Such pointless game content that the proposal almost reads like an April Fools' post.
All I like is the idea of moving ring imbues away from NMZ towards something else because NMZ was itself a terrible update at the time. (Uncorrected in half a decade, but it's never too late.)
If OSRS is going to have a new skill it needs to be the absolute best idea, adding something totally valuable and new to the game (but consistent with the theme of OSRS) in the ways that Runecrafting, Slayer, Farming and Construction did.
Warding sounds more like a skill-for-the-sake-of-a-skill, and let's face it the basic idea is just copying Tailoring from World of Warcraft and giving it a silly name (look up the verb "ward" in a dictionary and none of the meanings have anything in common with this skill - it is also a word that has never appeared anywhere in RuneScape before).
I never felt a lack of mage gear, but you could just add more sets to the Crafting skill. RS doesn't need to have Leatherworking vs. Tailoring as two separate skills just because WoW does. By the time you're adding Summoning-esque so-called "Battle Wards" to make the proposal seem more interesting it's pretty clear that the central idea of the skill is so weak that it's time to go back to the drawing board. Battle Wards have the same problem that Summoning itself does: any buff is either going to be useless and unused or overpowered and game-changing, there is very little middle-ground. Actual Summoning back in the 2008 went the path of overpowered and game-changing (30 more inventory spaces!) and was actually really fun at the time but deeply and irreversibly changed the game.
Skills like Slayer, Runecrafting, Construction and Farming in their initial releases were really simple ideas - kill monsters for access to new monsters, produce runes, build your own house, grow plants - that were so good that they didn't need anything extraneous added. Can the same be said of Warding?
16-Apr-2019 16:48:58
- Last edited on
16-Apr-2019 18:10:19
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femboy japan