Forums

OSRS Reveals: Warding

Quick find code: 380-381-518-66050608

AdrianaOSRS
Oct Member 2023

AdrianaOSRS

Posts: 551 Steel Posts by user Forum Profile RuneMetrics Profile
Arifureta said :
What a waste of time. Could have donated this money to charity. I have 2 clans with 80 members already committing to a NO vote in discord. My advice is quit while you are way behind. No one ever thought about crafting there own mage armor or gives a rats behind.


Speak for yourself im fine with it. vote 10/10

08-Oct-2018 12:56:07

Rick Favian

Rick Favian

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
I will vote no to Warding and the proposed changes.

I understand the logic in wanting to make it possible to create magic armor, beside from Splitbark armor and Xerician robes we currently (as far as i know) have no way to create any magical armor, while melee and range users have much armor and weaponry to create with crafting and smithing.

But you could just as well use craft and smith for this instead of creating a new (complicated) skill, which you don't just want to use for the creation of magic armor but a whole bunch of different things, like removing splashers from lumby cellar or making items more rare by dissolving, but i just get the feeling you want to solve a lot of thing with just Warding which is really not needed.

English isn't my native language so i apologise in advance if my text seems off in anyway.

08-Oct-2018 13:22:28 - Last edited on 08-Oct-2018 13:22:53 by Rick Favian

Rick Favian

Rick Favian

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
Rick Favian said :
I will vote
NO
to Warding and the proposed changes.

I understand the logic in wanting to make it possible to create magic armor, beside from Splitbark armor and Xerician robes we currently (as far as i know) have no way to create any magical armor, while melee and range users have much armor and weaponry to create with crafting and smithing.

But you could just as well use craft and smith for this instead of creating a new (complicated) skill, which you don't just want to use for the creation of magic armor but a whole bunch of different things, like removing splashers from lumby cellar or making items more rare by dissolving, but i just get the feeling you want to solve a lot of thing with just Warding which is really not needed.

English isn't my native language so i apologise in advance if my text seems off in anyway.

08-Oct-2018 13:23:16 - Last edited on 08-Oct-2018 13:23:28 by Rick Favian

Sweined

Sweined

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
To be honest warding could be potentially a very good new skill.

But like many others said it would just be a useless skill like smithing where you need 99 smithing to create full rune. With addition to the imbueing rings and stuff I would highly recommend that there will be more imbues to the game, also these imbues should become degradable in my opinion. This would make it more necessary for the high level players to train warding. I would also like to see more magical weapons for example with the use of chaos runic energy you could charge a normal air staff to become a chaos air staff providing both air and chaos runes. But this staff will become degradable like the iban staff. After a while (used chaos runes) the staff will return back to a regular normal staff and needs a new orb and runic energy. This can potentially also be used for adding content towards crafting and fletching, by make staffs from logs and have more powerful orbs to make better staff. In addition to warding I would add enchantments which are degradable power ups for armour (somewhat like imbued i guess) these enchantments can be anything like less damage from fire based attacks like fire strike or a melee attack from fire giants.
As for splashing I would just leave this from any skill. It would be better to call it charging of the runic stones where you can use spell to charge the stone and give a bonus xp percentage for warding.
And my last addition I would like to see more usage for the lanterns, not only use it for energy storage but in usage with other skills or something.

08-Oct-2018 13:29:50

Packyff
Dec Member 2006

Packyff

Posts: 540 Steel Posts by user Forum Profile RuneMetrics Profile
I was originally considering voting yes to warding when I just glanced and saw it as a skill that crafts mage robes, but the more I look into it the more I change my mind. In it's current form, I would vote no. Here are some suggestions to sway my opinion:

No dissolving. It's a bad idea.

Don't turn splashing into a legitimate game mechanic; that's just an embarrassment to osrs.

Right now, crafting robes looks like a 4+ step process. I don't see why it should be so much more complicated than crafting or fletching. You should just get the material from farming or whatever, and 1-step ward it into robes just like with everything else.

Because of how few mage robe classes there are, you seem to be grasping for straws and making special/quest robes like Zammy player-makable, which is bad. Only basic robes like wizard and mystic should be wardable. To fill the gap from wizzy to mystic, you should just introduce new, mid-lvl mage robes into the game which we've needed for years anyway.

08-Oct-2018 16:12:37 - Last edited on 08-Oct-2018 16:13:46 by Packyff

Wetf1oor

Wetf1oor

Posts: 742 Steel Posts by user Forum Profile RuneMetrics Profile
I can really tell Old School Runeacape and Runescape are growing, which means new players. I definitely agree that there is a gap in the low and mid level magic armors as well as defensive magic armors like splitbark (and bloodbath please!). I also think crafting magic armor should be possible. Some things would have to be adjusted like mystic robe drops could become some kind of resource or magic bonus to add to normal mystic robes to change the color. The mystic shop could be adjusted the same way.

I love all the ideas that y'all proposed surrounding warding - farming and hunting raw materials - but I agree with a lot of other people. From an rpg standpoint, it seems we then player already have the ability to create magical items through magic, crafting, and runecrafting. I think the ideas in warding could be an expansion of those skills. But I'm really happy Runeacape is growing and I love all the ideas put forth at runefest.

08-Oct-2018 18:47:35

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
I appreciate the attempt but it seems that you guys are continuously being way out of touch with what the magic skill needs.

The "gap" isn't the fact magic armors can't be crafted...it's the fact that most content additions are for melee and range and much of the content magic does get is copypasted versions of each other. (Case in point: Sanq staff)



I simply do not really see this as adding anything worthwhile to the skill as being able to make mystic, monk robes, etc would be of no benefit. More defensive focused robes would be nice, but it's certainly not something that would warrant an entire skill for.

If it is really meant to fill gaps...it's going to need a lot more than pre existing armors.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

09-Oct-2018 01:57:07 - Last edited on 09-Oct-2018 02:25:08 by Ferocire

Mr Dark King

Mr Dark King

Posts: 2,079 Mithril Posts by user Forum Profile RuneMetrics Profile
i like the idea, but the skill isnt finished at all.

Should add more armours, even a new questline or connect it to an existing storyline. like a questline why the gap was even there in the first place. could be something like zamorak ruined the skill 1000 years ago because saradomin tried to find ncp's to fight zamorak. that's why the pvm drops as form of armour were there all this time.

this will also fight the ''this is osrs'' sayers

if this skill fills a gap. it should be fitted inside the storyline of the past

09-Oct-2018 03:28:38 - Last edited on 09-Oct-2018 03:32:07 by Mr Dark King

Ms ScoobyDoo
Jul Member 2014

Ms ScoobyDoo

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
Sailing almost passed and it sounded like a much more fun skill to train. You should let us vote Sailing vs Warding. I have not been pleased with recent updates and this would be “the final nail in the coffin” . Clan "user name": Ms Scooby Do
Clan name: Scrub Club
The Duchess and daughter of Zamorak.

09-Oct-2018 05:44:03

Quick find code: 380-381-518-66050608 Back to Top