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OSRS Reveals: Warding

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CaptKoloth
Feb Member 2008

CaptKoloth

Posts: 10,676 Opal Posts by user Forum Profile RuneMetrics Profile
Got to laugh at all the maxed or close to maxed players just saying no because they do not feel like doing a new skill. Hey I had to do a couple skills post maxed in RS3. I think it is fun to see the race for who remaxes first. Game is boring when too many players are maxed. New things are always a challenge. Look at the skill at face value. Is it interesting or is it a boring grind? I have not really looked into it very hard yet. But magic, in old school, needed some work. Hopefully this skill will give it the boost it needs.

09-Oct-2018 06:37:20

Comedy
Nov Member 2013

Comedy

Posts: 377 Silver Posts by user Forum Profile RuneMetrics Profile
This is a joke, there's no reason to have a new skill when it's only real excuse i saw said during the broadcast that it's because of the lack of how to make magic armor ... that can be tied into the existing skills and content can be created around it completing things that are dead content and/or new fresh content for skills we already have for oldschool.

There's 0 reason to add it with that being said, and it looked like a horrible attempt to grasp at straws.

Pretty sad to see some of the ideas that you guys find fit into oldschool when they clearly don't, just doesn't feel like a good direction, not to mention the forced aspect of having to re-train multiple accounts on a new skill that will definitely have to be balanced a few times knowing this track record..

Seems like a disaster in the midst of the rest of the chaos already shown.


TL;DR, pretty disappointing to put it mildly.

09-Oct-2018 09:37:21 - Last edited on 09-Oct-2018 09:45:02 by Comedy

Low Mike

Low Mike

Posts: 220 Silver Posts by user Forum Profile RuneMetrics Profile
I wish you could create Best-In-Slot items with warding but for something totally different usage than particularly only for mage. Equipment that has magical effects. Like idk... getting more gems from mining, or auto loot monsters... whatever. I mean, to balance things out those could actually require high warding level to use.

Nah... I'm almost losing my hope about Warding...

I'm just picturing in my head that you attach a magnet and some gem to your robes with warding and then it becomes an auto loot piece of clothes.

I know. I'm living in a fantasy world.
Player since 2005
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09-Oct-2018 10:06:22 - Last edited on 09-Oct-2018 10:14:35 by Low Mike

Bunta Binte

Bunta Binte

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
I am not for warding. I think this skill is completely redundant and idiotic. just more grinding for bored skillers. If you want to rid of splashing find another method.. (maybe make the armor worn hit more than zeros...?). It makes no sense to me.. If you want to create magic gear I think it should just incorporate runecrafting/ crafting/ magic. that makes more sense than a new skill that's just make believe. If you want to break down armor into to bars and ther resources.. creating a new smithing function where you can smelt down armor for possible chance to regain bars and gain smithing xp.. that'll be great for slayers.. imbuing sounds like a magic function that should involve different mini game. THE WARDING SKILL IT NOT IT CHIEF.. id much rather have dungeonieerng back to this game to practice for raids.. and bring better weapons that non maxed players can acquire. I'm tired of using the abyssal whip and the abyssal dagger for strength is lame. all the better weapons cost hundreds of mills which seems improbable to obtain.. You developers got to do better and be more creative; don't just wing it. bring better weapons into the game that aren't just pvm for maxed players.. forreal dungeoneering could solve your problems for imbues. that skill was fun in my opinion with no risk but still requires skill. if you must bring a skill into the game dungeoneering > warding.

09-Oct-2018 12:43:03

Bunta Binte

Bunta Binte

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
Bunta Binte said :
I am not for warding. I think this skill is completely redundant and idiotic. just more grinding for bored skillers. If you want to rid of splashing find another method.. (maybe make the armor worn hit more than zeros...?). It makes no sense to me.. If you want to create magic gear I think it should just incorporate runecrafting/ crafting/ magic. that makes more sense than a new skill that's just make believe. If you want to break down armor into to bars and ther resources.. creating a new smithing function where you can smelt down armor for possible chance to regain bars and gain smithing xp.. that'll be great for slayers.. imbuing sounds like a magic function that should involve different mini game. THE WARDING SKILL IT NOT IT CHIEF.. id much rather have dungeonieerng back to this game to practice for raids.. and bring better weapons that non maxed players can acquire. I'm tired of using the abyssal whip and the abyssal dagger for strength is lame. all the better weapons cost hundreds of mills which seems improbable to obtain.. You developers got to do better and be more creative; don't just wing it. bring better weapons into the game that aren't just pvm for maxed players.. forreal dungeoneering could solve your problems for imbues. that skill was fun in my opinion with no risk but still requires skill. if you must bring a skill into the game dungeoneering > warding.

09-Oct-2018 12:46:53

Malak

Malak

Posts: 336 Silver Posts by user Forum Profile RuneMetrics Profile
One issue I see is the imbued rings. I absolutely hate "skill perks" like overload potions in Rs3. It basically causes skills to be extremely expensive to level because everyone wants the perks. Specially a crafting skill like warding. If it was tradeable, or low level, like only lvl 60 required then it would be ok.

Another thing I'm not too sure about are the soapstones. Doesn't seem necessary and looks like it adds additional complication to the skill for no reason. Can't you just force players to craft at the big stones, like runecrafting?

That should make the skill less buyable too!

09-Oct-2018 15:47:55

red quark

red quark

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Why not something like sorcery, black magic, something of similar like was in the classic era, which combines itself with all the combat skills - from attack to magic. There was some 'dark prayer' or something like that in classic? (something close)

Like with sorcery, you can take person's attack down by 5% with a spell, and then pvp would have more potions involved and things like that.

Also some 'black magic ranged' and something like that.

09-Oct-2018 18:46:51 - Last edited on 09-Oct-2018 18:48:00 by red quark

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