain said :
This is just divination and invention from rs3.

...


That^ is exactly what I was thinking.. and honestly, I'd rather they polled to add divination as is and add it to old school.



I have the same opinion, add divination gathering or something like that as recource to make the armours because the *rich* player will be provided by this, also u will stimulate botting by making more ways to easily get money!

I like the content but not the way this should be gained as disolving items.

18-Jul-2019 16:03:10 - Last edited on 18-Jul-2019 16:05:22 by 12 94

Buchten
Jan Member 2019

Buchten

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
I like the idea of having the warding skill in the game now that a lot of things have been improved. I think the deconstruction of items is important for the value of the overall items in the game. Most skilling items aren't profitable anymore. I just wish that runecrafting would be implemented in some way to create an alternative training methode for the skill.

I also like the new proposed magic armor sets, they look really cool.
Casual OSRS (little bit of RS3) player from The Netherlands :)

Since 2006

18-Jul-2019 17:52:06

Kavornos

Kavornos

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Hey @jagexacorn

Initially I could not get behind the idea because of battle wards and armors. I wouldn't even give the skill a chance.

Then I read through the drive doc and just short of fell in love with the skill.

The only thing holding me back is the addition of moths, silk, and more hunter.

It seems to me that the creation and use of vis should be the scaled resource used for the new skill.

It feels clunky to add more assets to the game when the same purpose could be accomplished by scaling/tier locking vis and dissolvables.

Also, if we're creating magic armor from magic silk, then why must we then imbue the magic garment with more magic vis? It doesn't make sense to me.

Please consider the removal of moths and silk to have a more pure skill that will have a higher chance of passing polls

18-Jul-2019 17:53:55

The Mac Man0

The Mac Man0

Posts: 152 Iron Posts by user Forum Profile RuneMetrics Profile
I want to start by saying I've been playing RS since around 2002/2003.... I think warding will be a solid skill for OSRS. It fills many holes in the game and I do think it is far enough away from invention/divination to hold its own.

It addresses a lot if problems that RS3 has... although we may not be facing the brunt of these problems in the OSRS economy now, preventative measures are never a bad idea.

I just wanted to voice one question however. With ring imbues moving from the Nightmare Zone rewards shop, is there any plans to migrate the ring of wealth imbue to warding as well? I understand the point for having it in the Bounty Hunter Reward shop as the imbue stimulates PvP in the Wilderness, but I figured I would at least start the discussion. Thank you Jagex for your commitment to OS and I can't wait to see what becomes of Warding.

18-Jul-2019 21:15:08

SeanDLuffy

SeanDLuffy

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
I have been arguing for Warding these days by arguing against people voting for No. I now want to argue for the positive aspects of Warding by appealing to the unsure/neutral voters in hopes I can convince you to vote yes.

1: The skill adds a much needed item sink so that items will not crash in price to their high alch value. Very healthy for the economy.

2: A new skill adds novelty to the game for people tired of doing the same old stuff they been doing for 15 years. It must get boring playing tall everyday. This is an exciting opportunity for a new diemnsion. Variety is the spice of life.

3: The skill itself fits in perfectly akin to smithing; crafting & fletching. It fills a gap. I can conceive it could be under Runecrafting but it would lack consistency in some other areas and risk bloating the skill.

4. The skill does not introduce OP items dungeoneering and summoning did. It actually intends to fill a big gap between mystics, ahrims and ancestral that really feels organic.

5. Being too conservative by keeping OSRS pristine/pure is not old school philosophy. New skills were part of the old school hype and people were excited when they occurred. Were you not hyped for the release of construction or hunting? Summoning/Dungeoneering has balance issues which devs address by working with the community now.

6. If it passes, we get a beta to try it and influence the final product.

7. Even if you don't like it, let people have the opportunity to try it. Please consider that you don't have to train the skill if you don't like it. If you are neutral, I urge you vote yes.

8. The skill will set a precedent for brave and ambitious updates in the future. Voting no may compromise that and doom us to stangation. Jagex mods have hinted that if warding fails, this means no new skills for OSRS for the foreseeable future, because it takes too much resources to conceptualize and end up failing because 30% of the community is divided.

9. Dagon'hai robes <3

19-Jul-2019 01:30:06

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